DISCIPLINE |
Lancer |
||||||||
CIRCLE |
TALENT AVAILABLE |
Discipline Talent |
CIRCLE |
TALENT AVAILABLE |
Discipline Talent |
||||
1 |
KARMA RITUAL |
13 |
SPECIAL ABILITY: + 10 Karma Point Maximum |
||||||
Empathic Command |
Quick Charge |
||||||||
Charge |
D |
OPTIONAL |
|||||||
Mount Attack |
14 |
SPECIAL ABILITY: + 1 Spell Defense |
|||||||
Melee Weapons |
Resurrect Mount |
||||||||
OPTIONAL |
OPTIONAL |
||||||||
2 |
DURABILITY |
15 |
SPECIAL ABILITY: + 1 Physical Defense |
||||||
Bloodshare |
Spirit Strike |
||||||||
Trick Riding |
OPTIONAL |
||||||||
3 |
Wheeling Attack |
D |
Special Ability Descriptions Mount Karma: The Lancer may store up to 15 of his own Karma points in his mount. He may use this Karma normally whenever he is in contact with his mount. If the mount dies while carrying stored Karma Points, these points are lost. |
||||||
OPTIONAL |
|||||||||
4 |
SPECIAL ABILITY: Karma on any Mount action (No DAM) |
||||||||
THREADWEAVING |
|||||||||
Move on Through |
|||||||||
5 |
SPECIAL ABILITY: + 1 Physical Defense |
||||||||
Confusion Ride |
D |
||||||||
Heal Mount |
|||||||||
6 |
SPECIAL ABILITY: +1 Recovery Test / Day |
||||||||
Durability (Mount) |
|||||||||
Sure Mount |
|||||||||
7 |
SPECIAL ABILITY: + 1 Spell Defense |
||||||||
Armor Mount |
|||||||||
OPTIONAL |
|||||||||
8 |
SPECIAL ABILITY: + 1 Social Defense |
||||||||
Fearsome Charge |
D |
||||||||
OPTIONAL |
|||||||||
9 |
SPECIAL ABILITY: Karma on CHA-only tests |
||||||||
Call Mount |
|||||||||
Rally |
D |
||||||||
OPTIONAL |
|||||||||
10 |
SPECIAL ABILITY: +1 Recovery Test / Day |
||||||||
Champion Challenge |
Discipline DescriptionFocusA Lancer is dedicated to mastering mounted warfare. An integral part of achieving this mastery is developing a very close relationship with a mount. This relationship is based on mutual trust and respect; even love. Nothing is as valuable to the Lancer as this relationship and its role in enabling the Lancer to learn all the skills of mounted combat. Racial Restrictions: Obsidiman |
||||||||
OPTIONAL |
|||||||||
11 |
SPECIAL ABILITY: + 1 Social Defense |
||||||||
Trample |
D |
||||||||
OPTIONAL |
|||||||||
12 |
SPECIAL ABILITY: Mount Karma |
||||||||
Wheeling Defense |
|||||||||
OPTIONAL |
|||||||||