DISCIPLINE |
Archer |
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CIRCLE |
TALENT AVAILABLE |
Discipline Talent |
CIRCLE |
TALENT AVAILABLE |
Discipline Talent |
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1 |
KARMA RITUAL |
13 |
SPECIAL ABILITY: +1 Recovery Test / Day |
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Missile Weapons |
D |
Multi-Shot |
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True Shot |
OPTIONAL |
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Mystic Aim |
14 |
SPECIAL ABILITY: + 1 Physical Defense |
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OPTIONAL |
Ethereal Arrow |
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OPTIONAL |
OPTIONAL |
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2 |
DURABILITY |
15 |
SPECIAL ABILITY: + 1 Social Defense |
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Direction Arrow |
Spirit Strike |
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Eagle Eye |
OPTIONAL |
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3 |
Flame Arrow |
D |
Special Ability Descriptions None |
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OPTIONAL |
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4 |
SPECIAL ABILITY: Karma on DEX-only tests |
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THREADWEAVING |
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Quick Shot |
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5 |
SPECIAL ABILITY: + 1 Physical Defense |
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Call Arrow |
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Icy Surface |
D |
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6 |
SPECIAL ABILITY: Karma on Missile Damage tests |
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Called Shot |
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OPTIONAL |
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7 |
SPECIAL ABILITY: + 1 Initiative Step |
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Rebel Limb |
D |
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OPTIONAL |
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8 |
SPECIAL ABILITY: + 1 Spell Defense |
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Impressive Shot |
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OPTIONAL |
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9 |
SPECIAL ABILITY: + 1 Recovery Test / Day |
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Screaming Arrow |
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Revealing Arrow |
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OPTIONAL |
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10 |
SPECIAL ABILITY: + 1 Social Defense |
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Blind Fire |
D |
Discipline DescriptionFocusAn Archer is dedicated to the study of long-range combat and the use of missile weapons. Though countless hours of repetitive excercises and practice is required to master these complex weapons, the Archer gladly makes the sacrifice in order to make just one more legendary shot. Racial Restrictions: NONE |
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OPTIONAL |
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11 |
SPECIAL ABILITY: +1 Spell Defense |
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Shield Beater Arrow |
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OPTIONAL |
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12 |
SPECIAL ABILITY: + 10 Karma Point Maximum |
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Dominate Missile |
D |
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OPTIONAL |
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