TrentSheet
From Shadowfell Geographic Society
Trent: Level 5 Human Fighter
Str | Con | Dex | Int | Wis | Cha |
---|---|---|---|---|---|
19 +4 | 14 +2 | 14 +2 | 8 -1 | 14 +2 | 10 +0 |
Note: Table below assumes wearing a shield(-2 to * skills) and Selene is within 10 squares(+1 to ** skills) and armor (+1 Endr) -- already factored in
Acro DEX | Arcn INT | Athl STR | Blf CHA | Dipl CHA | Dung WIS | Endr CON | Heal WIS | Hist INT | Insgt WIS | Intm CHA | Nat WIS | Perc WIS | Rel INT | Stl DEX | Swise CHA | Thvry DEX |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
+2* | +1 | +9* | +2 | +3** | +4 | +8* | +9 | +1 | +5** | +7 | +4 | +4 | +1 | +2* | +2 | +2* |
Tactics: Engage the lieutenants and minions, not letting them past. Smack those who try -- even those who try to shift away if they've been marked. He's got healing: Second Wind (as normal), Daily Comeback Strike (which does damage *and* lets him spend a healing surge), and Daily Boundless Endurance (regenerate HP when bloodied until end of encounter). Also, he gains 5 temporary HP every time he drops a foe to 0. Finally, he's got +1 to saves, and +3 to attacks on action surges.
Equipment
- Scale Armor [+7 AC, no dex bonus, -1 speed]
- Heavy Shield [+2 AC, +2 Reflex, -2 to skills (noted above)
- Shield of Protection [as heavy shield, plus daily resist 10 for self and adjacent ally until end of next turn]
- Longsword [+3 prof, 1d8 damage, 4 lb, Heavy Blade, Versatile]
- +1 LifeDrinker Longsword [as Longsword plus: +1 enh attack/damage, +1d6 necrotic on crit, 5 temp HP when foe->0]
- +1 Dwarven Scale [+1 AC, +1 endurance, Daily free action for healing surge value HP]
- +1 Vicious Javelin [+1 hit/damage, +1d12 critical]
- 6 Throwing Hammers [+2 prof, 1d6 damage, 5/10 range, 2 lb each, Hammer, Off-Hand, Heavy Thrown]
- 8 javelins [+2 prof, 1d6 damage, 10/20 range, 2 lb each, Spear, Heavy Thrown]
- Adventurer's kit
- GP: 27
Feats/Features
- Human Fortitude: +1 to all saving throws
- Action Surge: +3 to attack rolls on action gained with an action point
- Weapon Focus (Heavy Blade): +1 to damage when using heavy blades
- Toughness: 5 extra max HP per tier
- Human Defense Bonuses: +1 to Fortitude, Reflex, and Will defenses
- 6'2", 220 lb, Size: Medium, Vision: Normal
- Languages: Common, Giant
- Fighter Bonus to Defense: +2 Fortitude
- Combat Challenge: mark attacked enemy(hit or miss). Expires at end of your next turn.
- Combat Challenge: When adjacent enemy shifts or makes an attack not including you, immediate interrupt with melee basic attack.
- Combat Superiority: +1 to opportunity attacks
- Combat Superiority: If move provokes opportunity attack and attack hits, target stops moving
- Fighter Weapon Talent (One Handed): +1 to hit when using one-handed weapon
AC | Fort | Ref | Will | Save | Init | Move | HP cur/max | Bloodied | HS Value | HS left/max | Action Points | ||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
22 | 19 | 17 | 15 | +1 | +5 | 5 | 58/58 | 29 | 14 | 11/11 | 1 |
Used? | Freq | Act | Name | Rng/Req | To Hit | Effects/Notes |
---|---|---|---|---|---|---|
AtWill | Std | Melee Basic (+1 Lifedrinker Longsword) | Melee | +11/AC | Hit: d8+6 damage (+d6 necrotic crit) | |
AtWill | Std | Ranged Basic (+1 Vicious Javelin) | Range 10/20 | +10/AC | Hit: d6+5 damage (+d12 crit) | |
AtWill | Std | Charge | Melee | +12/AC | Move 2-5 directly to closest adjacent square +1 to hit hit: d8+6 damage | |
AtWill | Std | Cleave | Melee | +11/AC | hit: d8+6 damage, enemy adjacent to me takes 4 damage | |
AtWill | Std | Reaping Strike | Melee | +11/AC | hit: d8+6 damage miss: 2 damage | |
AtWill | Std | Tide of Iron | Melee Req Shield | +11/AC | hit: d8+6 damage, push 1 square, can shift into that square | |
When Attacking | part of attack action | Combat Challenge | Mark attacked enemy (hit or miss) | |||
When Critical | part of attack action | Critical | +1d6 necrotic damage on critical with longsword, +1d12 on critical with javelin | |||
When Killing | part of attack action | Lifedrinker | Gain 5 temp HP when drop foe to 0 with melee | |||
AtWill | Inst Int | Combat Challenge | +11/AC | triggers when adjacent marked enemy shifts or attacks target not including me hit: d8+6 damage | ||
AtWill | Opp Att | Combat Superiority | +13/AC | +2 to opportunity attacks hit: d8+6 damage and target stops moving if move provoked | ||
Enc | Std | Passing Attack | Melee | +11/AC | hit: d8+6 damage, can shift 1 square and attack different target at +2 to hit | |
Enc | Std | Sweeping Blow | Close Burst 1 | +13/AC | hit: 1d8+6 damage | |
Enc | Std | Second Wind | Use healing surge; +2 to all defenses | |||
Enc | Free | Spend an Action Point | take standard action; +3 to attack rolls on this action (action surge) | |||
Daily | Std | Villain's Menace | Melee | +11/AC | hit: 2d8+6 damage, +2 to hit and +4 to damage until end of encounter miss: +1 to hit and +2 to damage until end of encounter (power bonuses) | |
Daily | Minor | Rain of Steel | Personal | 1d8+2 damage to enemy starting adjacent (must be capable of opp attacks). Stance (only 1 at a time). | ||
Daily | Minor | Boundless Endurance | Effect: Regeneration 4 when bloodied Stance(Lasts until end of encounter or 5 minutes) | |||
Item Daily | Std | Shield of Protection | Effect: You and adjacent ally gain resist 10 to all until end of next turn | |||
Item Daily | Free | Dwarven Armor | Effect: Regain HP equal to healing surge value |