Comprehensive Cyberware List (Text)




Disclaimer

The material that follows is a composite of three systems. Originally this list was compiled by leifmk, I then modified it for use with Shadowrun by adding Essence and Availibility information. I also added a few pieces of cyberwear here and there (aside from those pieces not on the original list but available in Shadowrun).
If you'd like to read leifmk's original disclamer, please do so.

Cost

Most of these systems look and feel entirely natural if bought at full price (i.e. you need a medical scanner check to reveal their very existence). However, systems marked with a (*) can be had in cheaper versions which are less perfectly disguised.

50% Cost = a system which looks real from a few meters away but can be seen as artificial up close
20% Cost = a system which is obviously artificial (ie. a metallic cyberarm which makes a low humming noise when moved.)

Essence

The amount the recipient's Essence is reduced.

Availability

The first number is a modifier to the fixer/contact's roll (or Streetwise - 2 - the mod) to find the item. Each point of success reduces the time by 1/12 (8.25%); Critical success cuts the time to 1/12 and gets a 10% discount; Critical failure results in provision of a defective part in standard time (or less if the GM feels sneaky... yeah, it's available...).

Public Body Shops & Availability

The following table details the avialibility of cyberwear through body shops.

        Quality     Size    BaseRoll    Time    Cost        Surgeon
        High        Large   16          .2      1.25        20
                    Med     15          .25     1.2         20
                    Small   14/12       .4      1.3/1.5     20
        Med/Avg     Large   15          .2      1.15        19
                    Med     14          .4      1.1         18
                    Small   12/11       .5      1.2/1.35    17
        Low/Chop    Med     13/13       .6      1.05/1.2    16
                    Small   11/12       .8      .9/1.1      15
	

Quality: The quality/class of the shop. High quality establishments have to special order cheaper versions. Med quality shops have a 50/50 chance of having a 50% cheaper part in stock, but generally do not stock 20% cheaper parts. Low quality joints will have a 50/50 chance for 20% cheaper or 50% cheaper, and will not stock the good stuff.
Size: Indicates whether the shop is an outlet/supplier or a small custom shop.
Base Roll: The effective skill of the shop to provide the piece. If this value is split, the second number indicates the avialibility of illegal wares. Unlike street vendors, if the shop is out of a LEGAL ware it can order it at double regular time, modified by the Time factor.
Time: The modification to the base time to get the item.
Cost: The modification to the base cost. Split cost indicates a second mod for illegal wares.
Surgeon: The skill of the person installing the cyberware. Use 1/2 the availability mod as a mod to the Surgeon's roll. Failure indicates 1 lost day and a second attempt. Critical Failure or a second failure will require immediate medical attention to prevent loss of the area to be modified. GM: be creative. Examples: replacement of a hand results in arm loss, muscular/skeletal enhancements result in limb loss, neurological enhancements can result in total paralysis and/or require an Omni-Link Nerve Web to replace the CNS, etc.

Recovery

Recovery times assume that proper TL8 medical attention is available. If this is not the case, double recovery time for each lower TL. If medical attention of a higher TL is available, halve the time for each higher TL.

Mass

If a system has non-negligible mass, that mass will be permanently added to the character's body mass and encumbrance.

Power

The unit used to measure power requirements is equivalent to one standard TL8 AA cell; each larger type of cell holds 10 times as much power as the one before it.


System Descriptions

Miscellaneous | Neurological | Physiological | Sensory | Somatic


SYSTEM                      COST                ESSENCE AVAIL   OP COST REC     MASS    POWER
Miscellaneous Systems                                   
    Calendar                $2,500              .1      1/12 h  $500    1 w     Neg.    1/yr
    Cellular Link           $5,000              .2      2/24 h  $1,000  2 w     .1      1/10 hr
    Chronometer             $500                0       2/24 h  $200    2 d     .1      1/10 hr
    Cortex Bomb             $500                0       2/24 h  $500    1 w     .1      1/yr
    ECM Coding              $5,000              .1      2/24 h  $500    2 d     Neg.    1/yr
    External Readout        $2,500              .1      2/24 h  $200    1 w     Neg.    1/yr
    Finger Mount            $5,000+weapon       .1      3/72 h  $1,000  1 w     .1      wpn
    Homing Device           $500+$50/lvl        .05/lvl 2/24 h  $200    1 w     .1      1/lvl/m
    Light Generator         $5,000+$500/lvl     .1/lvl  2/24 h  $500    1 w     .1      1/lvl/10 hr
    Metal Plating           $10,000+$5,000/DR   .2/DR   2/24 h  $4,000  2 w     var     None
    Poison Reservoir        $1,000              .05     2/24 h  $200    1 w     .1      None
    Polymer Exoskeleton     $30,000+$15,000/DR  .15/DR  2/24 h  $5,000  3 w     var     None
    Razornails              $4,000              .1      2/24 h  $800    1 w     Neg.    None
    Remote Datalink         $25,000             .3      2/24 h  $3,000  2 w     .1      1/6 min
    Retractable Toolhand    $5,000+tool         .2/.25kg2/24 h  $500    1 w     tool-.5 tool
    Stinger                 $2,000              .1      2/24 h  $500    1 w     Neg.    None
    Subdermal Padding       $20,000             .5      2/24 h  $4,000  2 w     .5      None
    Subdermal Pouch         Varies              .1      2/24 h  $500    1 w     Neg.    None
    Talons                  $8,000              .2      2/24 h  $1,600  1 w     .2      None
    Toolhand                $1,000+tool         .1/.25kg2/24 h  $500    1 w     tool-.5 tool
    Weapon Hand             $2,000+weapon       .1/.25kg2/24 h  $500    1 w     wpn-.5  wpn
    Weapon Implant          $15,000/kg+weapon   .2/.25kg2/24 h  $2,000  1 w     wpn     wpn
    Weapon Link             $10,000+            .5      3/36 h  $2,000  1 w     Neg.    None
    Weapon Mount            $5,000/kg+weapon    .2      2/24 h  $2,000  1 w     wpn     wpn

SYSTEM                      COST                ESSENCE AVAIL   OP COST REC     MASS    POWER                                   
Neurological Systems                                    
    Adrenal Booster         $20,000/lvl         1/lvl   2/24 h  $5,000  2 w     Neg.    1/d+10 act.
    Boosted Reflexes                                            $4,000  1 w         
        Level 1             $15,000             .5      3/6 d   $1,000  1 w     Neg.    1/yr
        Level 2             $40,000             1.25    3/6 d   $1,000  1 w     Neg.    1/yr
        Level 3             $90,000             2       4/8 d   $1,000  1 w     Neg.    1/yr
    Chipjack                $5,000/$10,000+     .2      3/72 h  $500    1 w     Neg.    None
    Computer Implant        $8,000+comp         .2*Cmpx 2/24 h  $200    2 w     Comp    1/m
    Datajack/D.N.I.         $5,000              .2      Always  $500    1 w     Neg.    None
    Grav Adjust Rig         $5,000/lvl          .1      2/24 h  $1,000  1 w     Neg.    None
    GyroBalance Rig         $25,000             .2      2/24 h  $1,000  1 w     Neg.    None
    Nerve Booster           $10,000/lvl         .5/lvl  2/24 h  $2,000  2 w     Neg.    1/yr
    NerveLink               $500                .025    2/24 h  $100    2 d     Neg.    None
    OmniLink NerveWeb       $25,000             1       2/24 h  $1,000  2 w     .1      None
    Painblocker             $10,000             .2      2/24 h  $1,000  2 d     Neg.    None
    Vehical Control Rig                                         $4,000  1 w         
        Level 1             $12,000             1       6/48 h  $1,000  1 w     Neg.    1/yr
        Level 2             $60,000             1.5     8/48 h  $1,000  1 w     Neg.    1/yr
        Level 3             $300,000            2       8/48 h  $1,000  1 w     Neg.    1/yr
    Wired Reflexes                                              $4,000  1 w         
        Level 1             $55,000             2       4/8 d   $1,000  1 w     Neg.    1/yr
        Level 2             $165,000            3       4/8 d   $1,000  1 w     Neg.    1/yr
        Level 3             $500,000            4       8/14 d  $1,000  1 w     Neg.    1/yr


SYSTEM                      COST                ESSENCE AVAIL   OP COST REC     MASS    POWER
Physiological Systems                                   
    Air Storage             $1,000/lvl          .1      2/24 h  $300    1 w     .1/lvl  None
    Arterial Chem. Bypass   $10,000+$1,000/lvl  .2      2/24 h  $2,000  1 w     .1      1/d
    Artificial Gills        $5,000              .3      2/24 h  $2,000  1 w     .1      40/hr
    Artificial Organs       $5,000-$25,000      .2      2/24 h  $500+   1-4 w   Neg.    1/d ?
    BioClaws                $2,500/hand         .1      2/24 h  $500    1 w     Neg.    None
    BioFangs                $2,500              .05     2/24 h  $200    1 w     Neg.    None
    Bionic Reconstruction   $50,000             1       2/24 h  $5,000  1 m     3       5/d
    Biostatus Monitors      $2,500              .1      2/24 h  $200    2 d     Neg.    1/d
    Blood Loss Healer       $6,000              .2      2/24 h  $500    2 d     Neg.    1/m
    Cheap Artificial Gills  $2,500              .5      2/24 h  $2,000  1 w     .1      None
    Chemical Analyzer       $10,000+$1,000/lvl  .3      2/24 h  $2,000  1 w     .1      1/d
    Contraceptive           $1,250              .4      2/24 h  $100    1 d     Neg.    None
    DenseBone                               
        Hand/Foot           $6,000              .1      6/8 d   Incl.   1 m     Var.    None
        Arm                 $12,000             .3      6/8 d   Incl.   1 m     Var.    None
        Leg                 $12,000             .3      6/8 d   Incl.   1 m     Var.    None
        Torso               $42,000             .4      6/8 d   Incl.   1 m     Var.    None
        Skull               $12,000             .2      6/8 d   Incl.   1 m     Var.    None
        Full Body           $126,000            +2.2    8/14 d  Incl.   1 m     Var.    None
    Double NeoMuscle                                
        Hand/Foot           $22,500             .2      6/4 d   Incl.   1 m     Neg.    None
        Arm                 $45,000             .6      6/4 d   Incl.   1 m     Neg.    None
        Leg                 $60,000             .6      6/4 d   Incl.   1 m     Neg.    None
        Torso               $150,000            .8      6/4 d   Incl.   1 m     Neg.    None
        Full Body           $450,000            +4      8/14 d  Incl.   1 m     Neg.    None
    FlexBone                                
        Hand/Foot           $6,250              .05     6/8 d   Incl.   1 m     Neg.    None
        Arm                 $12,500             .15     6/8 d   Incl.   1 m     Neg.    None
        Leg                 $12,500             .15     6/8 d   Incl.   1 m     Neg.    None
        Torso               $45,000             .2      6/8 d   Incl.   1 m     Neg.    None
        Skull               $12,500             .1      6/8 d   Incl.   1 m     Neg.    None
        Full Body           $132,500            +1.1    8/14 d  Incl.   1 m     Neg.    None
    Ingested Chem. Bypass   $15,000+$1,000/lvl  .2      2/24 h  $2,000  1 w     .1      1/d
    Ingestion Storage       $1,500/lvl          .2      2/24 h  $1,000  1 w     .1/lvl  1/lvl/d
    Inhaled Chem. Bypass    $10,000+$1,000/lvl  .2      2/24 h  $2,000  1 w     .1      1/d
    Int. Biorepair System   $10,000/lvl         .4      2/24 h  $1,000  1 w     .1/lvl  1/lvl/d
    Internal Oxygen Supply  $7,000/hour         .4      2/24 h  $2,000  1 w     .1/hr   None
    NeoMuscle                               
        Hand/Foot           $7,500              .1      4/4 d   Incl.   1 m     Neg.    None
        Arm                 $15,000             .3      4/4 d   Incl.   1 m     Neg.    None
        Leg                 $20,000             .3      4/4 d   Incl.   1 m     Neg.    None
        Torso               $50,000             .4      4/4 d   Incl.   1 m     Neg.    None
        Full Body           $150,000            +2      8/14 d  Incl.   1 m     Neg.    None
    New Organs/Glands       $5,000-$50,000      .1      2/24 h  $500+   1-4 w   Var.    1+/d
    Ovulation Control       $5,000              .1      2/24 h  $200    1 d     Neg.    None
    Oxygen Extraction       $5,000/lvl          .1      2/24 h  $5,000  1 w     Neg.    10/lvl/h
    Proceptive              $2,500              .2      2/24 h  $200    1 d     Neg.    1/w
    Retractable BioClaws    $7,000              .1      2/24 h  $5,000  1 w     Neg.    None
    Retractable BioFangs    $3,500              .05     2/24 h  $200    1 w     Neg.    None
    RigiPlast Bone                              
        Hand/Foot           $5,000              .05     4/6 d   Incl.   1 m     Neg.    None
        Arm                 $10,000             .15     4/6 d   Incl.   1 m     Neg.    None
        Leg                 $10,000             .15     4/6 d   Incl.   1 m     Neg.    None
        Torso               $35,000             .2      4/6 d   Incl.   1 m     Neg.    None
        Skull               $10,000             .1      4/6 d   Incl.   1 m     Neg.    None
        Full Body           $105,000            +1.1    8/14 d  Incl.   1 m     Neg.    None
    Supermetabolism         $17,500             .3      2/24 h  $5,000  1 w     .1      2/h
    Tailored Metabolism     $30,000             .2      2/24 h  $4,000  1 w     Neg.    1/d
    Ultrametabolism         $35,000             .4      2/24 h  $5,000  1 w     .1      4/h


SYSTEM                      COST                ESSENCE AVAIL   OP COST REC     MASS    POWER
Sensory Systems                                 
    360-degree Vision       $250,000(*)         .4      2/24 h  incl.   1 m     .1      1/100 h
    Acute Hearing           $15,000/lvl         0       2/24 h  $1,000  1 w     Neg.    None
    Acute Vision            $45,000/lvl/eye     0       2/24 h  Var.    1 w     Neg.    None
    Alt. Spectral Range     $2,000/set/eye      .1      2/24 h  $1,400+ 2 w     Neg.    None
    Artificial Ear          $10,000 /ear        .3      2/24 h  $1,000  1 w     Neg.    None
    Artificial Eye          $25,000(*)          .2      2/24 h  $1,400+ 2 w     Neg.    None
    Audio Processor         $10,000+$1,000/lvl  .2      2/24 h  $500    2 w     Neg.    1/yr
    Audio Recorder          $5,000              .3      2/24 h  $500    1 w     .1      1/100 h
    Bioradar                $20,000+ (*)        .5      2/24 h  $10,000 3 w     .2      10/lvl/min
    Biosonar                $10,000+            .5      2/24 h  $10,000 2 w     .1      5/lvl/min
    Directional Scent       $5,000/$10,000      .2      2/24 h  $1,000  2 d     Neg.    None
    Independent Focus       $40,000             .2      2/24 h  incl.   3 w     Neg.    None
    Infravision             $7,500/eye          .1      2/24 h  $2,000  2 w     Neg.    None
    Light Intensification   $7,500/eye          .1      2/24 h  $2,000  2 w     Neg.    None
    Microscopic Vision      $10,000/lvl/eye     .2      2/24 h  $1,400+ 2 w     Neg.    None
    Night Sight             $10,000 /eye        .1      2/24 h  $1,400+ 2 w     Neg.    None
    Olfactory Sensor        $10,000+$5,000/lvl  .1      2/24 h  $500    5 d     Neg.    1/m
    Optic Readout           $5,000              .1      2/24 h  $1,400  1 w     Neg.    None
    Parabolic Hearing       $5,000/lvl+         .2      2/24 h  $1,000  1 w     Neg.    1/d
    Polarization            $1,000/lvl/eye      .1      2/24 h  $1,400+ 2 w     Neg.    None
    Radio Reception         $10,000             .2      2/24 h  $500    1 w     Neg.    1/20 h
    Radio Transmission      $15,000             .4      2/24 h  $500    1 w     .1      1/6 min
    Retinaprint             $50,000/eye         .1      2/24 h  $1,400+ 2 w     Neg.    None
    Scent Edit-Out          $10,000             .1      2/24 h  $500    2 d     Neg.    1/yr
    Scent Processor         $7,500+$750/lvl     .1      2/24 h  $500    2 d     Neg.    1/yr
    Sensitouch              $2,500/lvl          .2      2/24 h  $2,000  2 w     .1      1/10 h
    Sensory Data Recep.     $30,000             1       2/24 h  $2,000  2 w     .1      1/10 h
    Sensory Data Trans.     $30,000             .6      2/24 h  $2,000  2 w     .1      1/6 min
    Sensory Processor       $30,000+$1,500/lvl  .5      2/24 h  $2,000  2 d     Neg.    1/yr
    Simsense Player         $2,500              .4      2/24 h  $500    1 w     .1      1/100 h
    Simsense Recorder       $20,000             .8      2/24 h  $1,000  1 w     .1      1/100 h
    Sound Edit-Out          $10,000             .1      2/24 h  $500    2 d     Neg.    1/yr
    Subsonics               $10,000             .2      2/24 h  $1,000  1 w     Neg.    None
    Tactile Data Recep.     $10,000             .2      2/24 h  $200    1 d     Neg.    None
    Tactile Data Trans.     $15,000             .2      2/24 h  $500    2 d     Neg.    1/yr
    Tactile Edit-Out        $10,000             .1      2/24 h  $500    2 d     Neg.    1/yr
    Tactile Processor       $7,500+$750/lvl     .1      2/24 h  $500    2 d     Neg.    1/yr
    Taste Processor         $7,500+$750/lvl     .1      2/24 h  $500    1 w     Neg.    1/yr
    Taste Sensor            $10,000+$5,000/lvl  .1      2/24 h  $200    5 d     Neg.    1/m
    Telescopic Vision       $15,000/lvl/eye     .1      2/24 h  $1,400+ 2 w     Neg.    None
    Thermal Edit-Out        $5,000              .1      2/24 h  $500    2 d     Neg.    1/yr
    Thermal Sensor          $1,200              .2      2/24 h  $100    2 h     Neg.    1/yr
    Ultrasonics             $10,000             .2      2/24 h  $1,000  1 w     Neg.    None
    Video Broadcast         $25,000             .4      2/24 h  $500    1 w     .1      1/6 min
    Video Reception         $20,000             .4      2/24 h  $500    1 w     Neg.    1/20 h
    Video Recorder          $10,000             .4      2/24 h  $500    1 w     .1      1/100 h
    Visual Processor        $15,000+$1,000/lvl  .2      2/24 h  $1,000  2 d     Neg.    1/yr


SYSTEM                      COST                ESSENCE AVAIL   OP COST REC     MASS    POWER
Somatic Systems                                     
    Audio Damping           $15,000/lvl (*)     .1      2/24 h  $2,000  1 w     .1      5/min   
    Cyber Arm               $10,000+ (*)        1       2/24 h  $2,000  1 w     .6+     30/hr   
    Cyber Hand              $5,000+ (*)         .3      2/24 h  $2,000  1 w     .2+     10/hr   
    Cyber Leg               $15,000+ (*)        1       2/24 h  $2,000  1 w     .6+     Var.    
    Elastic Face            $100,000            .3      2/24 h  $1,000  4 w     Neg.    1/10 min    
    Full Body Prosthesis    $250,000(*)         Ess=1   8/14 d  $20,000 4 w     Var.    Var.    
    Hidden Compartment      $1,000              .1      2/24 h  $2,000  0       Neg.    None    
    Silver Tongue           $6,500              .1      2/24 h  $1,000  1 w     Neg.    1/m 
    Sonic Amplifiers        $5,000+ (*)         .1      2/24 h  $1,000  2 w     .1      5/h 5
    Subsonic Vocal Range    $20,000             .1      2/24 h  $500    1 w     Neg.    None    
    Subvocal Mike           $500                .1      2/24 h  $200    2 d     Neg.    None    
    Ultrasonic Vocal Range  $20,000             .1      2/24 h  $500    1 w     Neg.    None    
    Vocal Emulator          $25,000             .1      2/24 h  $1,000  1 w     Neg.    1/m 
    Vocal Modulator         $5,000              .2      2/24 h  $500    1 w     Neg.    1/10 d