Azure Rose
From Spiders
Contents |
Stats
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Skills
Journeys | Resistance 1 | Ride 0 | Sail 1 | Survival 0 | Thrown 1 |
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Battles | Archery 0 | Athletics 1 | Melee 1 | Presence 2 | War 0 |
Secrets | Investigation 5 | Larceny 1 | Lore 5 | Occult 3 | Stealth 1 |
Endings | Awareness 2 | Bureaucracy 5 | Integrity 1 | Martial Arts 3 | Medicine 2 |
Serenity | Craft Air 5 Craft Fate 5 | Dodge 3 | Linguistics 3 | Performance 5 | Socialize 3 |
Today's Specialty | Focus Skill |
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In the purview of Fate | Bureaucracy |
Backgrounds
Sifu | 2 | Probably not useful (Ronin) | |
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Manse | 2 | Gemstone of Surface Thoughts. Concentrate on a target in Ess x 10 yards, roll Perception+Awareness. If they suspect you, they can resist with Wits+Integrity and it's a contested roll. | |
Backing | 2 | Gold Faction | |
Backing | 2 | Convention on Essence Users | Probably not useful (Ronin) |
Connections | 2 | Cult of the Illuminated | |
??? | Anathema Chicks Fans (str 2 social unit) | ||
Savant | 2 | Useful for operating 1st age devices. | |
Salary | 2 | Probably not useful (Ronin) | |
Acquaintances | 1 | (Paper Merchant) | Original merchant deceased, this is his grandson. |
Combat Reference Table
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Charms
Charm | Cost | Skill | Type | Duration | Effects | Keywords |
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Efficient Secretary | 2m | Investigation | Simple | One misc. action | Provides answers to simple, factual questions | |
Research Assistant Invocation | 5m | Investigation | Simple | 5 days | Can look things up, like a Savant (p. 280) | |
Impeding the Flow | 3m | Melee | Reflexive | Instant | Reduces an incoming attack to zero successes | Combo-OK |
Third Investigation Excellency | 3m | Investigation | Reflexive | Instant | Reroll an Investigation action once, or increase a static DV by Investigation/2 | Combo-OK |
Fateful Investigation Excellency | n*[1m]/level OR 4m+1wp | Investigation | Reflexive | Instant | Decrease target number by n for n>=3 OR turn all dice to auto-succeed. | Combo-OK |
Third Craft Excellency | 3m | Investigation | Reflexive | Instant | Reroll an Craft action once, or increase a static DV by Craft/2 | Combo-OK |
Fateful Craft Excellency | n*[1m]/level OR 4m+1wp | Investigation | Reflexive | Instant | Decrease target number by n for n>=3 OR turn all dice to auto-succeed. | Combo-OK |
Third Lore Excellency | [3m]+ | Lore | Reflexive | Instant | Reroll a Lore action once, or increase a static DV by Lore/2 | Combo-OK |
Joy in Adversity Stance | 5 m | Martial Arts | Reflexive | Scene | When an attack fails to overcome my DV, roll Ess, gain 2m/Success. Must be real risk of harm. | Combo-OK |
Secrets of Future Strife | - | MA | Ref (1) | Perm | Double Join Battle pool. | None |
World Shaping Artistic Vision | N/A | Craft | Permanent | Permanent | The target number for Siderial Astrology and Craft: Fate is reduced by 1 when the condition obtains.
Condition: When benefitting the Solars | none |
Absence | 2m | Dodge | Reflexive | Instant | Ignore all penalties to DDV for one attack. | combo-ok |
Favorable Inflection Procedure | 5m | Linguistics | Simple | Instant | Speak someone's name in their presence, roll Cha+Ling against their MDV to build an Intimacy for the rest of the scene or calm the target if they are angry with the Siderial. | Emotion, Virtue (Compassion) |
Blue Vervain Binding | 5m+1XP | Linguistics | Simple (1 long tick, DV-2) | One minute | Recite a 1min blessing in Old Realm, roll Int+Ling diff 5 to let two creatures understand each other forever after. | None |
Perfection in Life | 5m | Performance | Simple | Scene | Give a performance. Roll Cha+Perf against the highest MDV. All witnesses (inside fate) get 1 WP | Combo-basic,Fate, Virtue(Compassion) |
2nd Performance Excellency | 2m/success | Performance | Reflexive | Instant | +1 success up to attribute+ability dice | |
Fateful Performance Excellency | n*[1m]/level OR 4m+1wp | Performance | Reflexive | Instant | Decrease target number by n for n>=3 OR turn all dice to auto-succeed. | Combo-OK |
Terrestrial Circle Sorcery | none | Occult | Permanent | Instant | Allows spellcasting | none |
Destiny-Knitting Entanglement | 2m | Craft | Reflexive | Instant | Handle an object for an hour. After, spend to either learn the object's circumstances or start bringing it back to her.
This can be used in combat with a stunt. | none |
Predestined Delivery Shaping | 7mm | Craft | Simple (dramatic) | Indefinite | Craft something and tie the object's destiny to a person or place, needs a physical connection to the target.
Wits+Craft(Fate) to see how quickly it moves toward them. | combo-ok, fate |
Duck Fate | 10m | Dodge | Avoid a harmful effect. | |||
Avoidance Kata | 2m | Dodge | Reflexive | Instant | Within first two actions, decide you'd rather you were never there. 2 WP for others to overcome the illusion. | Illusion |
Methodology of Secrets | 5m | Lore | Reflexive | Until you next sleep | Pick a specialty condition. +3 to one skill, +1 to others | |
Auspicious Prospects for Serenity | ||||||
Heart Brightening Presentation Style | 2m | Use excellencies from Performance, Bureaucracy, Presence, or Socialize interchangeably. |
Spells
Spell | Cost | Effect |
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Open the Spirit Door | 15 motes plus 5 per ally | If the gate is within 3 yards, take yourself (and up to ___ allies) through a portal into heaven or a spirit's demense. You may stay until kicked out, or (for spirit demsense) until the sun next crosses the horizon. |
Emerald Countermagic | 10m/20m | |
Stormwind Rider | 15m | Create a storm to transport you at 45 yds/tick. p. 254 |
Infalliable Messenger | 10m | 5 minute or shorter message |
Colleges
Petition (diff 2): wits+linguistics or wits+craft(air). 5 successes reduces prayer difficulty by 1, 10 by 2.
Each signature gives +1 die to the prayer roll, except gods who are +3 dice.
Prayer (diff 6): Charisma + Performance + 1 die/3 hours (max 3 dice) + (Petition-creating successes)
Planning: int+craft(fate), difficulty equal to your essence.
Horoscopes: int + occult, need tools worth resources 3
Ritual: +3 dice if you put on an RD of the college for three days and display at least three trappings.
Effect: (Prayer Successes/4)+Essence + College Rating +(planning/4)+(horoscopes/4) + ritual = Effect Points
Resplendent Destinies cost 2 effect points for Scope. Duration & Endurance as normal
While wearing, you have +3 dice to convince others your identity is valid
Peacock
2 dots
- Proper Plumage (1 endurance): +1 appearance for the duration of a social event
- Spouse-Saving Grace (1 endurance):If your mate's player fails a bureaucracy roll or succumbs to a social attack, you can channel comp or temp. to reroll OR reapply DV based on your stats instead.
- Wife-procuring Tailfeathers (1 endurance, 1 paradox/week): Get married, avoid censure as long as you are the full-time manager of the family's affairs (7 free hours/week)
Ewer
1 dot
- Sweet Flirtation Smile (1 endurance): add Cha dice to Bureaucracy, Socialize, or Presence roll
- Snappy Banter Approach (1 endurance):After a failed social attack or defense, apply the benefit of the 3rd excellency to the social ability just used at no mote cost. Not a charm activation.
Duration | ||
Effect Points |
Pillar
2 dots
- Comforting Matriarch Embrace(1 endurance): Comfort before sleep, target rolls Conviction twice to regain WP when they wake.
- Equitable Partnership(1 endurance, 1 paradox die): Autofind a financial backer for a business plan as long as you are competent, the venture is plausible, and you don't intend to cheat the backer.
- Best Friend's Couch (1 endurance, 1 paradox die/week): Hang out with friends to avoid scrutiny. 7 hrs/week free.
n: | s: | |
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Duration | ||
Effect Points |
Sorcerer
2 dots
- Invincible Essence Core(1 endurance):Reflexively block any lowering of permanent essence, loss of access to traits or charms or memory except pattern spider bites or the weakening effect of the Greater Sign.
- Prince of the Earth(1 end/scene): +3 to social rolls with non-exalts
- Seer: Spend endurance to add bonus dice to planning astrology with another Siderial
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Duration | ||
Effect Points |
Spent XP
p.230 Total: 318/346
- Strength to 2 (4)
- Stamina to 2 (4)
- Essence 3 (18)
- Terrestrial Circle Sorcery (12)
- Craft 4 (5)
- Craft 5 (7)
- Gate Spell (12), 1wk
- Emerald Countermagic (12, 1wk)
- Destiny Kniting Entanglement (10)
- Predestined Delivery Shaping (10)
- Duck Fate (10)
- Avoidance Kata (10)
- Methodology of Secrets(10)
- Performance 3 (3)
- Performance 4 (5)
- Performance 5 (7)
- Charisma 3 (8)
- Charisma 4 (12)
- Fateful Investigation Excellency (10)
- Research Assistant Invocation (10)
- 2nd Performance Excellency (10)
- Fateful Performance Excellency (10)
- Stormwind Rider (12)
- Auspicious Prospects for Serenity (10)
- Heart Brightening Presentation Style (10)
- 3rd Craft Excellency (10)
- Fateful Craft Excellency (10)
- Infallible Messenger (12)
- Craft Fate from 1-5 (17)
- Bureaucracy from 3-5 (12)
- Essence from 3-4: (27)
Spent Bonus Points
- Linguistics 3 (1)
- Performance 2 (2)
- Larceny 1 (1)
- MA 3 (1)
- Bureaucracy 3 (1)
- Compassion 4 (3)
- Conviction3 (3)
- Athletics 1 (1)
- Investigation 5 (1)
- Lore 5 (1)
Want List
- Mark of Exaltation
- Telltale Symphony
- Flight of Mercury
- Blade of the Battle Maiden (MA 3)
- Violet Bier of sorrows form (MA 4)
- Gift of Knowledge (Sid,p.121)