Dwarf (38 Points)

Stats

ST +1 (10)
Fatigue +3 (9)
DX -1 (-10)
Manual Dexterity +2 (6)
Will +2 (8)
HT +2 (20)
Hit Points -1 (-5)

Advantages

Extra Encumbrance (5), DR +1 (3), Infravision (15), Resist Disease +2 to HT(3)

Disadvantages

Inconvenient Size (-7), Jump -4 (-3), Move -1 (-5)

Notes

1.2m, 50kg (4', 110lbs)

Elf (50 Points)

Stats

DX +1 (10)

Advantages

Attractive +1 (5), Charisma +2 (10), Combat Reflexes (15), Night Vision (10), Longevity (5)

Disadvantages

Vegetarian (-5)

Notes

1.9m, 70kg (6'2", 160lbs)

Ork (25 Points)

Stats

ST +2 (20)
IQ -1 (-10)
HT +2 (20)

Advantages

Night Vision (10)

Disadvantages

Unattractive -1 (-5), Charisma -1 (-5), Social Stigma (-5)

Notes

1.95m, 95kg (6'3", 205lbs)

Troll (87 Points)

Stats

ST +2 (20)
ST +6 (46) Natural: No fatigue bonus, No jumping bonus (-35%)
DX -1 (-10)
IQ -2 (-15)
HT +4 (45)
Hit Points +3 (15)

Advantages

Extra Encumbrance (5), DR +3 (9), Infravision (15), High Pain Threshold (10) Move +50% (No Dodge Bonus) (5), Reach +1 Hex (5), Teeth do Cutting Damage (5) Cast Iron Stomach (15), Temperature Tolerance (mod = HTx5 Degrees + 55, range = 65 - mod) (5)

Disadvantages

Charisma -2 (-10), Ugly -2 (-10), Inconvenient Size (-10), Big Hands (-15) Weakness: Sunlight 1d Fatigue/30 min exposure (-8), Bad Temper (-10), Social Stigma (-5), Short Lifespan 2 (-20)

Notes

2.8m, 225kg (9'2", 495lbs)

New Disadvantages

Big Hands (-15 Points)

Big Hands can be a difficult problem. Ultra fine manipulation is extremely difficult and is equivalent to -4 Manual Dexterity, if it's at all possible. Examples include: buttoning shirts, zipping zippers, sewing, tying knots, typing, pushing most small machine buttons, weapon triggers, magazine release buttons, etc. Usually the handicapped person must use a pencil or some other instrument to activate any push-button not designed with such peole in mind (most modern equipment is, wherever possible).
Luckily, most equipment can be retro fitted to accommodate large users: weapon trigger guards can be filed off and triggers elongated, buttons can be made larger by adding expansion plates, Velcro instead of snaps, etc. This usually costs from 10%-60% the cost of the item. A full weapon conversion costs +50%.
One advantage however is a single large hand can effectively grasp most items as if by two human sized hands, at a penalty of -4 (e.g. ST-4). This means a big handed individual can strangle a man one-handed. Kind of intimidating....
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