DivInc Wish List
From Shadowfell Geographic Society
Use this page to indicate the magic items you'd particularly like to see. The DM will give this some weight in adding/tweaking treasure. No guarantee of how much weight, or that all requests will be met. Reasonable requests (Level through Level+3) are more likely to be met.
Contents |
T'Sla
- Any +3 or better weapon (Dagger, or something which can be transferred onto one)
- L12 +3 Jagged Dagger
- L13 +3 Shared Valor Armor
- L13 +3 Wand of Fire Burst
- L13/L18 +3/+4 Lightning Wand (not in a book since PH didn't have any At-Will Arcane Lightning powers, but analogous to Flame Wand or Force Wand, and can use Storm Pillar (Wiz - Arcane Power) or Static Shock (Art - Eberron)).
- L13/L18 +3/+4 Flame Wand
- L13/L18 +3/+4 Precise Wand of Runic Resistance
- L16 +4 Magic wand
- L5 Goggles of Aura Sight
G'War Din
- Lifeblood Hide armor +3 (L15)
- Inner Warmth Hide Armor +3 (L14)
- Deathcut Hide armor +3 (L15)
- Trollskin Hide Armor +3 (L15)
- Sunleaf Hide +3 (L12)
- Displacer Hide +3 (L14)
- Bloodthirsty Hammer +3 (L13)
- Bracers of Defense (L7)
- Cloak of Resistance +3 (L12)
- Potions(s) of Vitality (L15)
- Iron Armbands of Power (L6 or L16)
Halsey
Dear Melora,
I have been a verry good dwarf this year. I dug out a big tunnel and did not puke on the Captain any more because I am far away from him while adventuring. This year for Boozemas I would like a keg of nog, a cloak that gives a -5 to attacks from 5 or more squares away, and a way of making ranged attacks at more than 5 squares without having to use a hand. Maybe a throwing craghammer. These are from the Sears Adventurers Vault Wishbook.
May your beard be long and supple, Halsey
Mjolnir
these are mostly in book order.
- Chain Armors
- L8 Cleansing (+2 saves vs damage)
- L9 Durability (+2 hp when spend a surge)
- L10 Sacrifice (take save end effects, cast hs)
- L8 Meliorating (+1 enh/milestone)
- L9 Pelaurum (resist 5 fire and radiant)
- Other
- Mount
- L1 impenetrable barding
- Arms
- L6 Bracers of Tactical Blows (opp attacks +d6)
- L6 Iron Armbands of Power (melee +2 dam)
- Feet
- L9 Boots of Eagerness (enc +move action)
- L2 Boots of Adept Charging
- L9 Boots of Furious Speed (+2 speed while bloodied)
- L8 Steadfast Boots (enc/minor, +2 defenses if unmoved for turn)
- Hands
- L10 Dwarven Throwers (enc throw melee)
- L10 Antipathy gloves (discriminating aura: difficult terrain)
- L7 Lancing Gloves (+2 dam while mounted)
- Head
- Horned Helm (charge +d6)
- L4 Helm of Opportunity (+1 opp atack)
- Waist
- L10 Belt of Blood (surge +Conmod while bloodied)
- L7 Contortionist's Cord (squeeze at full speed/no penalties)
- L6 Stalwart Belt (crit, tHP +Conmod)
- Mount
- Battle standard (any)
- Instant campsite
- Power Jewel
- Flagon of Ale Procurement
- Solitaire (cinnabar)
- Consumables
- Elixir of Dragonbreath
- Augmenting whetstone
Aroc
Favorite Item Types:
- Cloth Armor
- Staffs
- Neck Slot items
Some specific items...
- Level 7 or Level 12: Sunleaf Armor +2 or +3
- Level 7: +2 Tome of Replenishing Flame (Of course, I need top spend a feat or two to use it...)
- Level 9: Amulet of False Life +2
- Level 9: Cloak of Survival +2
- Level 9: Boots of Striding
- Level 7: Cloak of Resistance +2
- Level 7: Bracers of Defense
- Level 8: Staff of the War Mage +2
- Level 5: Ironskin Belt
- Level 10: Handy Haversack
- Level 11: Magic Staff +3
- Level 9: Laughing Death Armor +2
- Level 9: Robe of Contingency +2
- Level 9: Shimmering Armor +2
- Level 12: Staff of Searing Death +2
- Level 8: Staff of Ruin +2
- Level 11: Cirvlet of Mental onslaught
- Level 8: Bag of Tricks, Gray
Vlad Táltos
Favorite Item Types:
- Daggers
- Kits and tools (Boots, gloves, etc)
- Leather armor
Interesting Armor:
- Armor of Cleansing, leather (add a +2 item bonus to your saving throws against ongoing damage)
- upgraded armor of resistance (fire)
Interesting weapons:
- Duelist's Dagger +2 (8): +1d8 instead of 1d6 crit if have CA. Daily minor: have CA against the next creature you attack with this weapon on this turn.
- Adamantine dagger +2 (8) (+d10 crits, untyped damage ignores 2xbonus resistance)
- Determined dagger +2 (8): increade weapon's normal & long range by Str or Dex mod. (And a lame daily.)
- Righteous Dagger +2 (10): Item daily: when you hit, can activate to daze target until the end of your next turn. If target is evil or chaotic evil, daze save ends.
- Subtle Dagger +2 (8): deal an extra +2 damage when attacking with CA.
Arm slots:
- Feyleaf vambraces (4): item daily: when you attack an adjacent target, teleport to nearest square where you and ally flank tarket before you roll.
Feet slot:
- Assassin's Slippers (11): encounter power, minor. until the start of your next turn, you flank an adjacent target if any square adjacent to you is opposite an ally.
- Sandals of Precise Stepping (6): +2 item bonus to Stealth, Acrobatics, Athletics checks.
Hand slot:
- Dwarven Throwers (10): +2 item bonus to thrown weapon damage rolls. (also a kind of lame item encounter)
- Green Thumbs (9): Summon Aggressive Hedge/Portable Wall.
Head slot:
- Casque of Tactics (4): +1 item bonus to initiative checks, daily item power swap initiative check result with willing ally when initiative is rolled.
- Circlet of Indomitability(8): +1 bonus to Will defense.
Neck slot:
- Cape of the Mountebank +*2* (8)
Waist slot:
- Baldric of Tactical Positioning (8): encounter,minor: choose an adjacent square. That square counts as an ally for flanking until the end of your next turn.
Memit
- L6: Luckbender Gloves
- L7: +2 Pinning Shortsword
- L7: Boots of the Fencing Master
- L7: +2 Amulet of Resolution
- L7: +2 Cloak of Resistance
- L8: +2 Luckblade Shortsword
- L9: +2 Bloodcut Hide Armor (top choice)
- L12: +3 Amulet of Resolution
- L12: +3 Cloak of Resistance
- L14: +3 Collar of Recovery
- L14: +3 Bloodcut Hide Armor
- L15: +3 Trollskin Hide Armor
- Potions of Regeneration
Ker
- L4: Friend's Gift
- L12 Transposition Harness
Medar
Favorite Item Types:
- Longsword
- Shield (currently using a normal one, may be getting the feat for large shields soon)
- Random defense items (there are a bunch of them that give +1 to your defenses; while I'm not the one in the party who most needs them, I'd be happy to get one)
Specific Items:
- Weapon that makes my melee attacks of type acid would be fun; I could start taking the acid enhancing feats which are not worth it for just my breath weapon.
Party Items
Favorite Specific Items (Priority Order):
- Level 5: Healing potion. The NPCs are presumably just as addicted to the Adventurer's Favorite Beverage as we are, so we ought to expect them to have potions and expendable items.