Trent

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Trent: Level 5 Human Fighter

Str Con Dex Int Wis Cha
19
+4
14
+2
14
+2
8
-1
14
+2
10
+0

Note: Table below assumes wearing a shield(-2 to * skills) and Selene is within 10 squares(+1 to ** skills) and armor (+1 Endr) -- already factored in

Acro
DEX
Arcn
INT
Athl
STR
Blf
CHA
Dipl
CHA
Dung
WIS
Endr
CON
Heal
WIS
Hist
INT
Insgt
WIS
Intm
CHA
Nat
WIS
Perc
WIS
Rel
INT
Stl
DEX
Swise
CHA
Thvry
DEX
+2* +1 +9* +2 +3** +4 +8* +9 +1 +5** +7 +4 +4 +1 +2* +2 +2*

Tactics: Engage the lieutenants and minions, not letting them past. Smack those who try -- even those who try to shift away if they've been marked. He's got healing: Second Wind (as normal), Daily Comeback Strike (which does damage *and* lets him spend a healing surge), and Daily Boundless Endurance (regenerate HP when bloodied until end of encounter). Also, he gains 5 temporary HP every time he drops a foe to 0. Finally, he's got +1 to saves, and +3 to attacks on action surges.

Equipment

  • Scale Armor [+7 AC, no dex bonus, -1 speed]
  • Heavy Shield [+2 AC, +2 Reflex, -2 to skills (noted above)
  • Shield of Protection [as heavy shield, plus daily resist 10 for self and adjacent ally until end of next turn]
  • Longsword [+3 prof, 1d8 damage, 4 lb, Heavy Blade, Versatile]
  • +1 LifeDrinker Longsword [as Longsword plus: +1 enh attack/damage, +1d6 necrotic on crit, 5 temp HP when foe->0]
  • +1 Dwarven Scale [+1 AC, +1 endurance, Daily free action for healing surge value HP]
  • +1 Vicious Javelin [+1 hit/damage, +1d12 critical]
  • 6 Throwing Hammers [+2 prof, 1d6 damage, 5/10 range, 2 lb each, Hammer, Off-Hand, Heavy Thrown]
  • 8 javelins [+2 prof, 1d6 damage, 10/20 range, 2 lb each, Spear, Heavy Thrown]
  • Adventurer's kit
  • GP: 27

Feats/Features

  • Human Fortitude: +1 to all saving throws
  • Action Surge: +3 to attack rolls on action gained with an action point
  • Weapon Focus (Heavy Blade): +1 to damage when using heavy blades
  • Toughness: 5 extra max HP per tier
  • Human Defense Bonuses: +1 to Fortitude, Reflex, and Will defenses
  • 6'2", 220 lb, Size: Medium, Vision: Normal
  • Languages: Common, Giant
  • Fighter Bonus to Defense: +2 Fortitude
  • Combat Challenge: mark attacked enemy(hit or miss). Expires at end of your next turn.
  • Combat Challenge: When adjacent enemy shifts or makes an attack not including you, immediate interrupt with melee basic attack.
  • Combat Superiority: +1 to opportunity attacks
  • Combat Superiority: If move provokes opportunity attack and attack hits, target stops moving
  • Fighter Weapon Talent (One Handed): +1 to hit when using one-handed weapon
AC Fort Ref Will Save Init Move HP cur/max Bloodied HS Value HS left/max Action Points
22 19 17 15 +1 +5 5 58/58 29 14 11/11 1
Used? Freq Act Name Rng/Req To Hit Effects/Notes
AtWill Std Melee Basic (+1 Lifedrinker Longsword) Melee +11/AC Hit: d8+6 damage (+d6 necrotic crit)
AtWill Std Ranged Basic (+1 Vicious Javelin) Range 10/20 +10/AC Hit: d6+5 damage (+d12 crit)
AtWill Std Charge Melee +12/AC Move 2-5 directly to closest adjacent square
+1 to hit
hit: d8+6 damage
AtWill Std Cleave Melee +11/AC hit: d8+6 damage, enemy adjacent to me takes 4 damage
AtWill Std Reaping Strike Melee +11/AC hit: d8+6 damage
miss: 2 damage
AtWill Std Tide of Iron Melee
Req Shield
+11/AC hit: d8+6 damage, push 1 square, can shift into that square
When Attacking part of attack action Combat Challenge Mark attacked enemy (hit or miss)
When Critical part of attack action Critical +1d6 necrotic damage on critical with longsword, +1d12 on critical with javelin
When Killing part of attack action Lifedrinker Gain 5 temp HP when drop foe to 0 with melee
AtWill Inst Int Combat Challenge +11/AC triggers when adjacent marked enemy shifts or attacks target not including me
hit: d8+6 damage
AtWill Opp Att Combat Superiority +13/AC +2 to opportunity attacks
hit: d8+6 damage and target stops moving if move provoked
Enc Std Passing Attack Melee +11/AC hit: d8+6 damage, can shift 1 square and attack different target at +2 to hit
Enc Std Sweeping Blow Close Burst 1 +13/AC hit: 1d8+6 damage
Enc Std Second Wind Use healing surge; +2 to all defenses
Enc Free Spend an Action Point take standard action; +3 to attack rolls on this action (action surge)
Daily Std Villain's Menace Melee +11/AC hit: 2d8+6 damage, +2 to hit and +4 to damage until end of encounter
miss: +1 to hit and +2 to damage until end of encounter
(power bonuses)
Daily Minor Rain of Steel Personal 1d8+2 damage to enemy starting adjacent (must be capable of opp attacks). Stance (only 1 at a time).
Daily Minor Boundless Endurance Effect: Regeneration 4 when bloodied
Stance(Lasts until end of encounter or 5 minutes)
Item Daily Std Shield of Protection Effect: You and adjacent ally gain resist 10 to all until end of next turn
Item Daily Free Dwarven Armor Effect: Regain HP equal to healing surge value

Contents

History

Hi. I'm Trent. I'm not too bright, but I'm strong as an ox, and I'm good with my hands. My grandma (who named me after one of them Tree Ents) raised me right and taught me all the wisdom she knew. Anyway, she's suffering from ger-on-toe-sis or somesuch. A doctor told me that. So, I grabbed a set of armor from my granddad's trunk, and set out to make money to support her, and maybe even find a cure from this dreaded disease.

Right now, I work for Murder Based Solutions, Inc. I like killing things, and they even pay me for it. Don't worry, I only kill when given a job, and I specialize in killing kobolds and goblins it seems.

Description

At 6'2" and 220 pounds, Trent may not be as big as one of them Tree Ents, but he's pretty close, for a human.

Abilities

Armor Class Fortitude Reflex Will
22
(12 +7 armor +2 shield +1 enh)
19
(12 +4 abil +2 class +1 race)
17
(12 +2 abil +1 race +2 shield)
15
(12 +2 abil +1 race)

Hit points: 15 class + 14 con + 4*6 level + 5 feat = 58 max, 58/2 = 29 bloodied, 29/2 = 14 surge, 9 + 2 con mod = 11 surges/day

Move: 5 (6 base -1 armor)

Initiative: +5 (+2 abil +2 level/2 +1 Selene)

Bonus to Saving Throws: +1 (Human Perserverence)

Passive Insight: 15 (+2 abil +2 level/2 +1 Selene)
Passive Perception: 14 (+2 abil +2 level/2)

Attacks & Powers

Melee Basic Ranged Basic
+1 Longsword +1 Javelin
+11/AC; d8+6 damage +10/AC; d6+5 damage
to hit: +4 str +1 class +3 prof +2 lvl/2 +1 enh to hit: +4 str(heavy thrown) +1 class +2 prof +2 lvl/2 +1 enh
damage: d8 +4 str +1 feat +1 enh damage: d6 +4 str +1 enh

All powers assume longsword for melee base and javelin for ranged base.

Cleave (Level 1 At-Will)

At Will, Martial, Weapon
Standard Action, Melee weapon
Target: One creature
Attack: Strength vs. AC
Hit: 1[W]+Strength modifer damage, and an enemy adjacent to you takes damage equal to your strength modifier.
Increase damage to 2[W]+Strength Modifier at 21st level

Reaping Strike (Level 1 At-Will)

At Will, Martial, Weapon
Standard Action, Melee weapon
Target: One creature
Attack: Strength vs. AC
Hit: 1[W]+Strength modifier damage.
Miss: 2 damage

Tide of Iron (Level 1 At-Will)

At Will, Martial, Weapon
Standard Action, Melee weapon
Requirement: You must be using a shield
Target: One creature
Attack: Strength vs. AC
Hit: 1[W]+Strength modifier damage, and you push the target 1 square if it is your size, smaller than you, or one size category larger. You can shift into the space that the target occupied.

Passing Attack (Level 1 Encounter Attack)

Encounter, Martial, Weapon
Standard Action, Melee weapon
Primary Target: One creature
Attack: Strength vs. AC
Hit: 1[W]+Strength modifier damage, and you can shift 1 square. Make a secondary attack.

  • Secondary Target: One creature other than the primary target.
  • Secondary Attack: Strength+2 vs. AC
  • Hit: 1[W]+Strength modifier damage.

Villain's Menace (Level 1 Daily Attack)

Daily, Martial, Weapon
Standard Action, Melee weapon
Target: One creature
Attack: Strength vs. AC
Hit: 2[W]+Strength modifier damage, and you gain a +2 power bonus to attack rolls and a +4 power bonus to damage rolls against the target until the end of the encounter. Miss: Gain a +1 power bonus to attack rolls and a +2 power bonus to damage rolls against the target until the end of the encounter.

Boundless Endurance (Level 2 Daily Utility)

Daily, Healing, Martial, Stance
Minor Action, Personal
Effect: You gain regeneration 2 + your Constitution modifier when you are bloodied

Sweeping Blow (Level 3 Encounter Attack)

Encounter, Martial, Weapon
Standard Action, Close burst 1
Target: Each enemy in burst you can see Attack: Strength vs. AC

  • Weapon: If you're wielding an axe, a flail, a heavy blade, or a pick, you gain a bonus to the attack roll equal to one-half your Strength modifier.

Hit; 1[W] + Strength modifier damage

Rain of Steel (Level 5 Daily Attack)

Daily, Martial, Stance, Weapon
Minor Action, Personal
Effect: Any enemy that starts its turn adjacent to you takes 1[W] damage, as long as you are able to make opportunity attacks.

Features, Feats, and Racial Abilities

Combat Challenge (Class Feature)

No Action
In combat, it's dangerous to ignore a fighter. Every time you attack an enemy, whether the attack hits or misses, you can choose to mark that target. The mark lasts until the end of your next turn. While a target is marked, it takes a -2 penalty to attack rolls for any attack that doesn't include you as a target. A creature can be subject to only one mark at a time. A new mark supersedes a mark that was already in place.

Immediate Interrupt
In addition, whenever [errata] an enemy marked by you is adjacent to you and shifts or makes an attack, [errata] you can make a melee basic attack against that enemy as an immediate interrupt. [Note that a character only gets one immediate action per round, and this does not get the opportunity attack bonus, as it is not an opportunity attack.]

Combat Superiority (Class Feature)

Opportunity Attack
You gain a bonus to opportunity attacks equal to your Wisdom modifier [+1]. An enemy struck by your opportunity attack stops moving, if a move provoked the attack. If it still has actions remaining, it can use them to resume moving. [Note that opportunity attacks are limited to once per opponent's turn.]

Fighter Weapon Talent (Class Feature)

Any attack with a one-handed weapon
When using a weapon of your chosen style [one-handed], you gain a +1 bonus to attack rolls.

Other Class Abilities

Armor Proficiencies: cloth, leather, hide, chainmail, scale; light shield, heavy shield
Weapon Proficiencies: simple melee, military melee, simple ranged, military ranged
Bonus to Defense: +2 Fortitude
Hit Points at 1st Level: 15 + Con score [29]
Hit Points Per Level Gained: 6
Healing Surges Per Day: 9 + Con mod [11]
Skills: 3 (+1 from human race) from Athletics, Endurance, Heal, Intimidate, Streetwise

Human Perseverance (Human Feat)

Benefit: You gain a +1 feat bonus to saving throws.

Action Surge (Human Feat)

Benefit: You gain a +3 bonus to attack rolls you made during any action you gained by spending an action point.

Weapon Focus (Heavy Blades) (Feat)

Benefit: You gain a +1 feat bonus to damage rolls with your chosen weapon group. (+2 at 11th, and +3 at 21st)

Toughness

Benefit: When you take this feat, you gain additional hit points. You gain an additional 5 hit points at each tier of play (at 1st, 11th, and 21st level).

Human Defense Bonuses (Racial)

+1 to Fortitude, Reflex, and Will defenses.

Languages

Common
Giant

Other Racial Bonuses

+2 to one ability score of your choice [str]
Size: Medium
Speed: 6 squares
Vision: Normal
Bonus At-Will Power
Bonus Feat
Bonus Skill

Item Abilities

  • (Heavy) Shield of Protection
    • As Heavy Shield, plus
    • Item Slot: Arms
    • Power (Daily): Standard Action. You and an adjacent ally gain resist 10 to all damage until the end of your next turn.
  • +1 Lifedrinker Longsword (Weapon slot)
    • Enhancement: Attack rolls and damage rolls
    • Critical: +1d6 necrotic per plus
    • Property: When you drop an enemy to 0 hit points or fewer with a melee attack made with this weapon, gain 5 temporary hit points.
    • Level 15 or 20: Gain 10 temporary hit points.
    • level 25 or 30: Gain 15 temporary hit points.
  • +1 Vicious Javelin
    • Enhancement: Attack rolls and damage rolls
    • Critical: +1d12 damage per plus
  • +1 Dwarven Scale
    • Enhancement: AC
    • Property: Gain an item bonus to Endurance checks equal to the armor's enhancement bonus.
    • Power (Daily, Healing): Free Action. Regain hit points as if you had spent a healing surge.

Skill Mods

  • Trained: +5 to Athletics, Endurance, Heal, Intimidate
  • Armor/Shield: -2 check when using shield to: Acrobatics, Athletics, Endurance, Stealth, Thievery
  • +1 Diplomacy, Initiative, and Insight when Selene is within 10 squares

Future Level Plans

At level 6, he gets 6 HP, Unbreakable Encounter Utility Power, and Powerful Charge feat. Also, +1 to all skills, defenses, attack rolls, and initiative.

At level 7, he gets 6 HP and the Come and Get It as an encounter attack power.

At level 8, he gets 6 HP, +1 str, +1 wis and Blade Opportunist feat. Also, +1 to all skills, defenses, attack rolls, and initiative. +1 str adds +1 to all relevant attack rolls and damage, not to mention +1 to relevant skills.

At level 9, he gets 6 HP and Victorious Surge Daily Attack Power.

At level 10, he gets 6 HP, Stalwart Guard Daily Utility Power, and Distracting Shield feat. Also, +1 to all skills, defenses, attack rolls, and initiative.

At level 11, he gets 7 HP (+1 for con) and Swordmaster Paragon Path (Steel Defense Action and Steel Grace Paragon Path features, plus Precision Cut Encounter Attack Power). Lose Distracting Shield feat (retraining) and gain Heavy Shield Specialization feat and Action Recovery feat. +1 to all stats. +1 wis grants +1 to will and +1 to opportunity attacks, not to mention +1 to relevant skills.

At level 12, he gets 6 HP and Fantastic Flourish Encounter Utility Power. Lose Against All Odds feat (retraining) and gain Armor Specialization (Scale) and Back to the Wall feats. Also, +1 to all skills, defenses, attack rolls, and initiative.

At level 13, he gets 6 HP and replaces Covering Attack and gains Storm of Blows Encounter Attack Power. Lose Blade Opportunist feat (retraining) and gain Heavy Blade Opportunist feat.

At level 14, he gets 6 HP, +1 str and +1 dex. +1 str gives +1 to all relevant attack and damage rolls. +1 dex gives +1 reflex. Lose Powerful Charge feat (retraining) and gain Combat Anticipation and Evasion feats. Also, +1 to all skills, defenses, attack rolls, and initiative.

At level 15, he gets 6 HP and replaces Comeback Strike with Unyielding Avalanche Daily Attack Power. Lose Weapon Focus feat (retraining) and gain Lightning Reflexes feat.

At level 16, he gets 6 HP, Steel Blitz paragon path feature, and Interposing Shield Encounter Utility Power. Lose Action Surge feat (retraining) and gain Improved Second Wind and Fleet Footed feats. Also, +1 to all skills, defenses, attack rolls, and initiative.

At level 17, he gets 6 HP and replaces Sweeping Blow with Warrior's Challenge Encounter Attack Power. (Keep Human Perseverence feat instead of retraining.)

At level 18, he gets 7 HP (+1 from con), +1 str and +1 con, and Iron Will feat. Also, +1 to all skills, defenses, attack rolls, and initiative. +1 con adds +1 to healing surges and +1 to con-based regeneration powers.

At level 19, he gets 6 HP, replace Rain of Steel with Devastation's Wake Daily Attack Power.

At level 20, he gets 6 HP, gain Crescendo Sword paragon path daily attack power, Great Fortitude feat. Also, +1 to all skills, defenses, attack rolls, and initiative.

At level 21, he gets 7 HP (+1 from con), +1 to all stats, Demigod epic destiny (with Divine Spark feature). Lose Great Fortitude feat (retraining) and gain Epic Resurgence and Heavy Blade Mastery feats. +1 str gives +1 to relevant attack and damage rolls. +1 str gives +1 to relevant attack and damage rolls. +1 int/cha add +1 to relevant skills.

At level 22, he gets 6 HP, gain No Surrender Daily utility power. Lose Iron Will feat (retraining) and gain Blind Fighting and Triumphant Attack. Also, +1 to all skills, defenses, attack rolls, and initiative.

At level 23, he gets 6 HP, replace Come and Get It with Warrior's Urging encounter attack power.

At level 24, he gets 6 HP, +1 str, +1 dex, Divine Recovery epic destiny feature, gain Iron Will feat. Also, +1 to all skills, defenses, attack rolls, and initiative. +1 dex gives +1 to reflex.

At level 25, he gets 6 HP, replace Victorious Surge with Reaper's Stance daily attack power.

At level 26, he gets 6 HP, gain Divine Regeneration epic destiny utility power, gain Great Fortitude feat. Also, +1 to all skills, defenses, attack rolls, and initiative.

At level 27, he gets 6 HP, replace Storm of Blows with Indomitable Battle Strike encounter attack power.

At level 28, he gets 6 HP, +1 str, +1 wis, gain Action Surge feat. Also, +1 to all skills, defenses, attack rolls, and initiative. +1 str gives +1 to relevant attack and damage rolls. +1 wis gives +1 to opportunity attacks and +1 will.

At level 29, he gets 6 HP, replace Unyielding Avalanche with Force the Battle daily attack power.

At level 30, he gets 6 HP, Divine Miracle epic destiny feature, gain Weapon Focus feat. Also, +1 to all skills, defenses, attack rolls, and initiative.

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