LEGEND OPTIONAL TALENT LIST
Detect Horror Influence |
PER + Rank |
A character with this talent is automatically able to determine that a target is being influenced by a Horror if the character is able to make a successful Detect Horror Influence Test vs. the Spell Defense of the target. If successful, the character knows that the target is being influenced, though not the nature of that influence nor the identity of the horror. However, if the character achieves an Excellent Success, the nature of the influence is learned, and on an Extraordinary Success, the identity of the influencing Horror is learned as well. |
DETECTION |
(Rank) Hexes |
1 Round |
YES |
NO |
1 |
Legend |
Duration Pattern |
Rank |
This talent allows a character to extend the duration of any talent. Whenever the character chooses, the duration of any talent successfully used by that character is extended by a number of time units equal to the character's Duration Pattern rank. Thus, a talent with a duration of (Rank) rounds extends for an additional number of rounds past the normal expiration limit equal to the character's Duration Pattern rank. Similarly, a talent with a duration of (Rank) minutes may have its duration extended by Duration Pattern for a number of minutes equal to the character's rank in Duration Pattern. |
(+) Talent DURATION |
Self |
Varies |
NO |
NO |
1 |
Legend |
Heal Limb |
WIL + Rank |
This talent allows a character to heal damage to a withered or severed limb. To reverse the effects of withering, heal a damaged limb or re-attach a limb that has been severed the character makes a Heal Limb Test vs. a Difficulty Number equal to (25 - target's Wound Threshold). If the Heal Limb Test is successsful, the limb is immediately made whole again as if it had never been damaged. |
HEAL |
Touch |
Permanent |
YES |
YES |
NO |
Legend |
Magic Parry |
PER + Rank |
With this talent characters can deflect successful magical attacks made against them. A magical attack is defined as any attack which mystic armor protects against. The number of parry steps the character has available in one round is equal to the character’s Magic Parry Step. Characters may choose to use all of the available steps to parry one successful attack made against them, or may choose to split up the steps and attempt to parry several successful attacks. To parry a magical attack, the character chooses how many available parry steps will be used and makes a Parry Test vs. the Attack Test result of the incoming attack. If a Good success is achieved, the character parries the incoming blow and takes no damage; unless the incoming blow was an Armor Defeating Hit. If this is the case, the character takes damage as normal, but Mystic Armor does protect against the damage. Characters may not parry more blows in a round than their Magic Parry rank, nor may they Parry blindside attacks. |
Ignore Magical ATTACKS |
Self |
1 Round |
NO |
NO |
2 |
Legend |
Range Pattern |
Rank |
This talent allows a character to extend the range of all talents with a designated range of 1 Hex or greater. When calculating the maximum effective range of those talents which qualify, characters add their rank in Range Pattern to their rank in the qualifying talent. The character’s rank in Range Pattern may only be used to increase the range of the character’s talents; it does not increase the effectiveness of these talents in any other way. |
(+) Talent RANGE |
Self |
Permanent |
NO |
NO |
NO |
Legend |
Second Chance |
Rank |
This talent allows a character to re-attempt any Test which they have just failed. The second attempt is made in exactly the same way as the first attempt was made. Once this re-roll is made, the character must live with the result; be it good or bad. A character may use a number of Second Chances equal to the character’s talent rank every 24 hours. |
RE-ROLL Test |
Self |
1 Test |
NO |
NO |
3 |
Legend |
Strengthen Pattern |
WIL + Rank |
The Strengthen Pattern talent enables characters to temporarily improve the Spell Defense of any pattern (object, person or place) which they can sense in astral space; including their own. Once the pattern is sensed and designated as the target, the character makes a Strengthen Pattern Test vs. the pattern's Spell Defense. If successful, the target pattern's Spell Defense is improved by a number equal to the character's talent rank. The duration of this talent may be increased through the use of blood magic. If the character takes 1 point of permanent damage for each pattern to be strengthened, the duration of the Strengthen Pattern Talent on those patterns is equal to a year and a day. |
(+) PATTERN Strength |
Varies |
(Rank) Minutes |
YES |
NO |
NO |
Legend |
Talent Pattern |
PER + Rank |
Talent Pattern is a variant of the Thread Weaving talent. A character can use it to weave a temporary thread to a talent. Characters make a Talent Pattern Test against the Weaving Difficulty of the rank thread they are attempting to weave. The maximum rank Talent Pattern thread a character may attempt to weave is equal to the character's rank in Talent Pattern. If the Talent Pattern Test is successful, the temporary thread is attached to the character's talent until the talent duration expires. The duration of the talent in rounds is equal to the level of success achieved on the Talent Pattern Test; 1 round for an Average Success, 2 rounds for a Good Success, etc. |
(+) TALENT Effectiveness |
Self |
Varies |
YES |
YES |
3 |
Legend |
Thought Link |
PER + Rank |
Using Thought Link, a character is permitted to magically send a message to another member of their Named adventuring group. The Difficulty Number of the Thought Link is based on the distance the message must travel: Distance Difficulty Less than 1 mile 2 2 - 5 5 6 - 10 8 11 - 25 11 26 - 50 14 51 - 100 17 The message sent is delivered once, and only once, immediately after a successful Thought Link Test by a quiet voice which originates from within the target's own mind. The message may not exceed 50 words in length. |
TELEPATHY |
100 Miles |
1 Round |
YES |
YES |
NO |
Legend |
Warp Astral Space |
WIL + Rank |
With this talent the character twists, stretches, punctures and otherwise deforms all astral space within a radius of megahexes equal to the character's talent rank. The area of effect is centered on the character and moves as the character moves. When the character first attempts to Warp the astral space in the immediate area, a Warp Astral Space Test is made and the result becomes the Spell Defense of the Warped area of astral space. Any figure, friend or foe, using ranged magical abilities (e.g., talents, spell or abilities) within the area of Warped Astral Space must decrease their attack step for that ability by a number of steps equal to the character's rank in Warp Astral Space. |
(-) Ranged ATTACK Effectivess |
Self |
(Rank) Rounds |
YES |
NO |
3 |
Legend |
Denotes a COMBAT related talent