This is a number of really basic questions, and some possible answers. If you have a new question or answer, list it. If you like or don't like a possible answer, give a reason. This should be for really, really basic things, not nitty-gritty details of specific card interactions or anything like that. I'm putting up my suggestions now, please put up yours as well. What is the Setting? it is known the setting is magical, with shadowrun(ish) style magic. * Medieval or Renessance times (low tech, a fairly classic fantasy flavor.) * Modern Fantasy, 1990s (emergent computers, modern flavor, no supertechnology, but with magic and races) o Were the races always here, or did the emerge shortly pregame? * Shadowrun (2060-style tech, with cyber and megacorps and whatnot.) o IC, not such a good idea, encourages the same early magic rise o OOC, there's already a shadowrun CCG. Eh. * Far Future (space opera, or silimar supertech) o kind of cool, but pulls more focus to technology and less on factions and magic. What is the general Win Condition? 20 victory points seems like a good idea, but what all generates victory points? * Agendas can generate victory points as specified by the card. * Certain other cards may grant generic victory points when in your faction (useful only in counting towards victory) * A generic rating every player has, representing the general resourcs of their faction? What attributes belong to a faction, and not to any specific card? This is like the 20 life a mage in Magic has, or the Influence and Power ratings in B5CCG. * A resource rating that refreshes every turn, represented the invested, returning assets of the faction What does one do to put cards on the table? * pay a cost in temporary resources. * for some cards, pay a cost in perminant resources as well? * devote enough (something) from your characters (like enough magic energy, enough power, enough finesse) o might be able to be contested by other players * have prerequistites in place on the table (either owned by you, or just on the table) * tap cards to "sponsor" the new cards Do we want to have a distinction between Members and Pawns, or otherwise deliniate between loose assifiliate and tight affiliation as part of the basic rules? * Yes (why?) * No (why?) What should the importance of Agendas be? * they should be useful, but not vital * they should be vital
Please comment and add stuff in place, and reread the whole thing from time to time. --jwc