KudzuCharacterSheetLevel11

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Half-elf Paladin 11

TBD

Str Con Dex Int Wis Cha AP Fort Ref Will AC Resist HPMax Current Bloodied Surge Surges Move
11 20 12 10 12 22 / 23 21 24 30 95 48 24 O O O O O O O O O O O O O O O 5
+0 +5 +1 +0 +1 +6 / range 5+ atks at -5
INIT Acro Arcana Athl Bluff Dipl Dung Endr Heal Hist Inst Intm Natr Perc Rel Stea Swise Thvry
+6 +4 +3 +11 +18 +5 +5 +15 +6 +5 +8 +10 +5 +6 +10 +4 +11 +4
Freq Attack Keywords Act Rng To Hit mods DMG mods Effect
AtWill melee basic Std melee 1 +17/AC d8+9 Crit: +3d6
AtWill Divine Challenge Minor cburst 2 12 mark target. first notme attack, take 12 radiant damage
AtWill Enfeebling Strike std melee 1 +17/AC d8+9 If target is marked, -2 to attacks until endnext.
AtWill Opportunity Attack Opp melee 1 +11/AC d8+9 reroll 1s. marked enemy shifts/attacks other.
AtWill Eyebite psychic Std Range 10 +15/will d10+9 Invisible to target until startnext.
AtWill War Song Strike Std melee 1 +17/AC d8+9 Any ally that hits target before endnext gains 5 (conmod) thp.
Encounter Divine Mettle Minor Cburst 10 Ally makes a save at +6.
Encounter Arms of Hadar Std close burst 2 +13/ref d8+8 Push 2.
Encounter Invigorating Smite Std +17/will 2d8+9 team in cburst5 gets 5 thp if bloody
Encounter Divine Reverence Std close burst 1 +13/will d6+8 daze until endnext
Encounter Spark Form Std special +14/AC d6+9 Shift speed+2; make attack on everyone you pass through.
Encounter Spiteful Glamour Std range 10 +14/will d8+9 If enemy has full HP, does d12 instead of d8
Encounter Second Wind Std Spend (and heal) one surge. +2 to all defenses until next turn.
Daily Radiant Delirium Std range 5 +13/ref 3d8+8 Dazed until endnext, -2 AC SE
Daily Hallowed Circle Discrimination Std cburst3 +13/ref 2d6+8 allies in range get +1 pb to all defenses until end of enc.
Daily Feast of Souls Std Burst 1 in 10 +13/will d8+8 dazeSE, zone, difficult, enter/start repeat damage, sustain minor, move 2
Daily Sacred Circle Std Cburst 3 Zone: Team +1 pb to AC
Daily Lay on Hands minor touch spend HS; target regains HP as if spent a HS.
Charge Ch:+1 When charging, +1 to hit.

Effects

  • Gain concealment when you move 3 squares

Equipment

  • Plate Armor, assumed +3
  • Long Sword, assumed +3
  • Neck slot, assumed +2
  • GP:
  • SP: 0

Feats/Features

  • Pact Initiate (Star)
  • Acolyte Power Swap
  • Arcane Implement Proficiency (Long Sword)
  • Novice Power Swap
  • Daily Power Swap
  • Versatile Master
  • Walker in Gloom
  • Divine Challenge
  • Channel
  • Lay On Hands
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