Halsey

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Now maintaining the DivInc Party Treasury.

Dwarf Cleric 10

Str Con Dex Int Wis Cha AP Fort Ref Will AC Resist HPMax Bloodied Surge Surges Move
13 13 8 10 21 16 / 17 17 23 25 76 38 17 O O O O
O O O O
5
+1 +1 -1 0 +5 +3 amulet
(+1 hippo)
(+5 cloak)
amulet
shield
(+1 hippo)
(+5 cloak)
(+1 giants)
amulet
class
(+1 hippo)
(+5 cloak)
+2 scale
shield
(+1 hippo)
(+5 cloak)
(+1 giants)
Acro Arcana Athl Bluff Dipl Dung Endr Heal Hist Inst Intm Natr Perc Rel Stea Swise Thvry
+4 +5 +6 +8 +13 +15 +8 +15 +5 +10 +8 +15 +10 +10 +4 +8 +4

Initiative +4

Contents

Equipment

  • +2 Dwarven Scale hauberk (Heavy armor; +9 AC, -1 penalty; +2 Endurance; Daily/Healing/Free regain HP as if you spend a surge) (VII)
  • Adventurer's kit (15 GP)
  • Craghammer (Hammer, +2, 1d10 Brutal 2) (30 GP)
  • 4 Throwing hammers (Heavy Thrown, off hand, +2, d6, 5/10) (5 GP * 4)
  • Magic Holy Symbol +2 (VI)
  • Cloak of Distortion +1
  • Hippogriff, Missipiggi.
  • 3x healing potions (50 GP * 4)
  • 15 GP residuum
  • Light Shield (5 GP)
  • 330 GP

Feats

  • Armor: Scale Training
  • Implement Expertise (+1 to hit with Holy Symbol)
  • Mounted Weapon Proficiency
  • Light Shield Proficiency
  • Dodge Giants (+1 AC and Reflex vs Large or Larger foes)
  • Multiclass Shaman (Training in Nature, Spirit Companion, etc.)

Rituals

  • Gentle Repose
  • Comprehend Languages

Powers, other stuff

Powers for healing

Freq Name Keywords Action Range To-hit mods Dmg mods Effect
At-will Sacred Flame Divine, Implement, Radiant Standard 5 +13/Ref (+2 Symbol) 1d6+7 radiant (+2 Symbol) Hit: one visible ally gets 6 tHP or a save.
Enc/2 Healing Word Divine, Healing Minor Close burst 5/you-or-ally Target spends a healing surge +5+2d6
Enc Bastion of Health Divine, Healing Minor 10 Target can spend a healing surge. Add 8 to HP gained.
Daily Beacon of Hope Divine, Healing, Implement Standard Close burst 3 +13/Will (+2 Symbol) Hit: Weakened/turn
Effect: Party regains 10 HP; cleric healing powers restore +5 HP for the encounter.
Daily Consecrated Ground Divine, Healing, Radiant, Zone Standard Close burst 1 Move action to move 3 squares. Enemies starting take 1d6+3 radiant. Bloodied allies starting heal 9. Sustain minor.
Daily (Item) Dwarven Scale Healing Free Personal Regain HP as if you had spent a surge (17).

Powers for buffing

Freq Name Keywords Action Range To-hit mods Dmg mods Effect
At-will Lance of Faith Divine, Implement, Radiant Standard 5 +13/Ref (+2 Symbol) 1d8+7 radiant (+2 Symbol) Hit: one visible ally gets +2 power to next attack at that target.
Enc Channel Divinity: Divine Fortune Divine Free Personal +1 bonus to next attack or saving throw before end of next turn
Enc Divine Glow Divine, Implement, Radiant Standard Close blast 3/enemy +13/Ref (+2 Symbol) 1d8+7 (+2 Symbol) Effect:Allies in blast gain +2 power bonus to attacks/turn
Daily Shield of Faith Divine Standard Close burst 5/you-and-allies All targets gain a +2 power bonus to AC/encounter.
Daily Astral Defenders Divine, Conjuration, Implement, Radiant Standard 10 +13/Ref (+2 Symbol) 1d10+7 Conjure 2 soldiers, each occupying 1 square but immaterial. They attack when provoked.
Move action to move them

a total of 3.

Powers for hurting

Freq Name Keywords Action Range To-hit mods Dmg mods Effect
Basic Craghammer Basic, Melee, Weapon Standard M +7/Ac d8+3 Versatile, Brutal 2
Basic Throwing Hammer Basic, Melee, Weapon Standard 5/10 +7/Ac d6
At-will Lance of Faith Divine, Implement, Radiant Standard 5 +13/Ref (+2 Symbol) 1d8+7 radiant (+2 Symbol) Hit: one visible ally gets +2 power to next attack at that target.
At-will Sacred Flame Divine, Implement, Radiant Standard 5 +13/Ref (+2 Symbol) 1d6+7 radiant (+2 Symbol) Hit: one visible ally gets 6 tHP or a save.
Enc Divine Glow Divine, Implement, Radiant Standard Close blast 3/enemy +13/Ref (+2 Symbol) 1d8+7 (+2 Symbol) Effect:Allies in blast gain +2 power bonus to attacks/turn
Enc Command Divine, Implement, Charm Standard Ranged 10 +13/Will (+2 Symbol) Hit: Daze/turn. Either Prone or Slide 6.
Enc Break the Spirit Divine, Implement, Charm, Radiant Standard Ranged 10 +13/Will (+2 Symbol) 2d8+7 (+2 Symbol) Hit: Penalty of -3 (Cha) to its attack rolls until the end of my next turn
Enc Channel Divinity: Turn Undead Divine, Implement, Radiant Standard Close burst 2, all undead +13/Will (+2 Symbol) (+2 Symbol) Hit: 2d10+7 radiant & push targets 6 squares. Immobilize/turn.
Miss: Half damage, no push or immobilize.
Daily Consecrated Ground Divine, Healing, Radiant, Zone Standard Close burst 1 Move action to move 3 squares. Enemies starting take 1d6+3 radiant. Bloodied allies starting heal 9. Sustain minor.

Shaman Powers

Freq Name Keywords Action Range To-hit mods Dmg mods Effect
At-Will Call Spirit Companion Conjuration, Primal Standard Close burst 20 Conjure spirit. Lasts until you KO, dismiss/minor, or takes 15 (10+lvl/2) damage. If hurt, you take 10 (5+lvl/2). Targeted by Melee, Ranged only. Occupies 1 square. Allies only may move through. Move your speed on a Move.
Encounter Spirit's Shield Healing, Primal, Implement, Spirit Opportunity Melee spirit 1 +13/Reflex +5 One ally in 5 from spirit heals 5 (Wis) HP.

Misc race-and-class stuff

  • Speed 5, even when encumbered
  • Second wind as minor
  • Low-light vision
  • Stand your ground: MAY push, pull, or slide 1 less than required.
  • Stand your ground: Save vs. being knocked prone.
  • Healer's Lore (add Wis to healing, already factored in)
  • Ritual Caster

Hippogriff

Initiative +7; Perception +8; HP 64, Bloodied 32; AC 18, Fort 17, Ref 15, Will 13; Speed 4, fly 10, overland flight 15, see flyby attack;

Bite (Standard, At-will): +8/AC, 2d6+5

Diving Overrun (Standard, while flying, at-will): Charge Med or smaller, +9/AC, 2d8+5, prone. Land in empty space adjacent.

Flyby attack (Standard, at will): fly up to 10, attack at any point, don't provoke after attack

Ariel Agility: grant +1 defenses

Unaligned

Str 19 (+6), Dex 17 (+5), Wis 12 (+3), Con 16 (+5), Int 2 (-2), Cha 6 (+0)

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