LIGHTBEARER TALENT LIST
LIGHTBEARER Light Symbol |
Rank |
This talent allows the Lightbearer to make the Lightbearer symbol on the character's emblem glow as brightly as the light from a bright torch. |
Create LIGHT |
Self |
(Rank) Minutes |
YES |
NO |
NO |
Circle 3 |
LIGHTBEARER Shimmer |
CHA + Rank |
This talent allows the Lightbearer to weave a disguise from light. Shimmer allows characters to mask their features, even to create the impression of a different gender. However, a Shimmer disguise cannot conceal the character's race. The Difficulty Number for any opponent attempting to Perceive the truth of the disguise is equal to the result of the character's Shimmer Test. |
ILLUSION |
Self |
(Rank) Hours |
YES |
NO |
NO |
Circle 6 |
LIGHTBEARER Light Sprite |
PER + Rank |
With this talent a character conjures a small, intelligent spirit that can carry a message to any Lightbearer or Oathtaker whose name the character knows. The Light Sprite takes 1 round to arrive at its destination, and when it arrives, it appears as a small glowing ball and relays its message. The maximum length of the message in words is equal to the result of the Light Sprite Test. |
TELEPATHY |
Self |
1 Round |
YES |
NO |
NO |
Circle 7 |
LIGHTBEARER Radiant Circle |
Rank |
The Radiant Circle allows the Lightbearer to create a glowing white circle 1 megahex in diameter on the ground, centered on the character. The Circle acts as a protective barrier against Horrors, Horror constructs and Horror-marked characters Any prohibited figure attempting to physically penetrate the plane of the edge of the Circle must make a Willpower Test vs. a Difficulty Number equal to the Lightbearer's Spell Defense plus his talent rank. Once created the Circle cannot be moved and will disappear when the talent expires, or when the Lightbearer leaves the Circle. |
Protect vs. ENTITIES |
Self |
1 Round |
NO |
NO |
1 |
Circle 8 |
LIGHTBEARER Heal Believer |
Rank |
Using Heal Believer, a character is able to heal any Lightbearer or Oathtaker (including the character's own person). After touching the target for 1 minute, the healed character gains an extra Recovery Test which must be made immediately. The Lightbearer may use this talent a number of times per day equal to the character's talent rank, but no target may be aided by this talent more than once per day. |
(+) # RECOVERY TESTS per day |
Touch |
Permanent |
YES |
NO |
NO |
Circle 9 |
LIGHTBEARER Ease Wounds |
WIL + Rank |
The Ease Wounds talent allows the Lightbearer to block the effects of Wounds, including any taken by the character. Wounds eased no longer affect Recovery Tests or other actions for the duration of the talent, but are not permanently healed. The Lightbearer makes an Ease Wounds Test vs. the number of Wounds the target is suffering. If successful, the effects of all Wounds taken by the target are blocked. A Lightbearer may not attempt to Ease Wounds on a target more than once in any 24 hour period. |
HEAL |
Touch |
(Rank) Hours |
YES |
NO |
NO |
Circle 10 |
LIGHTBEARER Edge of Light |
Rank |
This talent allows a character to create a blazing edge of light along the killing surface(s) of the target weapon. Edge of Light increases the Damage Step of that weapon by a number of steps equal to the character's talent rank when attacking Horrors, Horror constructs or opponents which the Lightbearer knows to be Horror-Marked. |
(+) DAMAGE |
Self |
1 Round |
NO |
NO |
1 |
Circle 11 |
LIGHTBEARER Refuse Horror |
CHA + Rank |
A Lightbearer may avoid the effects of Horror attacks targeted at Social Defense when using this talent. The Lightbearer makes a Refuse Horror Test vs. the Horror's Attack Test result, and, if successful, is able to shrug off the Horror's insidious assault. |
Ignore SOCIAL Attack |
Self |
1 Attack |
NO |
NO |
1 |
Circle 12 |
LIGHTBEARER Armor of Light |
Rank |
This talent allows Lightbearers to increase their Physical and Mystic Armor Ratings against attacks made by Horrors, Horror constructs or opponents whom the Lightbearer knows to be Horror-marked. Armor of Light increases the character's Physical and Mystic Armor Ratings by an amount equal to the Lightbearer's talent rank. |
(+) Phys & Mystic ARMOR |
Self |
1 Round |
NO |
NO |
1 |
Circle 13 |
LIGHTBEARER Karma Increase |
Rank - 12 |
This talent increases the Lightbearer's Karma Step. This increase takes effect once the Lightbearer's Karma Increase Step is equal to at least 1. At Step 1, characters add 3 steps to their Karma step. At Step 2, 1 additional step is added to the Karma Step. At Step 3, the maximum Karma Increase Step characters can achieve, they add 1 additional step to their Karma Step. Thus, Lightbearers with a Karma Increase Rank of 15 add a total of 5 steps to their normal Karma Step. |
(+) KARMA Step |
Self |
Permanent |
NO |
NO |
NO |
Circle 14 |
LIGHTBEARER Astral Shift |
Rank |
The Astral Shift talent allows Lightbearers to transfer their entire being from the physical plane to the astral plane, and vice versa. To effect the transfer, the character must first make a successful Astral Shift Test vs. the Spell Defense of the Astral Region the character is in: 6 for Safe, 8 for Open, 12 for Tainted and 18 for Corrupted. Entering or leaving astral space causes 3 points of Strain. Lightbearers may take any other Lightbearer of Oathtaker characters who are touching them into, or out of, astral space with them. Each additional character taken into, or out of, astral space in this manner costs the Lightbearer an additional 3 points of Strain. If sufficient numbers of companions are taken into astral space, a Lightbearer may be Wounded by the Strain. While in astral space, the maximum distance a Lightbearer can travel is equal to 10 miles times the character's rank in Astral Shift. While in astral space the maximum travelling speed of the Lightbearer (and companions, if present) is 10 miles an hour. If attacked while in astral space, the Lightbearer and all companions may use all the talents and abilities they possess in the physical world. However, all companions must be touching the Lightbearer at all times to remain in the astral plane; if they do not, they are immediately transferred back to physical space and suffer step 20 damage. The body of any Lightbearer or companion who is killed while traveling in astral space is immediately transferred back into the physical plane. |
Move ASTRAL |
Touch |
(Rank) Hours |
YES |
NO |
Varies |
Circle 15 |
Denotes a COMBAT related talent