Kurgan's Beastmaster Build

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Contents

Descriptive

  • Name: Memit (in stories: Bizbo Stabbins)
  • Beast Name: Ker
  • Deity: Raven Queen (with leanings toward Sehanine from upbrining)
  • Alignment: Unaligned? (maybe Good-ish)

Total Statistics

See MemitSheet (current) and MemitSheetLevel6 (initial).

Starting Equipment (L6)

  • L7: +2 Hide Armor of Resistance
    • AC +5
    • Str/Dex/Con Skills -1
    • Resist 5 Fire
  • L6: Iron Armbands of Power
  • +2 item bonus to Melee damage
  • L5: +1 Lifedrinker Shortsword
    • Light Blade, Off-hand
    • Proficiency: +3
    • Damage: d6
    • +1 Attack/Damage
    • Crit: +d6 necrotic
    • Property: 5 temp HP when I drop an enemy to 0 or fewer.
  • L2: +1 Amulet of Resolution
    • Fortitude/Reflex/Will +2
    • Daily, NoAction, re-roll of failed save
  • L1: +1 Shortsword
    • Light Blade, Off-hand
    • Proficiency: +3
    • Damage: d6
    • +1 Attack/Damage
    • Crit: +d6
  • Equipment (114 cost / 77 weight)
    • 5/0 5x Sling
    • 10/2 Shortsword (backup)
    • 50/0 Potion of Healing
    • 15/33 Standard Adventurer's Kit
      • Backpack
      • Bedroll
      • Flint & Steel
      • Belt Pouch
      • Trail Rations (10 days)
      • Rope (50' hemp)
      • Waterskin
      • 2x Sunrod
    • 2/10 40x Sling Bullets
    • 2/11 Climber's Kit (+2)
      • Grappling Hook
      • Hammer
      • 10x Pitons
    • 10/20 Tent
    • 20/1 Thieves' Tools
  • Remaining Cash: 6 GP

Build History

Level 1

General

  • Ability Scores: 22 points
    • Str 17 (12 points)
    • Con 12 (2 points)
    • Dex 13 (3 points)
    • Int 10 (0 points)
    • Wis 14 (5 points)
    • Cha 8 (0 points)
  • Feat: Sneak of Shadows
    • Thievery +5
    • Sneak Attack: 1/Enc, with CA, with LightBlade/Crossbow/Sling, +2d6, after seeing damage.

Race: Halfling

  • Ability Scores
    • Dex +2
    • Con +2
  • Small Size: No 2-handed weaponts. Versatile weapons become 2-handed.
  • Speed: 6
  • Vision: Normal
  • Languages:
    • Common
    • Goblin
  • Skills:
    • Acrobatics +2
    • Thievery +2
  • Bold: +5 save vs. Fear
  • Nimble Reaction: +2 AC vs. OAs
  • Second Chance: Encounter, ImmInt, reroll an attack which just hit me

Class: Ranger

  • Armor: Cloth, Leather, Hide
  • Weapons: Simple/Military Melee/Ranged
  • Defenses:
    • Fortitude +1
    • Reflex +1
  • Hit Points
    • Start: 12 + Con
    • Per Level: +5
    • Surges: 6 + ConMod
  • Trained Skills: Nature/Dungeoneering + 4
    • Dungeoneering +5
    • Acrobatics +5
    • Athletics +5
    • Heal +5
    • Stealth +5
  • Hunter's Quarry
    • 1/Rnd, Minor, designate nearest visible enemy.
    • 1/Rnd, hit Quarry, +1d6, after seeeing all attacks.
  • Beast Mastery
    • Beast: Wolf
      • Hit Points: 14 + 8/Level
      • Surges: 2
      • Vision: Low-Light
      • Attack: Level+4
      • Damage: d8
      • +BWis damage with CA
      • Trained Skills: Endurance, Perception
    • Ritual: Raise Beast Companion

Powers

  • L1 At-Will: Twin Strike
    • Main+Off Str v AC > [W]
    • or Ranged 2x Dex v AC > [W]
  • L1 At-Will: Circling Strike
    • Str v AC > [W], Beast shift 1 before/after
  • L1 Encounter: Synchronized Strike (MP.43)
    • Std, Beast v AC > [B]+BStr
    • Str v Ref > [W]+Str
    • Bear/Boar/Lizard/Raptor/Spider: +Wis on my attack only
  • L1 Daily: Jaws of the Wolf (PHB.106)
    • Std, single target, Main+Off Str v AC > 2[W]+Str
    • Miss: Half

Level 2

  • HP: +5
  • Level/2: +1
  • Beast: +8 HP, +1th, +1def
  • Feat: Quick Draw
    • Initiative +2 (Feat)
    • Draw weapon/item in the same action as attack/use
  • L2 Utility (Encounter): Yield Ground (PHB.106)
    • ImmRea, when damaged by melee, Shift Wis, +2 def until end my next turn

Level 3

  • HP +5
  • Beast: +8 HP, +1th, +1def
  • L3 Encounter: Paired Predators (MP.46)
    • Std, Str v Ac > 2[W]+Str
    • Beast Basic vs. same target Free
    • Boar/Lizard/Wolf: +Wis to both attacks

Level 4

  • HP: +5
  • Level/2: +1
  • Beast: +8 HP, +1th, +1def
  • Ability Scores:
    • Str +1
    • Dex +1
  • Beast Ability Scores:
    • Str +1
    • Wis +1
  • Feat: Weapon Focus (Light Blades)
    • +1d (Feat) with Light Blades

Level 5

  • HP: +5
  • Beast: +8 HP, +1th, +1def
  • L5 Daily: Frenzied Skirmish (PHB.107)
    • Std, Main+Off Str v AC > [W]+Str+Dazed, Slowed if both hit same target
    • Move before/after doesn't provoke

Level 6

  • HP: +5
  • Level/2: +1
  • Beast: +8 HP, +1th, +1def
  • L6 Utility (Encounter): Weave through the Fray (PHB.108)
    • ImmInt, when enemy moves adjacent, Shift 1+Wis
  • Feat: Two-Weapon Fighting
    • +1d with main melee, if off-hand melee is present

Level 7

  • HP: +5
  • Beast: +8, +1th, +1def
  • L7 Encounter: Sweeping Whirlwind (PHB.108)
    • Std, CB1 (Enemies), Str v AC, [W]+Str, Push Wis plus Prone

Level 8

  • HP: +5
  • Level/2: +1
  • Beast: +8 HP, +1th, +1 def
    • Abilities:
      • Str +1
      • Wis +1
  • Ability Scores:
    • Str +1
    • Dex +1
  • Feat: Two Weapon Defense
    • When holding a melee weapon in each hand, +1 shield bonus to AC/Reflex

Level 9

  • HP: +5
  • Beast: +8HP, +1th, +1 def
  • L9 Daily: Attacks on the Run (PHB.108)
    • Std, Move and make two attacks at any point, Str v AC, 3[W]+Str (or Dex v AC, 3[W]+Dex for Ranged)
  • Re-Train Feat: Quick Draw -> Weapon Expertise (Light Blades)
    • +1a (untyped) with Light Blades

Level 10

  • HP: +5
  • Level/2: +1
  • Beast: +8, +1th, +1 def
  • L10 Utility (Encounter): Companion Emplacement
    • Move, I move speed, Beast shifts speed
    • Raptor/Wolf: +1 to both speeds
  • Feat: Lost in the Crowd
    • +2 AC if adjacent to 2 enemies larger than me
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