Selene
From Shadowfell Geographic Society
Half-Elf Wizard, Level 2
I'll finish copying from notebook to computer at some point, but here's the rough stuff:
Str: 8
Dex: 13
Con: 12 (10 + 2 for being a half-elf)
Int: 18
Wis: 13
Cha: 12 (10 + 2 for being a half-elf)
AC: 15 (10 + 1/2 level + int mod) (I am so doomed.)
Fort: 12 (10 + 1/2 level + con mod)
Refl: 15 (10 + 1/2 level + int mod)
Will: 14 (10 + 1/2 level + wis mod +2 for being a wizard)
Sight: Low Light Vision
Movement: 6 squares
HP: 22 (Again, doom.)
Surges: 7 per day, heal 5hp each
I took the Wand of Accuracy wizard power. (Add dex mod to an attack roll once per encounter.)
Spells:
Cloud of Daggers
Ray of Frost
Burning Hands
Sleep
Acid Arrow
(note I can only do one of sleep or acid arrow per day but the book claims I get to know 2 daily spells at level 1 instead of the normal 1. I keep swapping between which one I have readied.)
Expeditious Retreat
Shield
(those two above are my utility powers. again, i only know one of the two on any given day. i know Expeditious Retreat by default.)
I also get whichever at-will power in Warlord is "shout at someone and they make a basic attack" for being a half-elf. I can only use it as an _encounter_ power and it takes a standard action.
Rituals:
Comprehend Languages
Tenser's Floating Disk
Gentle Repose
Feats:
Jack-of-all-trades: +2 to all untrained skills
Something-whose-name-I-can't-remember: all allies within 10 squares get +1 insight and +1 initiative
Skills:
these need to be updated with the +1 for me being level 2.
Acrobatics: +3 (1 dex, 2 jack)
Arcana: +9 (4 int, 5 trained)
Athletics: +1 (-1 str, 2 jack)
Bluff: +3 (1 cha, 2 jack)
Diplomacy: +5 (1 cha, 2 half-elf, 2 jack)
Dungeoneering: +6 (1 wis, 5 trained)
Endurance: +3 (1 con, 2 jack)
Heal: +3 (1 wiz, 2 jack)
History: +9 (4 int, 5 trained)
Insight: +8 (1 wis, 2 half-elf, 5 trained)
Intimidate: +3 (1 cha, 2 jack)
Nature: +3 (1 wis, 2 jack)
Perception: +3 (1 wis, 2 jack)
Religion: +6 (4 int, 2 jack)
Stealth: +3 (1 dex, 2 jack)
Streetwise: +3 (1 cha, 2 jack)
Thievery: +3 (1 dex, 2 jack)
I give +1 Diplomacy to all allies within 10 squares