Charm | Cost | Area | Virtue | Type | Duration | Effects | Keywords
|
First Excellency
| 1m+
| See right
| varies
| Reflexive
| Instant
| Spend n < #Essence motes of Essence to add n dice to a ... roll.
| Combo-OK
|
Second Excellency
| 2m+
| See right
| varies
| Reflexive
| Instant
| Spend n < #Essence/2 motes of Essence to add n successes to a ... roll.
| Combo-OK
|
Third Excellency
| 4m
| See right
| varies
| Reflexive
| Instant
| Reroll a ... roll, or increase an appropriate DV by Ability/2
| Combo-OK
|
Essence Plethora (x2)
| --
| Universal
| none
| Permanent
| Permanent
| Increases Essence by 10. May be taken at most #Essence times.
| Stackable
|
Benefaction
| 5m
| Blessings
| Compassion
| Simple
| Scene
| Adds +1 die to rolls relevant to [...]
| Obvious, Shaping, Touch
|
Endowment
| ?m, 1wp
| Blessings
| Compassion
| Simple
| Scene
| Grants a substantial boon: [...]
| Obvious, Shaping, Touch
|
Eye of Inspiration
| 15m
| Blessings
| Compassion
| Simple
| Scene
| Adds up to #Essence dice to the target (which count toward the added-dice limit) in a skill in which the user has an Excellency.
| Obvious, Shaping, Touch
|
Touch of Divinity
| See right
| Blessings
| Compassion
| Simple
| Scene/Permanent
| Transfer motes of Essence (1m each) or temporary Willpower (3m+1wp each) to the target, spending a maximum of 3#Essence motes.
| Obvious, Shaping, Touch
|
Touch of Grace
| 1m+/3m+
| Blessings
| Compassion
| Simple
| Scene/Permanent
| Heals lethal (3m/level) or bashing (1m/level) in the target, spending a maximum of 3 min(Essence, Compassion) motes. Has no effect if the damage isn't healed in full. Supernatural and aggravated damage can be healed only by committing the motes; the damage returns when the Essence is uncommitted. This Charm can also cure Crippling, Poison, or Sickness effects, possibly for an increased cost in motes.
| Obvious, Shaping, Touch
|
Impromptu Messenger
| 10m
| Sendings
| Compassion
| Simple
| Scene
| Allows the user to speak and hear through a mortal or inanimate object (with an appropriate aperture).
| --
|
Weather Control
| 10m
| Divine Works
| Conviction
| #Essence hours
| Reflexive
| Manipulates weather in a semi-natural way. Over a series of scenes, the user can extend the severity and area of the effect, up to min(Essence, Conviction) levels (see the table on p. 154 of Glorious Divinininininity) and #Essence miles, respectively.
| --
|
Banish
| 12m, 1wp
| Relocations
| Conviction
| Simple
| Instant
| Removes an unwanted element or instance of the user's domain from its domain or sanctum. The user has no control over the destination, and it's always on safe ground and within 5 #Essence #Conviction miles away. Unwilling targets roll (Sta + Int) to resist, with an external pentaly of the user's (#Essence + #Conviction)/2.
| Obvious, Shaping
|
Ox-Body Technique
| --
| Aegides
| Valor
| Permanent
| Permanent
| Gain one -1 and one -2 health level. May be taken at most #Essence times.
| Stackable
|
Symbol of Invincible Authoirty
| 10m, 1wp
| Aegides
| Valor
| Simple
| Scene
| The user becomes effectively immune to its domain. It ignores all relevant Poison, Sickness, and Crippling effects; for effects partially caused by its domain, it's also immune unless caused by something with Essence greater than #Valor. Raw damage related to the domain is reduced to 0 before considering damage-adding Charms. For relevant social attacks, the user may create a temporary magical Intimacy opposing it; any mental influence opposing this Intimacy counts as an unacceptable order.
| Combo-Basic, Obvious
|
Essence Bite
| varies
| Edges
| Valor
| Simple
| Scene
| Causes damage to any creature that strikes the user, touches it, or is struck by it. The Charm can causes bashing (1m/die), lethal (2m/die), or aggravated (4m/die) damage, and can inflict health levels rather than dice of damage and bypass armor for an extra cost of +1m/die. [+2m/die?]. The damage can be domain-relevant; if so, this Charm has the Elemental keyword. The user can spend at most 2#Essence + #Valor motes per invocation.
| Combo-Basic, Obvious, (Elemental)
|
Spirit-Cutting
| 2m
| Edges
| Valor
| Supplemental
| Instant
| Attacks supplemented by this charm affect immaterial things.
| Combo-Basic, Obvious
|
*Portal
| 15m, 1wp
| Relocations
| Conviction
| Simple
| Scene
| The user can create a portal connecting the manse to any "public" location in Heaven (e.g., the front lawn of the Forbidding Manse of Ivy, but not Chejop Kejap's office, or even Nameless Crow's). Only those attuned to the manse can travel through it; to others, it appears and functions as a perfectly ordinary door, ladder, mirror, empty space, etc.
| Obvious, Shaping
|
*Networking Dragon's Embrace
| 10m
| Blessings
| Compassion
| Simple
| Instant
| Immediately after creating a Resplendent Destiny, an astrologer can transfer at most min(user's #Essence, astrologer's #Essence) endurance points to the user. At any later time, the astrologer can immediately transform n of those points into an n-dot Acquaintance of a background relevant to the college at a cost of 3n most of Essence to both the user and the astrologer. The new Acquaintance dissolves with the relevant destiny (if this happens on screen, it causes a nontrivial amount of paradox).
| Shaping
|