G'War Din Level 12

From Shadowfell Geographic Society

Jump to: navigation, search

G'War Din

Goliath Warden 12 Stoneblessed Paragon

5 THP after short rest.

Str Con Dex Int Wis Cha AP Fort Ref Will AC Resist HPMax Current Bloodied Surge Surges Move
22 18 11 11 16 9 X 25 18 22 25/27(+2/AP) 109 54 27 O O O O O O O O O O O O 7
+6 +4 +0 +0 +3 -1
INIT Acro Arcana Athl Bluff Dipl Dung Endr Heal Hist Inst Intm Natr Perc Rel Stea Swise Thvry
+6 +6 +6 +18(Ra,Tr) +5 +5 +9 +15(Tr) +9 +5 +9 +5 +16(Ra,Tr) +14(Tr) +5 +6 +5 +6


Freq Attack Keywords Act Rng To Hit mods DMG mods Effect
AtWill Melee basic weapon(maul) Std melee 2 +18/AC 2d6+12 +4/2ndWind
Slow enemy if OA.
+9 bloodclaw
4 dmg on miss.
AtWill Ranged basic weapon(throwing hammer) Std 5/10 +15/AC 1d6+6 +4/2ndWind
Slow enemy if OA.
AtWill Nature's Wrath
(Class)
Free Adjacent Mark each adj. foe. 1x/turn
AtWill Warden's Fury
(Class)
Primal, Weapon ImmInt Melee 2 +18/Fort Trigger - marked foe attacks other than me. 2d6+12 Target grants CA to me and allies until my EndNext.
AtWill Warden's Grasp
(Class)
Primal ImmInt Close burst 5 Trigger - marked foe attacks other than me. Slide target 1 square. Target slowed, cannot shift until end of its turn
AtWill Strength of Stone Primal, Weapon Std Melee 2 +18/AC 2d6+12 +4/2ndWind.
+9 bloodclaw
4 dmg on miss. I gain 4 THP on hit
AtWill Thorn Strike Primal, Weapon Std Melee 3 +18/AC 2d6+12 +4/2ndWind.
+9 bloodclaw
4 dmg on miss. Pull 1 on hit
Encounter
Racial
Stone's Endurance Personal Minor I gain resist 10 all until my end next. I gain 10 THP
Encounter
L1
Thunder Ram Assault Primal, Thunder, Weapon Std Melee 2 +18/AC Primary
+17/Fort Secondary
2d6+12 thunder & Push 3, Secondary
1d6 Thunder & Push 1
+4/2ndWind.
+9 bloodclaw
4 dmg on miss.
Encounter
L3
EarthGrasp Strike Primal, Weapon Std Melee 2 +18/AC 2d6+12 & Knock prone +4/2ndWind.
+9 bloodclaw.
1d10+6 when target stands up
4 dmg on miss. Target can't stand until my EndNext.
Encounter
L7
Mountain Hammer Primal, Weapon Std Melee 2 +18/AC 4d6+12 +4/2ndWind.
+9 bloodclaw
4 dmg on miss. Foe takes -5 ToHit
Encounter
L11
Mountain Sweep Weapon Std Melee 2
1 or 2 foes
+18/AC 4d6+16 +4/2ndWind.
+9 bloodclaw
4 dmg on miss.
Encounter
L12
Summit Advantage Minor Personal I have Threatening reach until end of my next turn
Encounter Second Wind Std Personal Spend and heal 1 surge. +2 Fort/Refl/Will, +6/AC, +4 damage until my EndNext
Daily
L1
Form of Winter's Herald Primal, Cold, Polymorph Minor Personal Herald att power 1 use +1 AC, Resist 5 Cold, All squares within 2 of me are difficult terrain to foes.
Daily
L1
Winter's Herald Attack Discriminating Std Close Burst 1 +18/AC Use only w/ above 2d6+12 cold, Immobilized (save ends) +4/2ndWind.
+9 bloodclaw
Half damage, Immobilized until my EndNext
Daily
L2
Nature's Abundance Primal, Zone Std Close Burst 3 Zone lasts until end of encounter. I and allies have cover when in the zone
Daily
L5
Thunder Step Primal, Teleportation, Thunder, Weapon Std Melee 2(Teleport 5 first) +18/AC 2d6+12 thunder, Dazed (save ends) +4/2ndWind
+9 bloodclaw
Half damage, Dazed until my EndNext
Daily
L6
Bear's Endurance Primal, Healing ImmInt Personal If dropped to 0 HP, gain HP as if I had spent a surge.
Daily
L9
Form of Stone Sentinel Primal, Healing, Polymorph Minor Personal Sentinel att power 1 use Heal as if I spent a surge
Regen 4
Daily
L9
Sentinel's Attack Std Melee 2 +18/AC Use only w/ above 4d6+12 +4/2ndWind.
+9 bloodclaw
Half damage. I may spend a healing surge
Daily
L10
Warding Vines Zone, Primal Minor Close Burst 2 Zone lasts until end of encounter. While in the zone I and allies gain resist all 4
Daily
Item
Clasp of Sacrifice Minor Personal Until end of encounter, allies within 5 who spend a surge take it from me. Each time, I gain 3THP


Equipment

  • +2 Lifeblood Hide Armor (L10)Gain 5 THP after each rest.
  • +3 Clasp of Noble Sacrifice (L12) +3 Reflex, Will, Fort. Item Daily: Until end of encounter, allies within 5 who spend a surge take it from me. Each time, I gain 3THP
  • Mask of Slithering (L11) Item Daily: +2 AC/Reflex versus 1 attack. On miss, attacker rerolls the attack against 1 adjacent creature of my choice. (Actually being carried by Dalfgan)
  • +3 Bloodclaw Maul (L12) +3 att/dmg, +3d6 on crit, At-will power - take up to 3 points damage to add that number x3 to damage dealt.
  • Boots of Striding (L9) +1 speed in light or no armor
  • +3 Righteous Longsword (L15) +3 att/dmg, +3d6 on crit or +3d8 vs evil creatures. Daily power - Free action. On hit, target is dazed until my end next, or dazed save ends if the creature is evil or chaotic evil. (Item carried for the party. G'War Din prefers to actually use his maul, instead.)
  • +2 Robes of the Blue Dragon (L?) Resist 5 Thunder and 5 Lightning. Item Daily: On hit with a Thunder or Lightning power, gain immunity to that damage type for that attack, and spend a healing surge. (Carried, not worn)
  • 3 x Caustic Whetstone (L10) Apply as a minor. All attacks do ongoing 2 acid until end of encounter.
  • 4 x potion of Healing (L5) Spend a surge, heal 10 HP
  • 4 normal throwing hammers
  • Adventurer's Kit
  • Everburning Torch
  • Tent


  • GP:
  • SP: 0

Feats/Features

  • Font of Life (Class) At star of each turn, make 1 pre-emptive save against an effect a save can end
  • Earthstrength (Class) Use ConMod in lieu of DexMod or IntMod to determine AC while in light armor. Gain bonus to AC equal to ConMod when using second wind.
  • Nature's Wrath (Class) 1x/turn, mark each adjacent enemy as a free action.
  • Stone's Endurance (Racial) Gain resistance for 1 turn
  • Crushing Earthstrength (Feat) Gain a bonus to damage rolls equal to ConMod (4) until end of my next turn when I Second Wind
  • Goliath Greatweapon Prowess(Feat) Proficiency with all simple and military 2H weapons. +2 damage with same at Heroic, +3/Paragon, +4/Epic
  • Sudden Roots (Feat) Enemies I hit with opportunity attacks are slowed until end of their turn.
  • Weapon Expertise (Feat) (Hammer) +1 to attack rolls with expertise weapon group
  • Hammer Rhythm (Feat) If I miss with a melee attack with a hammer that does not otherwise do damage on miss, deal damage to target equal to my ConMod (4)
  • Armor Specialization (Feat) (Hide) +1 Ac bonus with specialized armor, reduce check for specialized armor by 1
  • Markings of the Victor (Feat) On the first attack of the encounter, roll twice and use either result
  • Unyeilding Stone (Paragon Feat) Gain ConMod + 1/2 level THP when using Stone's Endurance
  • Stonehide action (Paragon) Gain +2 to AC when using an action point, until end of my next turn
  • Unusual Reach (Paragon) Increase melee reach by 1.

Languages

Common, Giant

Personal tools