TheRock

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Memit: L8 Goliath Warden (Earth) / Barbarian, Unaligned

Str Con Dex Int Wis Cha AP Fort Ref Will AC Resist HPMax Bloodied Surge Surges Save Move
22 18 11 8 10 10 O 25 23 18 18 84 42 21 OOOOO OOOOO OOO 6
+6/+10 +4/+8 +0/+4 -1/+3 +0/+4 +0/+4 Temp: Cur HP:
INIT Acro Arcana Athl Bluff Dipl Dung Endr Heal Hist Inst Intm Natr Perc Rel Stea Swise Thvry
+4 +6 +3 +14 +4 +4 +4 +12 +4 +3 +4 +9 +11 +4 +3 +1 +4 +1

Actions

Immediate (1/Rnd) Mark (1/Rnd) Mini-Rage (1/Day)
Freq Attack KeyW Act Rng To Hit mods DMG mods Crit Result
AtWill Font of Life NoAct Start of Turn: Make a save to cancel an effect
AtWill Nature's Wrath Free Mark all adjacent enemies. 1/turn
AtWill Melee Basic W Std M1 +15/AC d10+11 2d6 force
AtWill Opportunity Attack W Std M1 +15/AC d10+11 2d6 force Slowed
AtWill Ranged Basic W Std R5/10 +15/AC d6+9 d6
AtWill Strength of Stone W Std M1 +15/AC d10+11 2d6 force Gain 4 Temp HP
AtWill Thorn Strike W Std M2 +15/AC d10+11 Pull 1
AtWill Warden's Fury W ImmInt M1 +15/Fort d10+11 Trigger: marked enemy makes attack not including me
Target grants CA to me and allies to ENT (mine)
AtWill Warden's Grasp ImmRea CBu5 Trigger: marked enemy makes attack not including me
Slide 1, Slowed, cannot shift to ENT (its)
AtWill Force Weapon Force Free Switch damage type of weapon to/from Force
AtWill Powerful Athlete NoAct Athletics Roll to jump or climb - best of 2d20
Enc Earth Spikes W Std M1 +15/AC d10+11 2d6 force Spikes in CBu1 of target to ENT. Enemies who enter or start take 5.
Enc Burst of Earth's Fury W Std CBu1 (enemies) +15/AC d10+9 2d6 force Target cannot shift to ENT
Enc Curtain of Steel W ImmInt M1 +15/AC 3d10+11 2d6 force Trigger: Adjacent enemy hits or misses me
Enc Strength of Stone Minor R5 all to ENT
Enc Second Wind Std Spend HS, +6 AC, +2 other defs, to ENT
Daily Form of Winter's Herald Cold, Poly Minor Take form for encounter. +1 AC, R5 cold, Followon attack available
Within 2 squares is difficult to enemies
Daily Winter's Herald Followon Std CBu1 (enemies) +15/AC d10+9 cold 2d6 force Immobilized (SE), Miss: Half and immobilized to ENT
Daily Winter's Grip Cold, W, Zone Std CBla3 (all) +15/Fort d10+9 cold 2d6 force Slowed (SE), Miss: half
Effect: Zone of frost, enter or start takes 5 cold. Sustain: Minor.
Daily Nature's Abundance Zone Std CBu3 Zone lasts encounter. I and allies have cover.
Daily Bear's Endurance Healing ImmInt Trigger: When reducd to 0 HP, Regain HP as if spent HS
Surge Bloodcut Armor Item Minor While bloodied, R10 all to ENT.
Daily Force Weapon Force Free On hit, Slide 1 and Restrained to ENT
Daily Amulet of Resolution Item NoAct After failing a save, reroll.

Equipment

  • L9: +2 Bloodcut Hide Armor (+5 AC, -1 Str/Dex/Con Skills, HS Power)
  • L8: +2 Force Battleaxe (+2 a/d, +2/d10, Crit 2d6 force, AtWill daamage type swap, Daily Slide+Restrain)
  • L7: +1 Amulet of Resolution (+1 Fort/Ref/Wil, Daily: NoAction, re-roll of failed save)
  • L6: Iron Armbands of Power (+2 item to Melee damage)
  • L1: +1 Handaxe (+1 a/d, +2/d6, Crit d6)
  • 2x Potion of Regeneration: HS -> Regen 5 while bloodied
  • 2x Potion of Healing: HS -> 10HP
  • Backup Weapons: Battleaxe, Handaxe, Halberd
  • Standard Adventurer's Kit (Backpack, Bedroll, Flint/Steel, Belt Pouch, 10x Trail Rations, 50' Hemp Rope, Waterskin)
  • Tent
  • Sunrods
  • Climber's Kit (+2, Grappling Hook, Hammer, 10x Pitons)
  • Emergency Ale
  • Cash: 20 GP

Feats/Features

  • Vision: Normal
  • Languages: Common, Giant
  • Multiclass Barbarian:
    • Berzerker's Fury: Daily mini-rage - encounter-length +2 damage
    • Novice Power: Swap Encounter power
  • Weapon Expertise (Axes): +1a
  • Weapon Focus (Axes): +1d (Feat)
  • Sudden Roots: Enemy hit with opp attack is slowed to ENT (its)
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