DISCIPLINE |
Pathfinder |
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CIRCLE |
TALENT AVAILABLE |
Discipline Talent |
CIRCLE |
TALENT AVAILABLE |
Discipline Talent |
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1 |
KARMA RITUAL |
13 |
SPECIAL ABILITY: + 1 Social Defense |
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Melee Weapons |
Multi-Strike |
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Surprise Strike |
OPTIONAL |
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Lock Mastery |
D |
14 |
SPECIAL ABILITY: +1 Initiative |
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OPTIONAL |
Garrote |
D |
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OPTIONAL |
OPTIONAL |
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2 |
DURABILITY |
15 |
SPECIAL ABILITY: + 1 Spell Defense |
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Shadow Walk |
D |
Spirit Strike |
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Sprint |
OPTIONAL |
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3 |
Ethereal Darkness |
Special Ability Descriptions None |
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OPTIONAL |
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4 |
SPECIAL ABILITY: Karma on PER-only tests |
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THREADWEAVING |
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Trap Mastery |
D |
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5 |
SPECIAL ABILITY: + 1 Initiative |
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Sleep Sand |
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Conceal Weapon |
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6 |
SPECIAL ABILITY: + 1 Social Defense |
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Second Weapon |
D |
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OPTIONAL |
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7 |
SPECIAL ABILITY: + 1 Physical Defense |
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Keen Sense |
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OPTIONAL |
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8 |
SPECIAL ABILITY: + 1 Recovery Test / Day |
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Poison Mastery |
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OPTIONAL |
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9 |
SPECIAL ABILITY: +1 Recovery Test / Day |
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Disguise |
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Gain Surprise |
D |
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OPTIONAL |
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10 |
SPECIAL ABILITY: + 1 Initiative Step |
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Ward Mastery |
Discipline DescriptionFocusPathfinder's live to explore new territory and find new ways into closed places. Though the skills necessary to blaze trails can sometimes be used for suspect purposes, it is the thrill of being the first to experience the unknown which drives the Pathfinder. Racial Restrictions: NONE |
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OPTIONAL |
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11 |
SPECIAL ABILITY: + 1 Physical Defense |
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Cobra Strike |
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OPTIONAL |
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12 |
SPECIAL ABILITY: + 10 Karma Point Maximum |
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Shadow Dance |
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OPTIONAL |
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