MjolnirSheetLevel7

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Dwarven good Fighter (Battlerager) 7

Str Con Dex Int Wis Cha AP Fort Ref Will AC Resist HPMax Current Bloodied Surge Surges Move
17 19 12 8 14 10 / 20 14 17 22 70 -7 35 18 O O O O O O O O O O O O O 5
+3 +4 +1 -1 +2 +0 range 5+ atks at -5
INIT Acro Arcana Athl Bluff Dipl Dung Endr Heal Hist Inst Intm Natr Perc Rel Stea Swise Thvry
+4 +3 +2 +10 +3 +3 +9 +11 +11 +2 +5 +3 +5 +5/+6 +2 +8 +3 +3
Freq Attack Keywords Act Rng To Hit mods DMG mods Effect
AtWill melee basic Std melee 1 +10/AC 2d6+7 reroll 1s. Crit: +2d6
AtWill ranged basic Std rng +10/AC d6+3
AtWill opportunity attack free melee 1 +12/AC 2d6+7 reroll 1s. enemy movement is halted
AtWill combat challenge Interrupt melee 1 +12/AC 2d6+9 reroll 1s. marked enemy shifts/attacks other.
AtWill Brash Strike Std melee 1 +12/AC 2d6+11 reroll 1s. grant CA to target until next turn.
AtWill Crushing surge invigorating Std melee 1 +10/AC 2d6+7 reroll 1s. hit: gain 6 stackable THP.
AtWill Pass Forward Move Single Enemy I start and end adjacent to I do not provoke OAs for movement.
Encounter Steel Serpent Strike Std +10/AC 4d6+7 reroll 1s. target is slowed and cannot shift until end of my next turn
Encounter Parry and Riposte Reaction melee +10/AC 2d6+7 Enemy misses me or ally with melee attack; onhit they grant CA to party until end of my next turn.
Encounter Come and Get It Discriminating Std Close burst 3 +10/AC 2d6+7 Slide targets 2 to be adjacent to me, then attack all adjacent enemies.reroll 1s.
Encounter Second Wind Minor Spend (and heal) one surge. +2 to all defenses until next turn.
Encounter Designate Prey Nearest enemy is now my quarry. Once per round, until the end of my next turn, I may do d6 add'l damage to them.
Daily Knee Breaker Invigorating Std melee 1 +10/AC 4d6+11 reroll 1s. 6 stackable THP. enemy is slowed (save ends), unless already slowed; then they are immobilized(save ends).
Daily Rain of Steel Stance Min Personal 2d6+4 As long as I can make OAs, enemies starting adjacent to me take damage.
Encounter Unbreakable Reaction Enemy just hit me. Reduce damage by 9.
Charge Ch:+1 When charging, +1 to hit.


Equipment

  • (6)Finemail Chainmail +2
  • (7)Bloodclaw Mordenkrad (+2)
  • (4)Cloak of Distortion +1
  • (2)Belt of vigor
  • (1) restful bedroll (start day with d8 THP).
  • Adventurer's kit
  • GP: 160
  • SP: 0

Feats/Features

  • Combat Superiority
  • Combat Challenge
  • Battlerager Vigor
  • Dwarf Stoneblood
  • Dwarven Weapon Training
  • Devoted Challenge
  • Warrior of the Wild
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