DISCIPLINE |
Sky Raider |
||||||||
CIRCLE |
TALENT AVAILABLE |
Discipline Talent |
CIRCLE |
TALENT AVAILABLE |
Discipline Talent |
||||
1 |
KARMA RITUAL |
13 |
SPECIAL ABILITY: + 1 Social Defense |
||||||
Blood Strike |
D |
Multi-Strike |
|||||||
Melee Weapons |
OPTIONAL |
||||||||
Fireblood |
14 |
SPECIAL ABILITY: + 1 Initiative Step |
|||||||
OPTIONAL |
Stone Skin |
D |
|||||||
OPTIONAL |
OPTIONAL |
||||||||
2 |
DURABILITY |
15 |
SPECIAL ABILITY: Strength of the Sky |
||||||
Steely Stare |
Spirit Strike |
||||||||
Great Leap |
D |
OPTIONAL |
|||||||
3 |
Shield Charge |
Special Ability Descriptions Strength of the Sky: For a permanent cost of 2 Damage Points, the Sky Raider adds + 3 steps to her STR attribute. |
|||||||
OPTIONAL |
|||||||||
4 |
SPECIAL ABILITY: Karma on STR-only tests |
||||||||
THREADWEAVING |
|||||||||
Battle Bellow |
D |
||||||||
5 |
SPECIAL ABILITY: + 1 Social Defense |
||||||||
Air Blast |
|||||||||
Wind Catcher |
|||||||||
6 |
SPECIAL ABILITY: + 1 Physical Defense |
||||||||
Crushing Blow |
|||||||||
OPTIONAL |
|||||||||
7 |
SPECIAL ABILITY: Karma on Weapon Damage Test |
||||||||
Thunder Blow |
D |
||||||||
OPTIONAL |
|||||||||
8 |
SPECIAL ABILITY: + 1 Spell Defense |
||||||||
Weapon Breaker |
|||||||||
OPTIONAL |
|||||||||
9 |
SPECIAL ABILITY: + 1 Physical Defense |
||||||||
Critical Hit |
D |
||||||||
Sense Danger |
|||||||||
OPTIONAL |
|||||||||
10 |
SPECIAL ABILITY: +1 Recovery Test / Day |
||||||||
Strain Shield |
Discipline DescriptionFocusSky Raiders are ruthless fighters who live for the glory of combat in the skies. Possessing tremendous loyalty to their companions, Sky Raiders strive to master the skills of ship and battle to increase their honor; in the eyes of their fellows as well as their foes. Never lazy in war, Sky Raiders can sometimes lose sight of the value of work when pursuing the goals of their discipline. Racial Restrictions: Obsidiman |
||||||||
OPTIONAL |
|||||||||
11 |
SPECIAL ABILITY: +1 Recovery Test / Day |
||||||||
Defense |
|||||||||
OPTIONAL |
|||||||||
12 |
SPECIAL ABILITY: + 10 Karma Point Maximum |
||||||||
Vitality |
|||||||||
OPTIONAL |
|||||||||