Khandar

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Khantar Hoarfriend

Demographics

  • Level: 7
  • Race: Dragonborn
  • Class: Sorcerer
  • Source: Arcane
  • Patron: Bahamut
  • Alignment: Neutral
  • Role: Striker
  • Size: Medium
  • Shape: Natural humanoid


== everything below here needs fixing =========

Stats

Strength 8 -1 +2
Constitution 13 +1 +4
Dexterity 18 +4 +7
Intelligence 10 +0 +3
Wisdom 20 +5 +8
Charisma 10 +0 +3

Senses

  • Passive Perception 23
  • Passive Insight 19*
  • Low-light vision

Alacrity

  • Initiative: +7 (+8 total near party)
  • Speed: 6 (8 while razorshifting)

Health

  • HP: 57+6=63
  • Bloodied: 31
  • Surge: 15 (+1 near Tom)
  • Per day: 8

Defenses

  • AC: 24 (25 while razorshifting, 26 after charging Oath of Enmity target, 27 with both)
  • Fortitude: 17
  • Reflex: 20 (21 while razorshifting)
  • Will: 21
  • Resist: 5 Poison, 5 Necrotic

Skills

Acro
DEX
Arcn
INT
Athl
STR
Blf
CHA
Dipl
CHA
Dung
WIS
Endr
CON
Heal
WIS
Hist
INT
Insgt
WIS
Intm
CHA
Nat
WIS
Perc
WIS
Rel
INT
Stl
DEX
Swise
CHA
Thvry
DEX
+14 +3 +2 +3 +4* +8 +4 +8 +3 +9* +3 +8 +13 +8 +14 +3 +7

Powers

Lvl Freq Act Name Rng Keywords To Hit Effects/Notes
1 AtWill Std Bond of Pursuit Melee Divine Weapon +12/AC Hit: 1d12+7 damage (Crit: 19+3d12). If the target doesn't end its turn adjacent to you, you can shift 5 squares as a free action, and you must end that shift closer to the target.
1 AtWill Std Radiant Vengeance Rng 10 Divine Implement Radiant +8/REF Hit: 1d8+5 damage (Crit: 13). Gain 5 temporary HP
- AtWill Std Charge Melee Weapon +13/AC Effect: You may move Speed squares before attacking and must move at least 2.

Hit: 1d12+7 damage (Crit: 19+3d12). If target was Oath of Enmity target, gain +2 AC and +2 damage until end of next turn.

- AtWill Std Melee Basic Melee Weapon +12/AC Hit: 1d12+7 damage (Crit: 19+3d12)
C Enc Std Channel Divinity: Abjure Undead CBurst 5/1u Divine Implement Radiant +8/WILL Target: One undead creature in burst.

Hit: 4d10+5 radiant damage (Crit: 45). You pull the target 6 squares. The target is also immobilized until the end of your next turn.
Miss: Half damage, and you pull the target 1 square.

C Enc React Channel Divinity: Divine Guidance CBurst 10/1a Divine Trigger: An ally within 10 squares of you makes an attack against your Oath of Enmity target

Target: The triggering ally
Effect: The target makes a second attack roll and uses either result.

C Enc Minor Oath of Enmity CBurst 10/1e Divine Target: One enemy you can see in burst

Effect: When you make a melee attack against the target and the target is the only enemy adjacent to you, you make two attack rolls and use either result. This effect lasts until the end of the encounter or until the target drops to 0 hit points, at which point you regain the use of this power.

R Enc Minor Razorclaw Shifting Special: You must be bloodied to use this power

Effect: Until the end of the encounter or until rendered unconscious, your speed increases by 2 and you gain a +1 bonus to AC and reflex defense

1 Enc Std Whirlwind Charge Melee Divine Weapon +13/AC Effect: You may move Speed squares before attacking and must move at least 2.

Special: +4 AC vs opportunity attacks while moving.
Hit: 2d12+7 damage (Crit: 31+3d12). If target was Oath of Enmity target, gain +2 AC and +2 damage until end of next turn.
Alt: May expend this power to make a basic melee attack that does d12 extra damage.

2(U) Enc Minor Refocus Enmity CBurst 10/1e Divine Target: one creature you can see in burst

Effect: The target becomes the target of your Oath of Enmity, replacing the current target.

3 Enc Std Sequestering Strike Melee Divine Teleportation Weapon +12/AC Hit: 2d12+7 damage (Crit: 31+3d12). You teleport the target 5 squares. You then teleport to a square adjacent to the target.
6(U) Enc Move Aspect of Agility Divine Effect: You shift 5 squares, and you gain a +5 bonus to AC and Reflex until the end of your next turn.
7 Enc Std Inexorable Pursuit Melee Divine Weapon +12/AC Hit: 2d12+7 damage (Crit: 31+3d12). Effect: Before the attack, you may shift up to 5 squares and you gain phasing until the end of your turn.
E(I) Daily React Deathcut Armor Necrotic Special: Use when hit by a melee attack.

Effect: Attacker takes 1d10 necrotic damage.

E(I) Daily React Bracers of Defense Special: Use when hit by a melee attack.

Effect: Reduce damage by 10.

1(U) Daily Std Aspect of Might Melee Divine Weapon +12/AC Hit: 3d12+7 damage (Crit: 43+3d12)

Miss: Half damage
Effect: Until the end of the encounter, gain a +5 power bonus to Athletics, a +2 power bonus to damage rolls, and a +2 power bonus to speed.

5 Daily Std Bond of Foresight Melee Divine Weapon +12/AC Hit: 2d12+7 damage (Crit: 31+3d12)

Miss: Half damage
Effect: When the target hits or misses you or shifts, the target provokes an opportunity attack from you (save ends).

Feats

Class Armor Proficiencies Cloth
Class Weapon Proficiencies Simple Melee, Simple Ranged, Military Melee
Armor Proficiency (Cloth)

Items

(All bonuses already calculated into numbers above)

  • Neck: Cloak of harder-to-hit-at-range
  • Head: Goggles of HP/poison/disease detection
  • Armor: +1 Veterans Cloth armor
  • Primary hand: Flame Dagger +2
  • Holy symbol: n/a
  • Arms: Bracers of Defense (heroic)
  • Other: Flute of Dancing something-or-other
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