Sky Raider Talent List
Karma Ritual |
Rank |
This talent allows characters to replenish their store of Karma Points. Each time characters perform the ritual, they can purchase a number of Karma Points equal to their rank in Karma Ritual. Each ritual must be performed at dawn, takes 30 minutes to complete and can only be performed once per day. |
Restore KARMA Points |
Self |
Permanent |
YES |
NO |
NO |
ALL |
-- |
Blood Strike |
DEX + Rank |
Whenever a Sky Raider Wounds an opponent, this talent enables the character to become incensed with the smell of blood and battle. When incensed in this manner the Sky Raider may make an extra Melee Weapons attack at the end of the round against the opponent which she Wounded. Use the Blood Strike step instead of the character's Melee Weapons step when making this attack. |
(+) # of ATTACKS / Round |
Self |
1 Round |
NO |
NO |
1 |
Sky Raider |
Sky Raider |
Melee Weapons |
DEX + Rank |
A character uses the Melee Weapons talent to hit a target using a hand-held weapon. The character makes a Melee Weapons Test against the Physical Defense of the target. A successful test means the attack hits the target. |
Melee ATTACK |
Self |
1 Round |
YES |
NO |
NO |
Guard Horror Stalker Lancer Liberator Pathfinder Pattern Knight Sky Raider Warrior Weaponsmith ALL Others as Optional Talent at Journeyman Level |
-- |
Fireblood |
TOU + Rank |
The Fireblood talent allows the Sky Raider to make one of her available Recovery Tests in the middle of a Combat Round, substituting the Fireblood step for her Toughness step in the test. The character cannot make an attack in the same round she uses the Fireblood talent, but she may also still be engaged on the field of battle. Fireblood makes the blood oozing from a character's cuts, scratches and wounds bubble and hiss; during the round in which Fireblood is used, the blood steams, cleaning and partially healing the character's damage. |
RECOVERY TEST in Combat |
Self |
1 Round |
YES |
NO |
NO |
Sky Raider |
-- |
Durability |
Rank |
This talent increases the Death and Unconcsciousness Ratings of a character. For each rank in Durability which characters achieve, their Death Ratings are increased by an amount equal to their Toughness step at the time. The character's Unconsciousness Rating is also increased by an amount equal to its Toughness step - 1. If the character's Toughness step later increases, it will not change the Death Rating or Unconsciousness Rating increases which the character has already received; only those increases to come. |
(+) DEATH & UNCON Rating |
Touch |
Permanent |
NO |
NO |
NO |
ALL |
-- |
Steely Stare |
CHA + Rank |
This talent allows a Sky Raider to intimidate opponents. The character stares at a target for 1 minute, causing a chill to travel up the target's spine. The character then makes a Steely Stare Test vs. the target's Social Defense. A successful test makes the target incapable of taking an action against another character's Social Defense (i.e., persuasion, intimidation, etc.) for the duration of the talent. |
Prevent SOCIAL ATTACKS |
LOS |
(Rank) Minutes |
YES |
NO |
1 |
Sky Raider |
-- |
Great Leap |
STR + Rank |
The Great Leap talent allows Sky Raiders to jump across large distances. Sky Raiders often use this talent to cross chasms between airships and to leap clear of burning rigging and debris. To use this talent, the character makes a Great Leap Test. The result is the number of hexes he can jump horizontally, up to a maximum of his Combat Movement. When making a Great Leap a character may also leap vertically up to a number of hexes equal to one half of the horizontal jump distance (round down). |
JUMP |
Self |
1 Round |
NO |
NO |
NO |
Sky Raider |
Sky Raider |
Shield Charge |
STR + Rank |
Shield Charge allows a character to make an attack using her shield. The character makes a standard Attack Test using her Melee Weapons talent to hit. The character uses Shield Charge dice for damage, rather than making a normal Damage Test. A successful attack with Shield Charge does normal damage, but increases the Knockdown Number by the character's talent rank. |
(+) KNOCKDOWN Effectiveness |
Self |
1 Round |
NO |
NO |
NO |
Sky Raider |
-- |
Threadweaving |
PER + Rank |
Characters use Thread Weaving talent to create and weave magical threads. Characters can only have a number of threads active equal to their Thread Weaving Rank. The process of weaving a thread is described in the Earthdawn Companion. This talent also gives characters a limited version of the Astral Sense talent. The astral sight provided by Thread Weaving allows characters only enough vision to see threads and patterns. |
Manipulate THREADS |
Varies |
Varies |
YES |
NO |
NO |
ALL |
-- |
Battle Bellow |
CHA + Rank |
The Battle Bellow talent allows a Sky Raider to intimidate her foes and inspire her companions. The adept makes a Battle Bellow Test against the Social Defense of the target. If the character is attempting to use Battle Shout against more than one target, add +1 to the highest Social Defense Rating in the group for each additional target. The character using Battle Bellow must be engaged in combat, or threatening to do so. A successful test reduces all the targets' steps by 1 for each of the character's talent ranks. A target can only be affected by one Battle Bellow at a time. A character wishing to inspire her companions must achieve at least a Good Success on her Battle Bellow Test. If the character does so, a step bonus equal to the character's talent rank is added to the Battle Bellow Tests of all friendly Sky Raiders in range. |
(-) Opponent's TEST Effectiveness |
(Rank) x 2 Hexes |
1 Round |
NO |
NO |
2 |
Sky Raider |
Sky Raider |
Air Blast |
STR + Rank |
A Sky Raider using Air Blast exhales a howling wind to blast a path in front of the character. The Air Blast begins immediately in front of the caster and effects a one-hex wide path for a range in hexes equal to the character's talent rank. The Sky Raider makes an Air Blast Test. Any figures (friend or foe) in the path of the Blast must make a Strength or Knockdown Test vs. the result of the Air Blast Test. Failure means the figure is knocked down. |
Ranged ATTACK (Area) |
Varies |
1 Round |
NO |
NO |
2 |
Sky Raider |
-- |
Wind Catcher |
WIL + Rank |
This talent gives a character a chance to control her fall from a height. The Sky Raider makes a Wind Catcher Test, using the test result to determine what effect the talent had on her descent. A result of 6-12 allows a character to land safely and take no falling damage. A result of 13 or more allows the character to direct her descent, though her landing point cannot be further from her natural landing site than the distance she fell. A single use of Wind Catcher can protect a character from a fall of 100 x the character's talent rank in yards. Falling 100 yards takes 1 Combat Round. Repeated uses of Wind Catcher would be required to protect the character who falls from greater heights. |
FLIGHT |
Self |
1 Round |
YES |
NO |
NO |
Sky Raider |
-- |
Crushing Blow |
STR + Rank |
The Crushing Blow talent is a fearsome attack used to inflict maximum damage. When a character uses Crushing Blow against an opponent, he uses his Crushing Blow step instead of his Strength step for the Damage Test. The require Karma dice is spent on this Damage Test. The character must make a Battle Bellow test in the same round against the target of the Crushing Blow. If the Battle Bellow Test succeeds, add +3 steps to the step of the Damage Test. If the Battle Bellow Test fails, the opponent takes standard Crushing Blow damage. |
(+) DAMAGE |
Self |
1 Round |
NO |
YES |
NO |
Sky Raider |
-- |
Thunder Blow |
WIL + Rank |
The Thunder Blow talent stuns opponents. After making a successful Melee Weapons Attack, the character makes a Thunder Blow Test against the target's Spell Defense instead of making a Damage Test. A success stuns the target for 1 round. A stunned target cannot use any talents or powers that require an action. |
STUN Opponent |
Self |
1 Round |
NO |
NO |
1 |
Sky Raider |
Sky Raider |
Weapon Breaker |
STR + Rank + 5 |
Sky Raiders use this talent to crack and shatter their opponent's weapon. Weapon Breaker works only on manufactured weapons, not natural weapons such as a creature's own fangs or claws. The character makes an Attack Test normally. If successful, she makes a Weapon Breaker Test instead of a making a Damage Test. The Weapon Breaker Test is made vs. the Spell Defense of the weapon or target, whichever is higher. An Average success knocks the weapon away from the target 1 Hex. A Good success damages the weapon, reducing its Damage Step by -1. An Excellent success damages the weapon and knocks the weapon away. An Extraordinary success shatters the weapon into dozens of pieces. Weapons that have been damaged by this talent can be repaired by the Forge Blade talent. In such cases, the Forge Blade talent repairs the weapon instead of improving it. Weapons shattered by Weapon Breaker cannot be repaired. |
Damage Opponent's WEAPON |
Self |
1 Round |
NO |
NO |
1 |
Sky Raider |
-- |
Critical Hit |
DEX + Rank |
With the Critical Hit talent a Sky Raider is able to improve her ability to achieve armor defeating hits. The character makes the Attack Test using her Critical Hit step rather than her normal Melee Weapons step. When using Critical Hit the character is able to achieve an armor-defeating hit with a Good success rather than with an Excellent success as normal. However, the difficulty which the character experiences in finding just the right opening in the opponent's defenses means that she is able to put less force into her blows. For any successful attack, whether armor-defeating or not, the character reduces her normal Damage Test by -4 steps. |
(+) ARMOR - DEFEATING Hit Effectiveness |
Self |
1 Round |
YES |
NO |
2 |
Sky Raider |
Sky Raider |
Sense Danger |
PER + Rank |
After years of adventuring, Sky Raiders develop a "sixth sense" for detecting danger. When using this talent the character senses the presence of any being, creature or trap which could threaten the character's life. Beings, creatures and traps which are not powerful enough to kill the character are not detected. A Sense Danger Test is made and the results recorded. This test result is compared to the Perception Difficulty or Spell Defense (whichever is higher) of any target who is within range for the duration of the talent. An Average success reveals the presence of danger within range. A Good success reveals the direction to each source of danger. An Excellent success reveals both the direction and distance to each source of danger. Finally, an Extraordinary success also reveals the exact nature of the danger. |
INFORMATION |
(Rank) x 10 Hexes |
(Rank) Hours |
NO |
YES |
NO |
Sky Raider |
-- |
Strain Shield |
TOU + Rank |
With this talent a Sky Raider can make herself resistant to the effects of Strain. The character makes a Strain Shield Test and the result equals the number of Strain Shield points available to the character. When the character takes Strain, for whatever reason, she uses her Strain Shield points to absorb the Strain before beginning to add Strain to her current damage total. Once all of the available Strain Shield points have been used to absorb Strain points taken by the character, the adept then adds her Strain to her current damage total as normal. Strain Shield may only be used once per day. Note that Strain Shield can only absorb Strain points taken by the character; damage points are added directly to the character's current damage total. In addition Strain Shield points which have not been used before the talent duration expires are lost. |
Protect vs. STRAIN |
Self |
(Rank) Hours |
YES |
YES |
NO |
Sky Raider |
-- |
Defense |
DEX + Rank |
The Defense talent can be used to increase the character's Physical Defense. The character makes a Defense Test vs. her current, adjusted (e.g., by magical items, etc.) Physical Defense. A success increases the character's Physical Defense by her talent rank. |
(+) Physical DEFENSE |
Self |
(Rank) Minutes |
YES |
NO |
2 |
Liberator Ranger Sky Raider Weaponsmith |
-- |
Vitality |
TOU + Rank |
Vitality allows a character to recover damage more effectively. Each day, Vitality may be used a number of times equal to his base daily allowance of Recovery Tests (i.e., the number of Recovery Tests allotted to each character based upon their Toughness Step). Each use of Vitality counts as an additional Recovery Test above and beyond the number of Recovery Tests he may normally make in one day. These Recovery Tests may be used to recover damage or as payment for talents which require the sacrifice of a recovery test. If the talent is used as payment, a Karma Point is spent, but no dice are rolled. |
(+) # RECOVERY TESTS per day |
Self |
Permanent |
YES |
YES |
NO |
Pattern Knight Purifier Sky Raider Swordmaster Warrior |
-- |
Multi-Strike |
DEX + Rank |
A character uses Multi-Strike to make more than one melee attack in a round. Multi-Strike is used instead of Melee Weapons, Close Combat or Unarmed Combat to make the attack(s). A character may make a number of attacks equal to his Dexterity Step - 3. Each Multi-Strike attack costs one point of Strain. A character may make all of her available Multi-Strike attacks in a round even if one or more of them misses. |
(+) # of ATTACKS / Round |
Self |
1 Round |
YES |
NO |
Varies |
Guard Pathfinder Pattern Knight Purifier Sky Raider Swordmaster Warrior |
-- |
Stone Skin |
TOU + Rank + 10 |
Stone Skin makes a character's skin more resistant to physical damage. The skin's appearance becomes pebbly, sometimes even jagged, and is tough as stone. Stone Skin requires one of the character's Recovery Tests each day the talent is used and is only usable once per day. The character makes a Stone Skin Test and adds the result to her Death Rating and Unconsciousness Rating for the duration of the talent. Stone Skin also adds +5 to the character's armor rating for this same period. |
(+) DEATH & UNCON Rating & (+) ARMOR |
Self |
(Rank) Hours |
YES |
NO |
NO |
Sky Raider |
Sky Raider |
Spirit Strike |
WIL + Rank |
This talent allows a character in Physical Space to strike an opponent in Astral Space. The character must first be able to detect the presence of his Astral opponent with Astral Sight or Threadweaving talent. The character makes a Spirit Strike Attack Test vs. the opponent's Spell Defense. If successful, the weapon hits the target and does normal damage. The opponent's Physical Armor Rating protects. Defensive talents like Avoid Blow and Riposte cannot be used against Spirit Strike. |
Attack ASTRAL Opponent |
Self |
1 Round |
YES |
NO |
1 |
Archer Beastmaster Guard Liberator Lancer Pathfinder Pattern Knight Purifier Ranger Sky Raider Swordmaster Warrior Weaponsmith |
-- |
Denotes a COMBAT related talent