ArocTheSorcerer

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Dragonborn Sorcerer 8

Contents

Abilities

Strength Constitution Dexterity Intelligence Wisdom Charisma
16(Base 13, Race:2, Adj:1) 10 14(Base 13, Adj:1) 10 8 22(Base 18, Race:2, Adj:2)
+3 +0 +2 +0 -1 +6
Fortitude Reflex Will Armor Class Resistances
19(Str:3, Level:4, Amulet:2) 18(Dex:2, Level:4, Amulet:2) 24(Cha:6, Level:4, Class:2 Amulet:2) 18/22(Str:3, Bloodthread Cloth:1, Level:4(When bloodied:+4)) Cold 7
HPMax Current HP Bloodied Surge Surges/day
57 28 14 O O O O O O

Move: 6
Size: Medium Vision: Normal

Save Bonus: +0/+2 ((when bloodied:2))

Skills

skill INIT Acro Arcana Athl Bluff Dipl Dung Endr Heal Hist Inst Intm Natr Perc Rel Stea Swise Thvry
mod +6 +6 +9 +12 +10 +15 +3 +4 +8 +6 +3 +17 +3 +3/+4 +4 +6 +10 +6
mods TR TR TR TR Racial TR, Racial Helena

Attacks & Powers

Used? Freq Attack Keywords Action Range To Hit To Hit mods Damage Damage mods Effect
AtWill Basic Melee
Dagger
Weapon
(Light blade)
Std Close +12/AC
Str(+3)+lvl(4)+prof(3)+magic(2)
+1 if I'm bloodied d4+5(+2)(Str)
AtWill Basic Ranged
Dagger
Weapon
(Light blade)
Std Rngd
5/10
+11/AC
Dex(2)+lvl(4)+prof(3)+magic(2)
+1 if I'm bloodied d4+6(+2)(Dex)
AtWill Dragonfrost Arc, Cold, Impl Std Rngd 10 +13/Fort +1 if I'm bloodied 1d8+12(+2) Cold Ignore 7 points of foes' cold resist Push foe 1 square
AtWill Acid Orb Arc, Acid, Impl Std Rngd 20 +13/Refl +1 if I'm bloodied 1d10+14(+2) Acid can be used as a ranged basic attack
Encounter Dragonbreath
(Racial)
Cold Min Close
Blast 3
+5/Refl +1 if I'm bloodied 1d6+0(+2) Cold Ignore 7 points of foes' cold resist
Encounter Tempest Breath
Level 1
Arc, Acid, Impl Std Close
Blast 3
+13/Refl +1 if I'm bloodied 2d6+12(+2) Acid Each creature in blast Target can't gain CA until end of my next turn. I gain concealment until end of my next turn
Daily Dragonfang Bolt
Level 1
Arc, Impl, Poison Std Rngd 10
1 or 2 targets
+13/Fort +1 if I'm bloodied 2d8+11(+2) untyped, 5 acid ongoing(Save ends) 2d8+11(+2, no ongoing on miss Gain ConMod (+2) to defense against 1 attack.
Encounter Dragonflame Mantle
Level 2
Arc, Fire ImInt Personal N/A 1d6+3(+2) Fire Gain +1 power bonus to all defenses until end of my next turn, any creature that hits me with a melee attack takes damage
Encounter Ice Dragon's Teeth
Level 3
Arc, Cold, Impl Std Rngd 10
Burst 1
+13/Refl +1 if I'm bloodied 2d8+12(+2) Cold Each Creature in Burst. Ignore 7 points of foe's cold resist Target slowed until end of my next turn
Daily Palest Flames
Lvl 5
Arc, Fire, Impl Std Rngd 10 +13/Refl +1 if I'm bloodied 1d10+11(+2) Fire Half damage, target gains vulnerable 5 until end of my next turn on miss Target gains vulnerable 10 cold (save ends)
Encounter Sudden Scales Arc ImInt Personal I gain +6 to all defenses against the triggering attack
Encounter Rime Storm
Level 7
Arc, Cold, Impl Std Close blast 3 +13/Fort +1 vs bloodied 2d8+12(+2) Cold All enemies in burst. Ignore 7 points of enemy cold resist Knock the target prone, and target is -2 Fort def until end of my next turn
Daily Inspiring Word
(Multiclass)
Martial, Healing Minor Close burst 5 Me or one ally in burst Spend a healing surge and regain additional 1d6 HP


Feats

Draconic Power (Class): Gain a bonus to damage rolls of Arcane power equal to Strength modifier. (STR Mod +2 at 11, STR Mod +4 at 21)
Draconic Resilience (Class): While not wearing heavy armor, may use STR mod in lieu of INT or DEX in determining AC.
Dragon Soul (Class): Resist 5 for 1 energy type, and ignore 5 points of enemy resistance tothat energy type. (10 at Level 11, 15 at level 21
Scales of the Dragon (Class): When first bloodied in an encounter, gain +2 AC until the end of the encounter.
Implement Expertise (Level 1): +1 to attack rolls with chosen implement (Dagger)(+2 at 15th, +3 at 25th)
Improved Dragon Soul (Level 2): Increase dragon Soul resistance by 2 (5 at 11th, 10 at 21st)
Burning Blizzard (Level 4): +1 damage to acid and cold powers (+2 at 11, +3 at 21)
Dragonborn Frenzy (Level 6): +2 to damage when I am bloodied
Student of Battle (Level 8)(Multiclass Warlord): Gain training in one warlord skill, Gain Inspiring Word 1/day

Equipment

  • +2 Wyrmtooth dagger (L7) (Enhance damage and attack rolls, +2d3 on a crit and target loses its resistances (save ends). Daily: Free Action. Until the end of the encounter, sorcerer attack powers cast through this implement ignore resistances of any enemy within 10 squares of you.)
  • +2 Amulet of protection (L6) (+2 to Refl, Will, Fort)
  • +1 Bloodthread Cloth armor (L5)(+1, no armor penalty, light, Gives +2 item bonus to AC and saves when bloodied)
  • Bracers of the Perfect Shot (L3) (Property: When you hit wit ha ranged basic attack, add +2 item bonus to the damage roll.)
  • 4 x dagger (+3 proficiency, d4 damage)
  • Adventurer's kit
  • Everburning Torch
  • Tent
  • 95gp worth of Residuum
  • 2 x Potion of Healing

Languages

Common, Draconic

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