Selene

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Half-Elf Wizard, Level 2

I'll finish copying from notebook to computer at some point, but here's the rough stuff:

Str: 8

Dex: 13

Con: 12 (10 + 2 for being a half-elf)

Int: 18

Wis: 13

Cha: 12 (10 + 2 for being a half-elf)


AC: 15 (10 + 1/2 level + int mod) (I am so doomed.)

Fort: 12 (10 + 1/2 level + con mod)

Refl: 15 (10 + 1/2 level + int mod)

Will: 14 (10 + 1/2 level + wis mod +2 for being a wizard)


Sight: Low Light Vision

Movement: 6 squares


HP: 22 (Again, doom.)

Surges: 7 per day, heal 5hp each

I took the Wand of Accuracy wizard power. (Add dex mod to an attack roll once per encounter.)

Spells:


Cloud of Daggers

Ray of Frost

Burning Hands

Sleep

Acid Arrow

(note I can only do one of sleep or acid arrow per day but the book claims I get to know 2 daily spells at level 1 instead of the normal 1. I keep swapping between which one I have readied.)

Expeditious Retreat

Shield

(those two above are my utility powers. again, i only know one of the two on any given day. i know Expeditious Retreat by default.)

I also get whichever at-will power in Warlord is "shout at someone and they make a basic attack" for being a half-elf. I can only use it as an _encounter_ power and it takes a standard action.

Rituals:


Comprehend Languages

Tenser's Floating Disk

Gentle Repose

Feats:


Jack-of-all-trades: +2 to all untrained skills

Something-whose-name-I-can't-remember: all allies within 10 squares get +1 insight and +1 initiative

Skills:


these need to be updated with the +1 for me being level 2.

Acrobatics: +3 (1 dex, 2 jack)

Arcana: +9 (4 int, 5 trained)

Athletics: +1 (-1 str, 2 jack)

Bluff: +3 (1 cha, 2 jack)

Diplomacy: +5 (1 cha, 2 half-elf, 2 jack)

Dungeoneering: +6 (1 wis, 5 trained)

Endurance: +3 (1 con, 2 jack)

Heal: +3 (1 wiz, 2 jack)

History: +9 (4 int, 5 trained)

Insight: +8 (1 wis, 2 half-elf, 5 trained)

Intimidate: +3 (1 cha, 2 jack)

Nature: +3 (1 wis, 2 jack)

Perception: +3 (1 wis, 2 jack)

Religion: +6 (4 int, 2 jack)

Stealth: +3 (1 dex, 2 jack)

Streetwise: +3 (1 cha, 2 jack)

Thievery: +3 (1 dex, 2 jack)

I give +1 Diplomacy to all allies within 10 squares

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