T'Sla

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T'Sla (pronounced "Tessla")

Contents

In-Play Details

Start here if you need to print a sheet before a game.

Don't print this page - it's only useful for leveling up and fluff-text. Print the first two sheets (only) of the Google spreadsheet here. The first sheet is a character sheet with all values pre-calculated. The second is a power list, also with all values pre-calculated.

Character Details

Deva Artificer/Wizard (Paragon Multiclass)

  • Alignment: Good
  • Religion: Unspecified
  • Appearance: T'Sla's skin is of a silver-gray, with darker gray markings in intricate patterns evocative of circuit diagrams. He always carries a variety of mystical and mechanical equipment, attached to his belt, bandoliers, and large pack so as to be easily extracted with his hook-ended wand. His backpack is capped by an ever-sparking Jacob's-ladder, which surrounds his head with a flickering halo.
  • History: T'Sla is a refugee from another world (Eberron). When he was reborn (like all Deva) his soul crossed universes (unlike most Deva), and he could tell he was not in the world his soul knew. He has occasional flashbacks of humanoid war machines, mechanical transports, and chaotic battlefields. He believes he was reborn in this world for a reason, and that reason must relate to the unique mastery of the arcane which he quickly re-discovered in this current incarnation.

Initial Build Details (Level 11)

Race: Deva

  • +2 Int, +2 Wis
  • +2 History, +2 Religion
  • Size: Medium, Speed: 6, Vision: Normal, Origin: Immortal
  • Languages: Common, Primordial, Draconic
  • Resist 5+L/2 Radiant/Necrotic
  • Memory of a Thousand Lifetimes
    • Enc: NoAct, after an attack/save/skill/ability roll with bad result, add d6

Class: Artificer

  • Armor: Cloth/Leather
  • Weapons: Simple Melee/Ranged
  • Implements: Rods, Staffs, Wands
  • Defenses: +1 Fort, +1 Wil
  • HP: 12 + Con(Full) + 5/L
  • HS: 6 + Con
  • Skills: Arcana + 4
    • Chosen: Dungeoneering, Heal, History, Perception
    • Unchosen: Diplomacy, Thievery
  • Arcane Empowerment: 1 + 1/milestone choose one
    • Impart Energy: recharge item daily
    • Augment Energy: imbue item with a one-time after-the-fact +2a
  • Arcane Infusion: Ally who uses item daily gains L/2 + Int
  • Healing Infusion: 2/Enc (recharge with anyone's HS during short rest), Minor CB5, choose one
    • Curative: Heal HS Value + Wis + 4
    • Resistive: THP HS Value + 2*Con
  • Ritual Casting Feat, plus rituals
    • Brew Potion
    • Disenchant Magic Item (can use without expending components)
    • Enchant Magic Item
    • Make Whole

Stats

  • Str: 11 (10 + 1) = +0
  • Dex: 11 (10 + 1) = +0
  • Con: 14 (13 + 1) = +2
  • Int: 20 (17 + 2 + 1) = +5
  • Wis: 18 (15 + 2 + 1) = +4
  • Cha: 9 (8 + 1) = -1

Paragon Path: Wizard

  • L11: Swap At-Will
  • L11: Gain Enc L7 or below

Powers

  • L1 At-Will [Art/EB]: Thundering Armor
  • L1 At-Will [Wiz/PH]: Scorching Burst
  • L1 Enc [Wiz/AP]: Grasping Shadows
  • L1 Daily [Wiz/PH]: Flaming Sphere
  • L2 Utility Enc [Art/EB]: Swift Mender
  • L3 Enc [Art/EB]: Lightning Sphere
  • L5 Daily [Art/EB]: Dancing Weapon
  • L6 Utilty Encounter [Wiz/AP]: Wizard's Escape
  • L7 Enc [Art/EB]: Runic Resistance
  • L9 Daily [Art/EB]: Lightning Motes
  • L10 Utility Enc [Art/EB]: Slick Concoction
  • L11 Enc [L7 Wiz/AP]: Twist of Space

Feats

  • Learned Spellcaster [Multiclass Wizard/AP]
    • Trained in Religion
    • Alchemist Feat
  • Novice Power [Multiclass Encounter]
  • Acolyte Power [Multiclass Utility]
  • Adept Power [Multiclass Daily]
  • Ascendant Lineage [Deva/PH2]
    • Deva power is not expended if roll still fails. Can't use again until SNT.
  • Implement Expertise [PH2]: Wands
  • Enarge Spell [AP]: -2d/die for +1 to burst/blast (not for a power with no damage die)

Starting Items

L12, L11, L10, plus 5000 GP

  • L12 +3 Amulet of Resolution
  • L11: +3 Magic Wand
  • L10: Salve of Power
  • 3400 L8: +2 Shared Valor Armor
  • 360 L1: +1 Magic Dagger
  • 175 Ritual: Transfer Enchantment
  • 75 Ritual: Unseen Servant (plus Focus)
  • 50 Ritual: Comprehend Languages
  • 50 Ritual: Gentle Repose
  • 500 Potion of Vitality
  • 100 2x Potion of Healing
  • 160 Potion of Regeneration
  • 100 Residuum
  • 30 GP cash

Level Up Details

Level 12

  • +1 Level/2
  • +5 Max HP
  • Feat: Coordinated Explosion [PH2]
  • Paragon Path Utility: L10 Blur [Wiz/PH]
  • Re-Train: None
  • Power-Swap Changes: None
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