DISCIPLINE

Beastmaster

                   

CIRCLE

TALENT AVAILABLE

Discipline Talent

CIRCLE

TALENT AVAILABLE

Discipline Talent

1

KARMA RITUAL

 

13

SPECIAL ABILITY: Death Claw

Unarmed Combat

D

Web Astral

 

Claw Shape

 

OPTIONAL

 

Animal Bond

 

14

SPECIAL ABILITY:  + 1 Spell Defense

Borrrow Sense

 

Venom

 

OPTIONAL

 

OPTIONAL

 

2

DURABILITY

 

15

SPECIAL ABILITY:  + 1 Initiative

Cat's Paw

 

Spirit Strike

 

Animal Training

 

OPTIONAL

 

3

Heal Animal Servant

 

Special Ability Descriptions

Death Claw:  When using the Claw Shape talent, the Beastmaster may spend up to 3 additional Karma Points for the Damage Test.

OPTIONAL

 

4

SPECIAL ABILITY: +1 Recovery Test / Day

THREADWEAVING

 

Lizard Leap

D

5

SPECIAL ABILITY: + 1 Physical Defense

Skunk Cloud

D

OPTIONAL

 

6

SPECIAL ABILITY: Karma on STR-only tests

Animal Possession

 

OPTIONAL

 

7

SPECIAL ABILITY: + 1 Recovery Test / Day

Claw Frenzy

D

OPTIONAL

 

8

SPECIAL ABILITY:  Karma on WIL-only tests

Animal Leadership

 

OPTIONAL

 

9

SPECIAL ABILITY: +1 Social Defense

Bestial Toughness

 

Howl

D

OPTIONAL

 

10

SPECIAL ABILITY: +1 Spell Defense

Lion Spirit

 

Discipline Description

Focus

A Beastmaster is totally dedicated to the welfare of the natural, and magical, fauna of Barsaive. Even more than this, the Beastmaster enjoys the companionship of beasts and seeks such companionship whenever possible; sometimes to the exclusion of relationships with other name-givers.

Racial Restrictions: Obsidiman

OPTIONAL

 

11

SPECIAL ABILITY: +1 Physical Defense

Chameleon

D

OPTIONAL

 

12

SPECIAL ABILITY:  + 10 Karma Point Maximum

Bestial Resilience

 

OPTIONAL