Kurgan's Beastmaster Build
From Shadowfell Geographic Society
Contents |
Descriptive
- Name: Memit (in stories: Bizbo Stabbins)
- Beast Name: Ker
- Deity: Raven Queen (with leanings toward Sehanine from upbrining)
- Alignment: Unaligned? (maybe Good-ish)
Total Statistics
See MemitSheet (current) and MemitSheetLevel6 (initial).
Starting Equipment (L6)
- L7: +2 Hide Armor of Resistance
- AC +5
- Str/Dex/Con Skills -1
- Resist 5 Fire
- L6: Iron Armbands of Power
- +2 item bonus to Melee damage
- L5: +1 Lifedrinker Shortsword
- Light Blade, Off-hand
- Proficiency: +3
- Damage: d6
- +1 Attack/Damage
- Crit: +d6 necrotic
- Property: 5 temp HP when I drop an enemy to 0 or fewer.
- L2: +1 Amulet of Resolution
- Fortitude/Reflex/Will +2
- Daily, NoAction, re-roll of failed save
- L1: +1 Shortsword
- Light Blade, Off-hand
- Proficiency: +3
- Damage: d6
- +1 Attack/Damage
- Crit: +d6
- Equipment (114 cost / 77 weight)
- 5/0 5x Sling
- 10/2 Shortsword (backup)
- 50/0 Potion of Healing
- 15/33 Standard Adventurer's Kit
- Backpack
- Bedroll
- Flint & Steel
- Belt Pouch
- Trail Rations (10 days)
- Rope (50' hemp)
- Waterskin
- 2x Sunrod
- 2/10 40x Sling Bullets
- 2/11 Climber's Kit (+2)
- Grappling Hook
- Hammer
- 10x Pitons
- 10/20 Tent
- 20/1 Thieves' Tools
- Remaining Cash: 6 GP
Build History
Level 1
General
- Ability Scores: 22 points
- Str 17 (12 points)
- Con 12 (2 points)
- Dex 13 (3 points)
- Int 10 (0 points)
- Wis 14 (5 points)
- Cha 8 (0 points)
- Feat: Sneak of Shadows
- Thievery +5
- Sneak Attack: 1/Enc, with CA, with LightBlade/Crossbow/Sling, +2d6, after seeing damage.
Race: Halfling
- Ability Scores
- Dex +2
- Con +2
- Small Size: No 2-handed weaponts. Versatile weapons become 2-handed.
- Speed: 6
- Vision: Normal
- Languages:
- Common
- Goblin
- Skills:
- Acrobatics +2
- Thievery +2
- Bold: +5 save vs. Fear
- Nimble Reaction: +2 AC vs. OAs
- Second Chance: Encounter, ImmInt, reroll an attack which just hit me
Class: Ranger
- Armor: Cloth, Leather, Hide
- Weapons: Simple/Military Melee/Ranged
- Defenses:
- Fortitude +1
- Reflex +1
- Hit Points
- Start: 12 + Con
- Per Level: +5
- Surges: 6 + ConMod
- Trained Skills: Nature/Dungeoneering + 4
- Dungeoneering +5
- Acrobatics +5
- Athletics +5
- Heal +5
- Stealth +5
- Hunter's Quarry
- 1/Rnd, Minor, designate nearest visible enemy.
- 1/Rnd, hit Quarry, +1d6, after seeeing all attacks.
- Beast Mastery
- Beast: Wolf
- Hit Points: 14 + 8/Level
- Surges: 2
- Vision: Low-Light
- Attack: Level+4
- Damage: d8
- +BWis damage with CA
- Trained Skills: Endurance, Perception
- Ritual: Raise Beast Companion
- Beast: Wolf
Powers
- L1 At-Will: Twin Strike
- Main+Off Str v AC > [W]
- or Ranged 2x Dex v AC > [W]
- L1 At-Will: Circling Strike
- Str v AC > [W], Beast shift 1 before/after
- L1 Encounter: Synchronized Strike (MP.43)
- Std, Beast v AC > [B]+BStr
- Str v Ref > [W]+Str
- Bear/Boar/Lizard/Raptor/Spider: +Wis on my attack only
- L1 Daily: Jaws of the Wolf (PHB.106)
- Std, single target, Main+Off Str v AC > 2[W]+Str
- Miss: Half
Level 2
- HP: +5
- Level/2: +1
- Beast: +8 HP, +1th, +1def
- Feat: Quick Draw
- Initiative +2 (Feat)
- Draw weapon/item in the same action as attack/use
- L2 Utility (Encounter): Yield Ground (PHB.106)
- ImmRea, when damaged by melee, Shift Wis, +2 def until end my next turn
Level 3
- HP +5
- Beast: +8 HP, +1th, +1def
- L3 Encounter: Paired Predators (MP.46)
- Std, Str v Ac > 2[W]+Str
- Beast Basic vs. same target Free
- Boar/Lizard/Wolf: +Wis to both attacks
Level 4
- HP: +5
- Level/2: +1
- Beast: +8 HP, +1th, +1def
- Ability Scores:
- Str +1
- Dex +1
- Beast Ability Scores:
- Str +1
- Wis +1
- Feat: Weapon Focus (Light Blades)
- +1d (Feat) with Light Blades
Level 5
- HP: +5
- Beast: +8 HP, +1th, +1def
- L5 Daily: Frenzied Skirmish (PHB.107)
- Std, Main+Off Str v AC > [W]+Str+Dazed, Slowed if both hit same target
- Move before/after doesn't provoke
Level 6
- HP: +5
- Level/2: +1
- Beast: +8 HP, +1th, +1def
- L6 Utility (Encounter): Weave through the Fray (PHB.108)
- ImmInt, when enemy moves adjacent, Shift 1+Wis
- Feat: Two-Weapon Fighting
- +1d with main melee, if off-hand melee is present
Level 7
- HP: +5
- Beast: +8, +1th, +1def
- L7 Encounter: Sweeping Whirlwind (PHB.108)
- Std, CB1 (Enemies), Str v AC, [W]+Str, Push Wis plus Prone
Level 8
- HP: +5
- Level/2: +1
- Beast: +8 HP, +1th, +1 def
- Abilities:
- Str +1
- Wis +1
- Abilities:
- Ability Scores:
- Str +1
- Dex +1
- Feat: Two Weapon Defense
- When holding a melee weapon in each hand, +1 shield bonus to AC/Reflex
Level 9
- HP: +5
- Beast: +8HP, +1th, +1 def
- L9 Daily: Attacks on the Run (PHB.108)
- Std, Move and make two attacks at any point, Str v AC, 3[W]+Str (or Dex v AC, 3[W]+Dex for Ranged)
- Re-Train Feat: Quick Draw -> Weapon Expertise (Light Blades)
- +1a (untyped) with Light Blades
Level 10
- HP: +5
- Level/2: +1
- Beast: +8, +1th, +1 def
- L10 Utility (Encounter): Companion Emplacement
- Move, I move speed, Beast shifts speed
- Raptor/Wolf: +1 to both speeds
- Feat: Lost in the Crowd
- +2 AC if adjacent to 2 enemies larger than me