ArocTheSorcerer
From Spiders
Dragonborn Sorcerer 8
Contents |
Abilities
Strength | Constitution | Dexterity | Intelligence | Wisdom | Charisma |
---|---|---|---|---|---|
16(Base 13, Race:2, Adj:1) | 10 | 14(Base 13, Adj:1) | 10 | 8 | 22(Base 18, Race:2, Adj:2) |
+3 | +0 | +2 | +0 | -1 | +6 |
Fortitude | Reflex | Will | Armor Class | Resistances |
---|---|---|---|---|
19(Str:3, Level:4, Amulet:2) | 18(Dex:2, Level:4, Amulet:2) | 24(Cha:6, Level:4, Class:2 Amulet:2) | 18/22(Str:3, Bloodthread Cloth:1, Level:4(When bloodied:+4)) | Cold 7 |
HPMax | Current HP | Bloodied | Surge | Surges/day |
---|---|---|---|---|
57 | 28 | 14 | O O O O O O |
Move: 6
Size: Medium
Vision: Normal
Save Bonus: +0/+2 ((when bloodied:2))
Skills
skill | INIT | Acro | Arcana | Athl | Bluff | Dipl | Dung | Endr | Heal | Hist | Inst | Intm | Natr | Perc | Rel | Stea | Swise | Thvry |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
mod | +6 | +6 | +9 | +12 | +10 | +15 | +3 | +4 | +8 | +6 | +3 | +17 | +3 | +3/+4 | +4 | +6 | +10 | +6 |
mods | TR | TR | TR | TR | Racial | TR, Racial | Helena |
Attacks & Powers
Used? | Freq | Attack | Keywords | Action | Range | To Hit | To Hit mods | Damage | Damage mods | Effect |
---|---|---|---|---|---|---|---|---|---|---|
AtWill | Basic Melee Dagger | Weapon (Light blade) | Std | Close | +12/AC Str(+3)+lvl(4)+prof(3)+magic(2) | +1 if I'm bloodied | d4+5(+2)(Str) | |||
AtWill | Basic Ranged Dagger | Weapon (Light blade) | Std | Rngd 5/10 | +11/AC Dex(2)+lvl(4)+prof(3)+magic(2) | +1 if I'm bloodied | d4+6(+2)(Dex) | |||
AtWill | Dragonfrost | Arc, Cold, Impl | Std | Rngd 10 | +13/Fort | +1 if I'm bloodied | 1d8+12(+2) Cold | Ignore 7 points of foes' cold resist | Push foe 1 square | |
AtWill | Acid Orb | Arc, Acid, Impl | Std | Rngd 20 | +13/Refl | +1 if I'm bloodied | 1d10+14(+2) Acid | can be used as a ranged basic attack | ||
Encounter | Dragonbreath (Racial) | Cold | Min | Close Blast 3 | +5/Refl | +1 if I'm bloodied | 1d6+0(+2) Cold | Ignore 7 points of foes' cold resist | ||
Encounter | Tempest Breath Level 1 | Arc, Acid, Impl | Std | Close Blast 3 | +13/Refl | +1 if I'm bloodied | 2d6+12(+2) Acid | Each creature in blast | Target can't gain CA until end of my next turn. I gain concealment until end of my next turn | |
Daily | Dragonfang Bolt Level 1 | Arc, Impl, Poison | Std | Rngd 10 1 or 2 targets | +13/Fort | +1 if I'm bloodied | 2d8+11(+2) untyped, 5 acid ongoing(Save ends) | 2d8+11(+2, no ongoing on miss | Gain ConMod (+2) to defense against 1 attack. | |
Encounter | Dragonflame Mantle Level 2 | Arc, Fire | ImInt | Personal | N/A | 1d6+3(+2) Fire | Gain +1 power bonus to all defenses until end of my next turn, any creature that hits me with a melee attack takes damage | |||
Encounter | Ice Dragon's Teeth Level 3 | Arc, Cold, Impl | Std | Rngd 10 Burst 1 | +13/Refl | +1 if I'm bloodied | 2d8+12(+2) Cold | Each Creature in Burst. Ignore 7 points of foe's cold resist | Target slowed until end of my next turn | |
Daily | Palest Flames Lvl 5 | Arc, Fire, Impl | Std | Rngd 10 | +13/Refl | +1 if I'm bloodied | 1d10+11(+2) Fire | Half damage, target gains vulnerable 5 until end of my next turn on miss | Target gains vulnerable 10 cold (save ends) | |
Encounter | Sudden Scales | Arc | ImInt | Personal | I gain +6 to all defenses against the triggering attack | |||||
Encounter | Rime Storm Level 7 | Arc, Cold, Impl | Std | Close blast 3 | +13/Fort | +1 vs bloodied | 2d8+12(+2) Cold | All enemies in burst. Ignore 7 points of enemy cold resist | Knock the target prone, and target is -2 Fort def until end of my next turn | |
Daily | Inspiring Word (Multiclass) | Martial, Healing | Minor | Close burst 5 | Me or one ally in burst | Spend a healing surge and regain additional 1d6 HP |
Feats
Draconic Power (Class): Gain a bonus to damage rolls of Arcane power equal to Strength modifier. (STR Mod +2 at 11, STR Mod +4 at 21)
Draconic Resilience (Class): While not wearing heavy armor, may use STR mod in lieu of INT or DEX in determining AC.
Dragon Soul (Class): Resist 5 for 1 energy type, and ignore 5 points of enemy resistance tothat energy type. (10 at Level 11, 15 at level 21
Scales of the Dragon (Class): When first bloodied in an encounter, gain +2 AC until the end of the encounter.
Implement Expertise (Level 1): +1 to attack rolls with chosen implement (Dagger)(+2 at 15th, +3 at 25th)
Improved Dragon Soul (Level 2): Increase dragon Soul resistance by 2 (5 at 11th, 10 at 21st)
Burning Blizzard (Level 4): +1 damage to acid and cold powers (+2 at 11, +3 at 21)
Dragonborn Frenzy (Level 6): +2 to damage when I am bloodied
Student of Battle (Level 8)(Multiclass Warlord): Gain training in one warlord skill, Gain Inspiring Word 1/day
Equipment
- +2 Wyrmtooth dagger (L7) (Enhance damage and attack rolls, +2d3 on a crit and target loses its resistances (save ends). Daily: Free Action. Until the end of the encounter, sorcerer attack powers cast through this implement ignore resistances of any enemy within 10 squares of you.)
- +2 Amulet of protection (L6) (+2 to Refl, Will, Fort)
- +1 Bloodthread Cloth armor (L5)(+1, no armor penalty, light, Gives +2 item bonus to AC and saves when bloodied)
- Bracers of the Perfect Shot (L3) (Property: When you hit wit ha ranged basic attack, add +2 item bonus to the damage roll.)
- 4 x dagger (+3 proficiency, d4 damage)
- Adventurer's kit
- Everburning Torch
- Tent
- 95gp worth of Residuum
- 2 x Potion of Healing
Languages
Common, Draconic