Helena
From Shadowfell Geographic Society
Level 12
Strength | Constitution | Dexterity | Intelligence | Wisdom | Charisma |
---|---|---|---|---|---|
11 | 13 | 22 | 12 | 18 | 9 |
0 | +1 | +6 | +1 | +4 | -1 |
Fortitude | Reflex | Will | Armor Class | Resistances |
---|---|---|---|---|
10 +1(str/con) +6 (lvl) +1 (R) +3 (amulet) | 10 +6 (dex/int) +6 (lvl) +1 (R) +3 (amulet) | 10 +4 (wis/cha) +6 (lvl) +3 (amulet) | 10 +5 (lvl) +6 (armor) +6 (dex) +2 (OAs only) | --- |
21 | 26 | 23 | 27 29 (OAs) |
HPMax | Bloodied | Surge | Surges/day | AP |
---|---|---|---|---|
80 | 40 | 20 | O O O O O O O O | / |
skill | INIT | Acro | Arcana | Athl | Bluff | Dipl | Dung | Endr | Heal | Hist | Inst | Intm | Natr | Perc | Rel | Stea | Swise | Thvry |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
basis | dex +2(qd) | dex | int | str | cha | cha | wis | con | wis | int | wis | cha | wis +2 (elf) | wis +2 (elf) +3 (focus) | int | dex | cha | dex |
1/2 level | +6 | +6 | +6 | +6 | +6 | +6 | +6 | +6 | +6 | +6 | +6 | +6 | +6 | +6 | +6 | +6 | +6 | +6 |
trained? | ---- | +5 | +5 | +5 | +5 | +5 | ||||||||||||
mod | +14 | +17 | +6 | +6 | +5 | +5 | +15 | +7 | +10 | +6 | +10 | +5 | +17 | +20 | +6 | +17 | +5 | +12 |
Used? | Freq | Attack | Keywords | Action | Range | To Hit | To Hit mods | Damage | Effect |
---|---|---|---|---|---|---|---|---|---|
AtWill | Basic Melee | Martial, Weapon | Std | Melee | +8/AC | (longsword:+3) (str +0) (level 12:+6) | d8+2 one-handed d8+4 two-handed | ||
AtWill | Basic Ranged | Martial, Weapon | Std | 20/40 | +17/AC, +18 quarry | (+3longbow:+5) (dex: +6) (level 12:+6) +1 if closest | d10+12 (1W+dex+ magic+weapon focus +2 bracers) | ||
AtWill | Twin Strike | Martial, Weapon | Std | 20/40 | +17/AC +18 quarry | (+3longbow:+5) (dex: +6) (level 12:+6) +1 if closest | d10+6 (1W+magic+weapon focus +2 bracers) | Two shots at one target or two targets within 3 squares. | |
AtWill | Nimble Strike | Martial, Weapon | Std | 20/40 | +17/AC +18 quarry | (+3longbow:+5) (dex: +6) (level 10:+6) +1 if closest | d10+12 (1W+dex +magic+weapon focus +2 bracers) | Shift 1 square before or after the attack | |
Encounter | Weave Through the Fray | Martial | Immediate Interrupt, Personal | When an enemy moves adjacent to you, shift 3 squares (wisdom mod) | |||||
Encounter | Elven Accuracy | Std | add+2 to the new attack roll (for Elven Precision) | Reroll an attack and use the second result | |||||
Encounter | Two-Fanged Strike | Martial, Weapon | Std | 20/40 | +17/AC +18 quarry | (+3longbow:+5) (dex: +6) (level 12:+6) +1 if closest | d10+12 (1W+dex +magic+weapon focus +2 bracers) | Two attacks against 1 target. If both hit, add wisdom mod (+4) to damage. Rechargeable with Power Jewel after a milestone | |
Encounter | Yield Ground | Imm. Rxn | When damaged with a melee attack, shift wisdom mod (4) squares and gain +2 to all defenses until the end of your next turn. | ||||||
Encounter | Disruptive Strike | Std | +17/AC +18 quarry | (+3longbow:+5) (dex: +6) (level 12:+6) +1 if closest | d10+12 (1W+dex +magic+weapon focus +2 bracers) | Interrupt an attack vs you or an ally with your own attack. On hit, they take damage and penalty of 7 (3+wis) to their attack. Rechargeable with Power Jewel after a milestone | |||
Encounter | Hawk's Talon | Std | +19/AC | (+3longbow:+5) (dex: +6) (level 12:+6) +1 if closest | d10+12 (1W+dex +magic+weapon focus +2 bracers) | Get a power bonus equal to your wisdom, ignore any penalties due to cover or concealment (but not total cover/conceal) | |||
Encounter | Bow of Teleport | Immediate when you hit with a ranged attack | You and the target switch locations. | ||||||
Encounter | Archery Paragon Path | Immediate Rxn when an ally makes a ranged or area attack | +17/+18quarry | (+3longbow:+5) (dex: +6) (level 12:+6) +1 if closest | 3d10+12 (3W+dex+magic+wf +2 bracers) | Target one creature attacked by an ally. | |||
Daily | Hunter's Bear Trap | Martial, Weapon | Std | 20/40 | +17/AC +18 quarry | (+3longbow:+5) (dex: +6) (level 12:+6) +1 if closest | 2d10+12 hit, halved on miss (2W+dex+magic+wf +2 bracers) | On hit, target also is slowed until save & takes +10 ongoing damage (+5 plus bleeding precision). On miss, target is slowed until the end of my next turn. | |
Daily | Spitting Cobra Stance | Martial, Weapon | Minor | 20/40 | +17/AC +18 quarry | (+3longbow:+5) (dex: +6) (level 12:+6) +1 if closest | d10+12 (1W+dex +magic+weapon focus +2 bracers)+5 ongoing damage, save ends (Bleeding Precision) | Get a ranged basic "Opportunity Action" vs any enemy within 5 squares who moves closer to you. | |
Daily (lvl9) | Attacks on the Run | Martial, Weapon | Standard | 20/40 | +17/AC +18 quarry | (+3longbow:+5) (dex: +6) (level 12:+6) +1 if closest | 3d10+12 per attack, half on miss (1W+dex +magic+weapon focus +2 bracers) +5 ongoing damage, save ends (Bleeding Precision) | At any point during your move, fire two attacks against one or two targets. | |
Daily | Flameburst Bow | Minor | +17 or +18/Reflex | (refer to ranged basic attack) | Burst 1, 5 ongoing fire, save ends | The next ranged basic attack you make becomes a burst 1 centered on the target, vs reflex instead of AC. | |||
Daily | Power Jewel | Minor | After you've reached a milestone, regain the use of one 1st or 3rd level encounter power. | ||||||
Daily (Lvl10) | Open the Range | Interrupt | When an enemy moves adjacent to you, shift 1, then move 5 (1+Wis). You can not end adjacent to the triggering enemy. | ||||||
Item Daily (Lvl6) | Bracers of Archery | Minor | Ignore cover on the next attack made this turn using bow/crossbow. |
Elven Mobility Ignore difficult terrain when shifting.
Low-light vision: See in low light, should you ever find any.
Elven Perception: Grant +1 to perception checks for allies within 5 squares
Hunter's Quarry: Use a minor action to declare the closest enemy your quarry and do 2d8 extra damage to that enemy on future attacks.
Prime Shot: +1 to ranged attacks if none of your allies are closer to the target
Archer's Action: Spend AP to reroll one ranged attack roll or ranged damage roll, instead of an extra action.
Battlefield XP: Designate up to 4 (wis) quarries, and get a +1 to attack rolls vs. your quarry.
Equipment
- +2 Magic Flameburst Bow
- Leather Armor (backpack)
- Deathcut Hide armor (equipped)
- Longsword (+3, 1d8)
- +1 Longbow (+3, 1d10+1, 20/40)
- Longbow (+2, 1d10, 20/40)
- 60 arrows
- lantern
- Adventurer's kit
Feats
- 1st Quick Draw: +2 to initiative, draw weapon and attack as one action.
- Defensive Mobility: +2 AC vs OAs (ranger feat)
- 2nd Skill Focus: Perception (+3 to Perception)
- 4th Elven Precision (+2 to the new roll)
- 6th Hunter’s Aim You don’t take the normal –2 penalty to attack rolls against your quarry if it has cover or concealment.
- 8th Weapon Focus: Longbow +1 damage with a chosen weapon group
- 10th Lethal Hunter: d8 instead of d6 for Hunter's Quarry
- 12th Bleeding Precision: All Ranger Daily attack powers do +5 ongoing on hit (save ends). If the attack already does ongoing untyped damage,
add +5 to the existing ongoing damage level.
Magic Item | Level | Bonus | |
---|---|---|---|
Bracers of Archery | Level 6 | +2 damage when attacking with bow/x-bow | Minor: ignore cover on next attack this turn w/ bow/x-bow |
+2 Deathcut Hide | Level 6 | +3 | |
+3 Magic Bow of Teleport | Level ? | +5, 3d6 damage on critical hit | Encounter immediate: On hit, you and the target switch locations. |
Power Jewel | Level 5 | Regain the use of one 1st or 3rd level encounter power (Two-fanged Strike or Disruptive Strike) after you've reached a milestone | |
Dreamstone Amulet | +3 to non-AC defences |
Item | Cost | |
---|---|---|
Amulet of Protection +1 | 360 gp | |
Potion of Healing x 8 | 400 gp | |
Ever-burning Torch | 50 gp | |
Adventurer's Kit | 15 gp | |
30 Arrows | 1 gp | |
Longsword (+3 1d8) | ??? (assume for now 144 gp) | |
Cash | 40 | |
Total | 1000 gp |