Aroc

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Tiefling Wizard 10

Str Con Dex Int Wis Cha AP Fort Ref Will AC Resist HPMax Current Bloodied Surge Surges Move
8 15 10 21 14 12 / 19(+2) 22/26(+2) 22(+2) 22/24/26/28(+2) Fire:10 60 30 15 O O O O O O O 6
-1 +2 +0 +5 +2 +1 / SoD=+2 Shield=+4
SoD=+2
SoD=+2 Shield=+4
SoD=+2
Bloodied=+2
INIT Acro Arcana Athl Bluff Dipl Dung Endr Heal Hist Inst Intm Natr Perc Rel Stea Swise Thvry
+5 +7 +15(Tr) +6 +10(Ra) +8 +9 +9 +9 +15(Tr) +12(Tr) +8 +9 +9/+10(He) +15(Tr) +9(Ra) +8 +7


Freq Attack Keywords Act Rng To Hit mods DMG mods Effect
AtWill melee basic weapon(dagger) Std melee 1 +7/AC +1 v. bloodied d4-1
AtWill ranged basic weapon(dagger) Std 5/10 +8/AC +1 v. bloodied d4
AtWill Ghost Sound
(Class)
Arc(Illus) Std 10 Sound as loud as a shout or quiet as a whisper emanates from target
AtWill Light
(Class)
Arc Min 5 Light illuminates out 4 squares
AtWill Mage Hand
(Class)
Arc Min 5 Spectral hand moves and manipulates objects up to 20 lbs.
AtWill Prestidigitation
(Class)
Arc(Conj) Min 5 Varies - See PHB
AtWill Scorching Burst Arc(Fire), Impl Std 10/Burst 1 +14/Ref(Int) +1 v. bloodied 1d6+10 fire
AtWill Thunderwave Arc(Thunder), Impl Std Close blast 3 +13/Fort(Int) +1 v. bloodied 1d6+9 thunder All creatures in burst Push targets WisMod # of squares (2)
Encounter Staff of Defense
(Class)
Impl Interrupt Gain ConMod(+2) to def vs. 1 attack
Encounter Infernal Wrath
(Racial)
Minor +1 to attack a foe who hit me since my last turn Add ChaMod(+1) extra damage
Encounter Burning Hands
Lvl 1
Arc(Fire), Impl Std Close blast 5 +14/Ref(Int) +1 v. bloodied 2d6+10 fire All creatures in burst
Encounter Fire Shroud
Lvl 3
Arc(Fire), Impl Std Close Burst 3 +14/Ref (Int) +1 v. bloodied d8+10 fire Enemies within burst 5 ongoing fire on hit, save ends
Encounter Fire Burst
Lvl 7
Arc(Fire), Impl Std 20/burst 2 +14/Ref (Int) +1 v. bloodied 3d6+10 fire
Encounter Second Wind Std Spend and heal one surge, +2 to all defenses until next turn.
Encounter Shield
Lvl 2
TYP
Arc(Force), Pers, Util Interrupt Personal +4 power bonus to reflex and AC until end of my next turn.
Daily Flaming Sphere
Lvl 1
TYP
Arc(Fire, Conj), Impl Std 10 +14/Ref (Int) +1 v. bloodied 3d6+10 fire 1d4+7 to creatures starting a turn adjacent. Minor = sustain, Move = move 6 squares, Std = new attack
Daily Fireball
Lvl 5
TYP
Arc(Fire), Impl Std 20/Burst 3 +14/Ref (Int) +1 v. bloodied 3d6+10 fire Half damage on miss
Daily Dimension Door
Lvl 6
TYP
Arc, Teleport Move Personal Teleport 10 squares. Cannot take other creatures with you.
Daily Wall of Fire
Lvl 9
TYP
Arc(Conj, Fire), Impl Std Wall 8 within 10 start adj=1d6+7
Start in=3d6+7
enter=3d6+7
each square costs 3 extra squares of movement to enter. Minor action to sustain. Block LoS
Daily Mass Resistance
Lvl 10
TYP
Arcane Minor Close busrt 10 I and allies in burst gain resist 1/2 lvl +5 (10) to 1 damage type
Item Daily Glove of Piercing Item, Hand slot Minor Ignore resistance 10 or less until end of encounter


Equipment

  • +2 Staff of Ruin (L8) +2d10. Add +2 as item bonus to damage, in addition to +2 enhancement bonus to hit and damage
  • +2 Staff of Fiery Might (L7) +2d8 fire on crit, Daily power = reroll up to 2 damagedice on a fire keyword power Not currently in use)
  • +2 Amulet of protection (L6) +2 Reflex, Will, Fort
  • +1 Bloodthread cloth armor (L5) (+1, no check penalty, light, gives +2 item bonus to saves and AC when bloodied)
  • Gloves of piercing (L3) Minor action, daily, ignore all resistances 10 and less until end of encounter.
  • 4 normal daggers
  • Adventurer's Kit
  • Everburning Torch
  • Spellbook
  • Tent
  • 95gp worth of Residuum
  • 1 x Healing potion
  • GP:
  • SP: 0

Feats/Features

  • Expanded spellbook (Feat) 1 daily attack spell at each level
  • Hellfire Blood (Feat) +1 attack and damage to fear and fire keyword attacks
  • Implement Mastery (Class) Gain mastery of one arcane implement - Staff of Defense
  • Ritual Caster (Class) Can cast rituals
  • Linguist (Feat) Speak and read 3 additional languages
  • Implement Expertise (Feat) +1 to hit with chose implement (staff) (Retrained to at L9)
  • Enlarge Spell (Feat) -2 per die of damage, +1blast or bust radius for arcane powers.


Languages

Common, Primordial, Abyssal, Supernal, Deep Speech


Rituals

Level 1 - Comprehend Languages
Level 1 - Make Whole
Level 2 - Water Walk
Level 4 - Enchant Magic Item
Level 4 - Transfer Enchantment
Level 8 - Water Breathing

Aroc's Spellbook

Freq Attack Keywords Act Rng To Hit mods DMG mods Effect
Daily Acid Arrow
Lvl 1
Arc(Acid), Impl Std 20 +13/Ref(Int)
+13/Ref Secondary
+1 v. bloodied 2d8+9 Acid
1d8+9 acid secondary
Half damage + 2 ongoing, no secondary on miss 5 ongoing, save ends, on hit.
Daily Sleep
Lvl 1
Arc(sleep), Impl Std 20/burst 2 +13/Will(Int) +1 v. bloodied Slowed, save ends. Unconscious on failed save v. slow All creatures within burst Slowed, save ends, on miss
Daily Feather Fall
Lvl 2
Arc(force), Pers, Util Interrupt Personal You or one other creature takes no damage from a fall, and do not fall prone.
Daily Stinking Cloud
Lvl 5
Arc(poison), Impl, Zone Std 20/burst 2 +13/Fort(Int) +1 v. bloodied 1d10+9 poison Blocks line of sight. All creatures starting in or entering zone take damage Minor = sustain. Move = move 6 squares
Daily Web
Lvl 5
Arc, Impl, Zone Std 20/burst 2 +13/Fort(Int) +1 v. bloodied Immobilized, save ends Zone lasts 5 min. Zone is difficult terrain Creatures ending a move in the zone are immobilized
Daily Levitate
Lvl 6
Arc, Move Personal Move 4 squares vertically. -2 penalty to AC and reflex. Sustain move = 3 squares up or down or 1 sq horizontally. Cannot go more than 4 squares AGL.
Daily Ice Storm
Lvl 9
Arc(Cold), Impl, Zone Std 20/burst 3 +13/Fort(Int) +1 v. bloodied 2d8+9 cold, immobilized (save ends) Zone lasts 5 min. Zone is difficult terrain Half damage and slowed (save ends) on miss
Daily Summon Arrowhawk
Lvl 9
Arc, Impl, summon Min 10 Std atk = Shift 3, melee 1, +9 v. reflex, 1d10+5, target marked Opp atk = melee 1, +9 v. reflex, 1d10+5, target marked Summon a medium arrowhawk w/+2 AC & Reflex, spd 8 (hover)
Daily Blur Arc, Illus Min Personal Gain +2 to all defenses, enemies +5 squares away cannot see me.
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