Charm | Cost | Ability | Type | Duration | Effects | Keywords
|
Someone Else's Destiny
| 4m
| Resistance
| Refl
| Inst
| Push the effects of one drug or poison onto the loom. Pops automatically onto the next person I hit for 1d of L or A. Or pops onto me if charm is used again.
| None
|
3rd Performance Excellency
| 3m
| Performance
| Ref (3/4)
| Inst
| Re-roll or +Abil/2 to DV. Can't mix with 1st or 2nd.
| Combo-OK
|
Heart Brightening Presentation Style
| 2m
| Performance
| Perm
| Inst
| Use any Bur/Per/Pre/Soc Excellency on any of those abilities, for an extra 2m.
| TBD
|
Impeding the Flow
| 3m
| Melee
| Ref (2)
| Inst
| Parry reduces blockable, physical attack to 0s. Visible to those who can see dematerialized.
| Combo-OK
|
Auspicious Prospects for Endings
| 1m
| Investigation
| Sim
| Inst
| Suggests when a person, thing, or idea's time has come. Can automatically ask for an Endings-relevant task. Or a successful Int+Inv gets a sense of whether a given task is favorable for Endings.
| Combo-Basic
|
Soft Presence Practice
| 2m
| Stealth
| Sup
| 1 Action
| Motes count 1/2 for anima. Combos do not automtically flare.
| Combo-OK
|
2nd Bureaucracy Excellency
| 2m/s
| Bureaucracy
| Ref(1/2)
| Inst
| Buy max of Essence successes.
| Combo-OK
|
Icy Hand
| 1m
| Bureaucracy
| Sim
| 5 Days
| Cha+Bur vs. DMDV compels target to perform duties honestly and to the best of his abilities. Unnatural Mental Influence. Resist for 1W/Scene, max 5 to break, or unbreakable if a scene passes without WP.
| Combo-OK, Compulsion, Fate, Touch
|
Secrets of Future Strife
| -
| MA
| Ref (1)
| Perm
| Double Join Battle pool.
| None
|
Flight of Mercury
| 1m/act
| MA
| Ref (1)
| Max MA Actions
| Reduce MA attack speed by 1 (min 3).
| Combo-OK
|
Blade of the Battle Maiden
| 2m/d+2WP
| MA
| Ref (1/2)
| Scene
| MA attacks do Lethal, and can parry lethal/ranged. For each 2m spent, +1d to MA attack and parry pools. Max of Dex+MA dice. Visible as scarlet aura.
| Obvious
|
Terminate Illness
| 10m
| Medicine
| Simple (6/-1)
| Instant
| Roll Int+Med+Ess to treat a normal illness.
| None
|
Sign | Rank | Cost | Effect
|
Corpse | 1 | 1e | Ignore the effects of one successful social attack
|
3e+1p | Remove all the target's dots of Willpower beyond his Conviction
|
3e+3p | Consider a soul for Terrestrial Exaltation; must be conducted shortly after death
|
Crow | 1 | 1e | Eat a corpse's eye, see its last scene, know if it left a ghost
|
1e+1p | Steal from plain sight, Dex+Lar vs. Per+Awa
|
3e+3p | Shapeshift to corvid, equipment elsewhere, 3x move, Str/Sta of 1, 0L/1B soak
|
Haywain | 1 | 1e | Analyze a business as corrupt/honest, determining whether a misdeed will be scrutinized
|
1e+5p | Request aid from a Celestial Censor
|
1e/week | Hide in a bureaucratic job, 7 free hours per week, opposed Wit+Bur to find
|
Key | 1 | 1e | Make sleep, food, and water unnecessary when preparing for a Lore or Bureaucracy roll
|
(1e+1p)/week | Lower the diffculty by 1 when dealing with characters whose Temperance is less than the user's Intelligence
|
1e+3p | Arrange for a Calibration Gate to be at the current location |
|
Sorcerer | 1 | 1e | Reflexively block any attack that lowers permanent Essence or causes him to lose memory or access to spels, Charms, Combos, or Abilities (except for pattern bite of the weakening effect of his Greater Sign)
|
1e/scene | Gain +3 dice to all rolls with un-Exalted when playing the role of an Exalt
|
1e+ | Spend n Endurance to add n bonus dice when performing an astrology roll with multiple Sidereals involved
|
Rising Smoke | 1 | 1e | Add Essence to any Cha roll with a god, judge, or magistrate
|
1e | Send a note to another Siderial
|
3e+1p/3p | Adorjan (Ex130) scours target for 3 actions, or 13 actions and 1p for a demon
|
Sword | 1 | 1e+1p | After seeing a Martial Arts charm the user can learn in without a tutor (provided he meets the other prerequisites) up to a year and a day later
|
1e | Apply full DV to any incoming attack, provided no Charm, Virtue, Willpower, etc. are then used to raise the DV further
|
3e+1p | Slay a mortal instantly or within five days. Cause an Exalted to be irrevocably slain when reduced to Incapacitated or below. The effects lasts indefinitely for Terrestrial Exalted but only for a year and a day for Celestial Exalted.
|