Medar e'Lanya
From Shadowfell Geographic Society
Dragonborn Warlord 4
Abilities
Strength | Constitution | Dexterity | Intelligence | Wisdom | Charisma |
---|---|---|---|---|---|
19 | 10 | 13 | 12 | 11 | 15 |
+4 | +0 | +1 | +1 | +0 | +3 |
Fortitude | Reflex | Will | Armor Class |
---|---|---|---|
18. (+1 class, +4 ability, +2 lev +1 amulet) | 17 (+1 ability, +3 hvy shield+1, +2 lev, +1 amulet) | 17 (+1 class, +3 ability, +2 lev, +1 amulet) | 22 (+7 (Chain +1) +3 hvy Shield+1, +2 lev, +1 amulet) |
Hit points: 37 max, 18 bloodied, 9 surge, 7 surges/day
Move 5 (base 6, -1 for chain)
Initiative +5 (+1 dex, +2 lev +2 combat leader)
Attacks & Powers
Basic melee: Longsword, +10/AC (+1 enh, +3 proficiency, +4 stat, +2 lev), d8+4 (Versatile)
Basic ranged: Javelin, +6/AC (+2 proficiency, +2 stat, +2 lev), d6+4, range 10/20 (Heavy thrown, carries 3)
Basic ranged: Sling +5/AC (+2 prof, +1 stat, +2 lev), d6+1, range 10/20 (load free, has one stink pot)
Dragonborn Fury
+1 racial attack bonus to attack rolls when bloodied
Combat Leader
+2 Initiative to self and all allies within 10 square who can see and hear you.
Inspiring Presence & Inspired recovery (4th)
When an ally who can see you spends an action point to take an extra action, that ally regains lost HP equal to half our level plus your charisma modifier (+5) & (4th lev) may get a free action saving throw at plus my charisma mod (+3).
Inspiring Word
Encounter (twice, but not more than once per round), Martial, Healing, Minor, Close Burst 5 Target: you or one ally in burst Effect: Target may spend a healing surge and regain an additional d6 HP
Dragon Breath
Encounter, Acid, Minor, Close blast 5
Targets: All creatures in area
Attack: Str+2 (+8) vs Reflex
Hit: d6+Con (d6+0) damage
Wolf Pack Tactics
At Will, Martial, Weapon, Standard, Melee
Target: One creature
Special: Before attack, let one ally adjacent to either you or the target shift one square as a free action
Attack: Str (+10) vs AC
Hit: W+Str (d8+5) damage
Viper's Strike
At Will, Martial, Weapon, Standard, Melee
Target: One Creature
Attack: Str (+10) vs AC
Hit: W+Str (d8+5) damage; if target shifts before the start of your next turn, it provokes an opportunity attack from an ally of your choice
Hammer and Anvil
Encounter, Martial, Weapon, Standard, Melee
Target: One Creature
Attack:Str (+10) vs Reflex
Hit: W+Str (d8+5) damage; one ally adjacent to the target makes a melee basic attack against it as a free action; that ally adds your Charisma modifier to damage
White Raven Onslaught
Daily, Martial, Weapon, Standard, Melee
Target: One Creature
Attack: Str (+10) vs AC
Hit: 3W+Str (3d8+5) damage; slide an adjacent ally one square. For the remainder of the encounter, any time you or an ally within ten squares makes a successful attack, the attacker slides an adjacent ally one square.
Miss: Pick one ally within ten squares. For the remainder of the encounter, the ally slides an adjacent ally one square after making a successful attack.
Aid The Injured
Encounter, Healing, Martial, Standard, Melee touch
Target: you or adjacent ally
Effect: Target spends a healing surge
Aid The Injured
Encounter, Healing, Martial, Standard, Melee touch
Target: you or adjacent ally
Effect: Target spends a healing surge
Warlord's Strike (lvl 3)
Encounter, Martial, Weapon, Standard, Melee weapon
Target: one creature
Attack: Str (+10) vs AC
Hit 2[w]+str (2d8+5) damage; until the end of your next turn, all of your allies gain a +4 bonus to damage rolls against the target.
Stand the Fallen (lvl 5)
Daily, Healing, Martial, Standard, Melee Weapon
Target: one creature
Attack Str (+10) vs AC
Hit: 3[W}+str (3d20+5)
Effect: Each ally within ten squares can spend a healing surge and gain additional hp equal to cha mod (+3)
Skills
- +1 Acrobatics (Dex) *armor*
- +2 Arcana (Int)
- +10 Athletics (Str) *armor* [+5 Trained]
- +5 Bluff (Cha)
- +5 Diplomacy (Cha)
- +2 Dungeoneering (Wis)
- +8 Endurance (Con) *armor* [+5 Trained, +1 item]
- +2 Heal (Wis)
- +9 History (Int) [+2 Racial, +5 Trained]
- +1 Insight (Wis)
- +12 Intimidate (Cha) [+2 Racial, +5 Trained]
- +2 Nature (Wis)
- +2 Perception (Wis)
- +3 Religion (Int)
- +1 Stealth (Dex) *armor*
- +5 Streetwise (Cha)
- +1 Thievery (Dex) *armor*
Equipment
- Dwarven Chainmail +1 Daily Free Action: Gain HP as if you had spent a healing surge; +1 item bonus to endurance checks
- Longsword of Frost +1; +d6 on crit, Daily Free Action: after a hit, do +d8 cold damage, foe slowed until end of my next turn. Free action: turn cold damage on/off
- +1 Heavy Shield of Protection Power (Encounter): Standard Action. You and an adjacent ally gain resist all 5 until the end of your next turn
- Amulet of protection +1 (+1 to will/ref/fort defenses)
- Potion of clarity: minor to drink, spend healing surge for no effect; once during encounter, reroll a d20 with a +1
- Potion of healing x2: minor to drink
- Elixir of accuracy: minor to drink; once during encounter, gain a +2 power bonus to an attack roll
- Everburning torch
- Sunrod x5
- 3x Javelins
- Adventurer's kit
- 17GP
Feats
Enlarged Dragon Breath Heavy Shield Proficiency Inspired Recovery (4th)
Status: -15 hp, use white raven, one inspiring word, dragon breath