Helena

From Shadowfell Geographic Society

Jump to: navigation, search

Level 12

Strength Constitution Dexterity Intelligence Wisdom Charisma
11 13 22 12 18 9
0 +1 +6 +1 +4 -1
Fortitude Reflex Will Armor Class Resistances
10 +1(str/con)
+6 (lvl)
+1 (R)
+3 (amulet)
10 +6 (dex/int)
+6 (lvl)
+1 (R)
+3 (amulet)
10 +4 (wis/cha)
+6 (lvl)
+3 (amulet)
10
+5 (lvl)
+6 (armor)
+6 (dex)
+2 (OAs only)
---
21 26 23 27
29 (OAs)
HPMax Bloodied Surge Surges/day AP
80 40 20 O O O O O O O O /
skill INIT Acro Arcana Athl Bluff Dipl Dung Endr Heal Hist Inst Intm Natr Perc Rel Stea Swise Thvry
basis dex
+2(qd)
dex int str cha cha wis con wis int wis cha wis
+2 (elf)
wis
+2 (elf)
+3 (focus)
int dex cha dex
1/2 level +6 +6 +6 +6 +6 +6 +6 +6 +6 +6 +6 +6 +6 +6 +6 +6 +6 +6
trained? ---- +5 +5 +5 +5 +5
mod +14 +17 +6 +6 +5 +5 +15 +7 +10 +6 +10 +5 +17 +20 +6 +17 +5 +12
Used? Freq Attack Keywords Action Range To Hit To Hit mods Damage Effect
AtWill Basic Melee Martial, Weapon Std Melee +8/AC (longsword:+3)
(str +0)
(level 12:+6)
d8+2 one-handed
d8+4 two-handed
AtWill Basic Ranged Martial, Weapon Std 20/40 +17/AC, +18 quarry (+3longbow:+5)
(dex: +6)
(level 12:+6)
+1 if closest
d10+12
(1W+dex+
magic+weapon focus
+2 bracers)
AtWill Twin Strike Martial, Weapon Std 20/40 +17/AC +18 quarry (+3longbow:+5)
(dex: +6)
(level 12:+6)
+1 if closest
d10+6
(1W+magic+weapon focus
+2 bracers)
Two shots at one target or two targets within 3 squares.
AtWill Nimble Strike Martial, Weapon Std 20/40 +17/AC +18 quarry (+3longbow:+5)
(dex: +6)
(level 10:+6)
+1 if closest
d10+12
(1W+dex
+magic+weapon focus
+2 bracers)
Shift 1 square before or after the attack
Encounter Weave Through the Fray Martial Immediate Interrupt, Personal When an enemy moves adjacent to you, shift 3 squares (wisdom mod)
Encounter Elven Accuracy Std add+2 to the new attack roll (for Elven Precision) Reroll an attack and use the second result
Encounter Two-Fanged Strike Martial, Weapon Std 20/40 +17/AC +18 quarry (+3longbow:+5)
(dex: +6)
(level 12:+6)
+1 if closest
d10+12
(1W+dex
+magic+weapon focus
+2 bracers)
Two attacks against 1 target. If both hit, add wisdom mod (+4) to damage. Rechargeable with Power Jewel after a milestone
Encounter Yield Ground Imm. Rxn When damaged with a melee attack, shift wisdom mod (4) squares and gain +2 to all defenses until the end of your next turn.
Encounter Disruptive Strike Std +17/AC +18 quarry (+3longbow:+5)
(dex: +6)
(level 12:+6)
+1 if closest
d10+12
(1W+dex
+magic+weapon focus
+2 bracers)
Interrupt an attack vs you or an ally with your own attack.
On hit, they take damage and penalty of 7 (3+wis) to their attack. Rechargeable with Power Jewel after a milestone
Encounter Hawk's Talon Std +19/AC (+3longbow:+5)
(dex: +6)
(level 12:+6)
+1 if closest
d10+12
(1W+dex
+magic+weapon focus
+2 bracers)
Get a power bonus equal to your wisdom, ignore any penalties due to cover or concealment (but not total cover/conceal)
Encounter Bow of Teleport Immediate when you hit with a ranged attack You and the target switch locations.
Encounter Archery Paragon Path Immediate Rxn when an ally makes a ranged or area attack +17/+18quarry (+3longbow:+5)
(dex: +6)
(level 12:+6)
+1 if closest
3d10+12 (3W+dex+magic+wf
+2 bracers)
Target one creature attacked by an ally.
Daily Hunter's Bear Trap Martial, Weapon Std 20/40 +17/AC +18 quarry (+3longbow:+5)
(dex: +6)
(level 12:+6)
+1 if closest
2d10+12 hit, halved on miss
(2W+dex+magic+wf
+2 bracers)
On hit, target also is slowed until save & takes +10 ongoing damage (+5 plus bleeding precision).
On miss, target is slowed until the end of my next turn.
Daily Spitting Cobra Stance Martial, Weapon Minor 20/40 +17/AC +18 quarry (+3longbow:+5)
(dex: +6)
(level 12:+6)
+1 if closest
d10+12
(1W+dex
+magic+weapon focus
+2 bracers)+5 ongoing damage, save ends (Bleeding Precision)
Get a ranged basic "Opportunity Action" vs any enemy within 5 squares who moves closer to you.
Daily (lvl9) Attacks on the Run Martial, Weapon Standard 20/40 +17/AC +18 quarry (+3longbow:+5)
(dex: +6)
(level 12:+6)
+1 if closest
3d10+12 per attack, half on miss
(1W+dex
+magic+weapon focus
+2 bracers) +5 ongoing damage, save ends (Bleeding Precision)
At any point during your move, fire two attacks against one or two targets.
Daily Flameburst Bow Minor +17 or +18/Reflex (refer to ranged basic attack) Burst 1, 5 ongoing fire, save ends The next ranged basic attack you make becomes a burst 1 centered on the target, vs reflex instead of AC.
Daily Power Jewel Minor After you've reached a milestone, regain the use of one 1st or 3rd level encounter power.
Daily (Lvl10) Open the Range Interrupt When an enemy moves adjacent to you, shift 1, then move 5 (1+Wis). You can not end adjacent to the triggering enemy.
Item Daily (Lvl6) Bracers of Archery Minor Ignore cover on the next attack made this turn using bow/crossbow.


Elven Mobility Ignore difficult terrain when shifting.
Low-light vision: See in low light, should you ever find any.
Elven Perception: Grant +1 to perception checks for allies within 5 squares
Hunter's Quarry: Use a minor action to declare the closest enemy your quarry and do 2d8 extra damage to that enemy on future attacks.
Prime Shot: +1 to ranged attacks if none of your allies are closer to the target
Archer's Action: Spend AP to reroll one ranged attack roll or ranged damage roll, instead of an extra action.
Battlefield XP: Designate up to 4 (wis) quarries, and get a +1 to attack rolls vs. your quarry.


Equipment

  • +2 Magic Flameburst Bow
  • Leather Armor (backpack)
  • Deathcut Hide armor (equipped)
  • Longsword (+3, 1d8)
  • +1 Longbow (+3, 1d10+1, 20/40)
  • Longbow (+2, 1d10, 20/40)
  • 60 arrows
  • lantern
  • Adventurer's kit

Feats

  • 1st Quick Draw: +2 to initiative, draw weapon and attack as one action.
  • Defensive Mobility: +2 AC vs OAs (ranger feat)
  • 2nd Skill Focus: Perception (+3 to Perception)
  • 4th Elven Precision (+2 to the new roll)
  • 6th Hunter’s Aim You don’t take the normal –2 penalty to attack rolls against your quarry if it has cover or concealment.
  • 8th Weapon Focus: Longbow +1 damage with a chosen weapon group
  • 10th Lethal Hunter: d8 instead of d6 for Hunter's Quarry
  • 12th Bleeding Precision: All Ranger Daily attack powers do +5 ongoing on hit (save ends). If the attack already does ongoing untyped damage,

add +5 to the existing ongoing damage level.

Magic Item Level Bonus
Bracers of Archery Level 6 +2 damage when attacking with bow/x-bow Minor: ignore cover on next attack this turn w/ bow/x-bow
+2 Deathcut Hide Level 6 +3
+3 Magic Bow of Teleport Level ? +5, 3d6 damage on critical hit Encounter immediate: On hit, you and the target switch locations.
Power Jewel Level 5 Regain the use of one 1st or 3rd level encounter power (Two-fanged Strike or Disruptive Strike) after you've reached a milestone
Dreamstone Amulet +3 to non-AC defences
Item Cost
Amulet of Protection +1 360 gp
Potion of Healing x 8 400 gp
Ever-burning Torch 50 gp
Adventurer's Kit 15 gp
30 Arrows 1 gp
Longsword (+3 1d8)  ??? (assume for now 144 gp)
Cash 40
Total 1000 gp
Personal tools