ArtificierBuild

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Contents

Common Components

Race: Deva

  • +2 Int, +2 Wis
  • +2 History, +2 Religion
  • Size: Medium, Speed: 6, Vision: Normal, Origin: Immortal
  • Languages: Common, Primordial, Draconic
  • Resist 5+L/2 Radiant/Necrotic
  • Memory of a Thousand Lifetimes
    • Enc: NoAct, after an attack/save/skill/ability roll with bad result, add d6

Class: Artificer

  • Armor: Cloth/Leather
  • Weapons: Simple Melee/Ranged
  • Implements: Rods, Staffs, Wands
  • Defenses: +1 Fort, +1 Wil
  • HP: 12 + Con(Full) + 5/L
  • HS: 6 + Con
  • Skills: Arcana + 4
    • Chosen: Dungeoneering, Heal, History, Perception
    • Unchosen: Diplomacy, Thievery
  • Arcane Empowerment: 1 + 1/milestone choose one
    • Impart Energy: recharge item daily
    • Augment Energy: imbue item with a one-time after-the-fact +2a
  • Arcane Infusion: Ally who uses item daily gains L/2 + Int
  • Healing Infusion: 2/Enc (recharge with anyone's HS during short rest), Minor CB5, choose one
    • Curative: Heal HS Value + Wis + 4
    • Resistive: THP HS Value + 2*Con
  • Ritual Casting Feat, plus rituals
    • Brew Potion
    • Disenchant Magic Item (can use without expending components)
    • Enchant Magic Item
    • Make Whole

Stats

  • Str: 11 (10 + 1) = +0
  • Dex: 11 (10 + 1) = +0
  • Con: 14 (13 + 1) = +2
  • Int: 20 (17 + 2 + 1) = +5
  • Wis: 18 (15 + 2 + 1) = +4
  • Cha: 9 (8 + 1) = -1

Paragon Multiclass Version

Paragon Path: Wizard

  • L11: Swap At-Will
  • L11: Gain Enc L7 or below

Powers

  • L1 At-Will [Art/EB]: Thundering Armor
  • L1 At-Will [Wiz/PH]: Scorching Burst
  • L1 Enc [Wiz/AP]: Grasping Shadows
  • L1 Daily [Wiz/PH]: Flaming Sphere
  • L2 Utility Enc [Art/EB]: Swift Mender
  • L3 Enc [Art/EB]: Lightning Sphere
  • L5 Daily [Art/EB]: Dancing Weapon
  • L6 Utilty Encounter [Wiz/AP]: Wizard's Escape
  • L7 Enc [Art/EB]: Runic Resistance
  • L9 Daily [Art/EB]: Lightning Motes
  • L10 Utility Enc [Art/EB]: Slick Concoction
  • L11 Enc [L7 Wiz/AP]: Twist of Space

Feats

  • Learned Spellcaster [Multiclass Wizard/AP]
    • Trained in Religion
    • Alchemist Feat
  • Novice Power [Multiclass Encounter]
  • Acolyte Power [Multiclass Utility]
  • Adept Power [Multiclass Daily]
  • Ascendant Lineage [Deva/PH2]
    • Deva power is not expended if roll still fails. Can't use again until SNT.
  • Implement Expertise [PH2]: Wands
  • Enarge Spell [AP]: -2d/die for +1 to burst/blast (not for a power with no damage die)

Starting Items

L12, L11, L10, plus 5000 GP

Option 2:

  • L12 +3 Amulet of Resolution
  • L11: +3 Magic Wand
  • L10: Salve of Power
  • 3400 L8: +2 Shared Valor Armor
  • 360 L1: +1 Magic Dagger
  • 1240 GP remaining to spend on potions, alchemy, rituals

Shallow Multiclass Version

TBD

Pure Artificer Version

TBD

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