DISCIPLINE |
Pattern Knight |
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CIRCLE |
TALENT AVAILABLE |
Discipline Talent |
CIRCLE |
TALENT AVAILABLE |
Discipline Talent |
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1 |
KARMA RITUAL |
13 |
SPECIAL ABILITY: + 1 Spell Defense |
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Melee Weapons |
Multi-Strike |
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Lightning Pattern |
D |
OPTIONAL |
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Trust |
14 |
SPECIAL ABILITY: + 1 Spell Defense |
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OPTIONAL |
Pattern Mastery |
D |
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OPTIONAL |
OPTIONAL |
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2 |
DURABILITY |
15 |
SPECIAL ABILITY: + 1 Social Defense |
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Lifesight |
Spirit Strike |
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Spirit Mastery |
OPTIONAL |
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3 |
Delay Blow |
Special Ability Descriptions None |
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OPTIONAL |
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4 |
SPECIAL ABILITY: Karma on WIL-only tests |
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THREADWEAVING |
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Calm Pattern |
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5 |
SPECIAL ABILITY: + 1 Physical Defense |
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Astral Shield |
D |
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Path Home |
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6 |
SPECIAL ABILITY: + 1 Spell Defense |
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Reverse Missile |
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OPTIONAL |
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7 |
SPECIAL ABILITY: + 1 Recovery Test / Day |
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Vexing Fog |
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OPTIONAL |
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8 |
SPECIAL ABILITY: +1 Recovery Test / Day |
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Karma Shield |
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OPTIONAL |
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9 |
SPECIAL ABILITY: + 1 Initiative Step |
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Purify Substance |
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Dampen Threads |
D |
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OPTIONAL |
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10 |
SPECIAL ABILITY: Karma on Weapon Damage tests |
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Enchantment Block |
D |
Discipline DescriptionFocus: A Pattern Knight seeks complete understanding of the Great Pattern of Barsaive as well as other patterns which might be found in this great land. Because this knowledge can be difficult to obtain, the Pattern Knight learns skills which make it possible to seek it out despite the danger. As understanding increases, Pattern Knights gain mastery over patterns and can eventually bend them to their will.Racial Restrictions: NONE |
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OPTIONAL |
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11 |
SPECIAL ABILITY: + 1 Physical Defense |
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Talent Reaver |
D |
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OPTIONAL |
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12 |
SPECIAL ABILITY: + 10 Karma Point Max |
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Vitality |
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OPTIONAL |
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