Charm | Cost | Ability | Type | Duration | Effects | Keywords
|
Anima Effect
| 10m@1-10, 5m@11-15, 1m@16+
| Endings
| Refl
| Scene
| For me and allies within 10xEss yards, +1 lvl damage in Step 10. Not for attacks with otherwise inflict no damage.
| Obvious, Not-Charm
|
Absence
| 2m
| Dodge
| Ref (2)
| Inst
| Negate all Dodge DV penalties (but not inapplicability).
| Combo-OK
|
Duck Fate
| 10m
| Dodge
| Ref (2)
| Inst
| Dodge any harmful effect, including unexpected, area, non-physical, continuous, social, or shaping. Dex+Dodge vs. opponent's Essence (1 for environmental).
| Combo-Basic
|
Avoidance Kata
| 2m
| Dodge
| Ref
| Inst
| Within 2 actions of Join Battle/Debate, be somewhere else. Others believe I was never there (2W resists).
| Illusion
|
3rd Performance Excellency
| 3m
| Performance
| Ref (3/4)
| Inst
| Re-roll or +Abil/2 to DV. Can't mix with 1st or 2nd.
| Combo-OK
|
Heart Brightening Presentation Style
| 2m
| Performance
| Perm
| Inst
| Use any Bur/Per/Pre/Soc Excellency on any of those abilities, for an extra 2m.
| None
|
Impeding the Flow
| 3m
| Melee
| Ref (2)
| Inst
| Parry reduces blockable, physical attack to 0s. Visible to those who can see dematerialized.
| Combo-OK
|
Serenity in Blood
| 5m+1W
| Melee
| Ref (2)
| Inst
| Perfect parry, even vs. unblockable. Unexpected attacks require Per+Melee diff 3. Conviction Flaw: doesn't function if I'm acting contrary to my Motivation.
| Combo-OK
|
Force Decision
| 4m
| Presence
| Simple (6/-1)
| Inst
| Man+Presence vs. Essence. Success means perfect social attack applies Compulsion (resist 2W) to decide. Can change mind later (opposed by Conviction).
| Compulsion, Fate
|
Impose Motivation
| 3m
| Presence
| Simple (6/-1)
| Indefinite
| Ghostly caste-mark appears on left palm. Cha+Presence (+Ess successes) vs. DMDV grants extra motivation (mine). Ignore for 1 day for 1WP. Ignoring for my-Essence days ends.
| Combo-Basic, Fate, Servitude, Touch
|
Auspicious Prospects for Endings
| 1m
| Investigation
| Sim (6/-1)
| Inst
| Suggests when a person, thing, or idea's time has come. Can automatically ask for an Endings-relevant task. Or a successful Int+Inv gets a sense of whether a given task is favorable for Endings.
| Combo-Basic
|
Efficient Secretary Technique
| 2m
| Investigation
| Sim (6/-1)
| Misc-Act
| Question answered by Loom or my own library. Objective facts, not hidden or subjective information.
| None
|
Methodology of Secrets
| 5m
| Lore
| Ref
| Until sleep
| Pick a specialty. +3 on one Ability, +1 on others. Also applies to Astrology Effect rolls.
| None
|
Shadowlands Circle Necromancy
| -
| Occult
| Perm
| Inst
| Allows Shape Shadowlands Circle Necromancy actions.
| None
|
Bone Puppet Dance
| 16m+1W
| Occult
| Spell
| Varies
| Control living body for Cha+Occult hours. Actions have penalty of its Essence. Can resist: 1 unsoakable lethal per action, reduces 1 hour. Permanent if no body, or if body is killed.
| None
|
Soft Presence Practice
| 2m
| Stealth
| Sup
| 1 Action
| Motes count 1/2 for anima. Combos do not automtically flare.
| Combo-OK
|
Walking Outside of Fate
| 5m+1W
| Stealth
| Sim (6/-1)
| Indef
| Those with Essence <= mine cannot perceive me. Per+Awa to realize something is nearby. -2s to affect it. Untrackable without supernatural tracking. Drops when anima reaches 11+. Fate keyword because Fate charms don't affect me.
| Fate
|
Subordinate Inspiration Technique
| 1m
| Stealth
| Sup
| Inst
| Allows (and requires) social attack while outside Fate. Voice in targets head. Target makes Per+Awareness vs. Essence to avoid unexpected.
| Social
|
2nd Bureaucracy Excellency
| 2m/s
| Bureaucracy
| Ref(1/2)
| Inst
| Buy max of Essence successes.
| Combo-OK
|
Fateful Buraucracy Excellency
| 1m/t (or 4m+1W)
| Buraucracy
| Ref (1/2)
| Inst
| Reduce target by 1 per mote, to a min of 4. Or for 4m+1W, all dice are successes.
| None
|
Icy Hand
| 1m
| Bureaucracy
| Sim (6/-1)
| 5 Days
| Cha+Bur vs. DMDV compels target to perform duties honestly and to the best of his abilities. Unnatural Mental Influence. Resist for 1W/Scene, max 5 to break, or unbreakable if a scene passes without WP.
| Combo-OK, Compulsion, Fate, Touch
|
Terminal Sanction
| 8m+1W
| Bureaucracy
| Sim (6/-1)
| Scene
| Force a present God/Elemental/Demon to materialize before me for a scene. Additionally, Cha+Bur vs. spirit's Essence gives extra effects (binding, permakill). +Ess successes vs. Demons.
| Combo-Basic, Maiden, Servitude, Virtue (Temperance)
|
Underling Invisibility Practice
| 4m
| Bureaucracy
| Sim (6/-1)
| Indefinite
| I'm unnoticed by person who feels better than me (or who I seem to be). Can notice signs of passage only after I leave. Others pointing doesn't help. At most, target has a vague sence of anxiety and futility. Does not work against Siderials.
| Illusion
|
Paralyzed Mandarin Infliction
| 5m
| Bureaucracy
| Sim (6/-1)
| Indefinite
| Paralyze a bureaucracy, with ennui or frenetic activity. Wits+Bur +Ess auto-successes vs. leader's DMDV plus Magnitude/2. Leader can resist with 3 Loyalty.
| Combo-OK, Compulsion
|
Secrets of Future Strife
| -
| MA
| Ref (1)
| Perm
| Double Join Battle pool.
| None
|
Flight of Mercury
| 1m/act
| MA
| Ref (1)
| Max MA Actions
| Reduce MA attack speed by 1 (min 3).
| Combo-OK
|
Blade of the Battle Maiden
| 2m/d+2WP
| MA
| Ref (1/2)
| Scene
| MA attacks do Lethal, and can parry lethal/ranged. For each 2m spent, +1d to MA attack and parry pools. Max of Dex+MA dice. Visible as scarlet aura.
| Obvious
|
Joy in Adversity Stance
| 5m
| MA
| Ref (5)
| Scene
| When an attack fails to overcome my DV, roll Ess, gain 2m/Success. Must be real risk of harm.
| Combo-OK
|
Violet Bier of Sorrows Form
| 6m
| MA
| Sim (6/-1)
| Scene
| Minimum damage equals MA if > Ess. Attack which does damage also drains 1 Virtue dot (my choice) to min of 1 (or min for Great Curse). Regain 1/day.
| Form-type
|
Death Parrying Stroke
| 2m/HL
| MA
| Ref (8)
| Inst
| Last-minute parry, trailing purple Essence. Buy off damage successes (after roll) at 2m each.
| Combo-OK, Obvious
|
Horrific Wreath
| 2m+1WP
| MA
| Supplemental
| Inst
| Violet energy surrounds weapon. CoD suffer Agg from my MA attack.
| Combo-OK
|
Crimson Palm Counterstrike
| 5m
| MA
| Ref (2)
| Inst
| Roll Dex + MA, vs. attack roll after PDV. Extra successes apply as counterattack.
| Combo-OK, Counterattack (-1 DV)
|
Unobstructed Blow
| 5m
| MA
| Sup
| Inst
| Attack is unblockable, and ignores armor (Soak + Hardness).
| Combo-OK
|
Life-Severing Blow
| 2m/HL
| MA
| Ref (8)
| Inst
| 2nd Damage Excellency.
| Combo-OK
|
Metal Storm
| 3m/attack
| MA
| ExA
| Inst
| Each 3m gains an extra MA attack against the same target at full die pool. No flurries.
| Combo-OK
|
Conclusion-Pursuing Approach
| 10m+1W+1L
| MA
| Sim(6/-2)
| Scene
| For each MA attack which deals damage, regain 1WP. Tripple opponent's wound penalties as they relate to me. Extra effects with prayer strip attached to weapon. The weapon cannot be destroyed. Hits with that weapon drain 1WP. If no WP (or outside Fate) drain 10m instead. If <10m, all unsoaked damage dice become levels.
| Combo-OK, Fate, Obvious, Prayer Strip
|
Blood-Scenting Hunger
| 2m
| MA
| Ref(?)
| Scene
| Range 5xEss yards. See dematerialized, and presence of Essence pools. Misc action + 1m to size up a target, revealing current wound penalty, permanent Ess, and motes available. Then can sense use of Ess by that target for remainder of Scene.
| Combo-OK
|
Leaping Horror Approach
| 3m
| MA
| Sup
| Inst
| Free reflexive Move action between attacks in a Flurry. Adds MA to DDV vs. Counterattacks.
| Combo-OK, Obvious
|
Lunging Phantom Method
| 4m
| MA
| Sup
| Inst
| Attack is unexpected unless Wits+Awa roll equals attack successes.
| Combo-OK
|
Shrouded Claw Attack
| 3m
| MA
| Sup
| Inst
| Void-charged anima lashes out ahead of attack. Halves target's DV, rounded down. Causes dematerialized beings to manifest visibly for scene (if attack would've hit if they were materialized).
| Combo-OK, Obvious
|
Hungry Ghost Form
| 6m
| MA
| Sim(5/-1)
| Scene
| 1WP to end early. +Ess to Sta for Soak. Become a CoD. Effected by controlled Berzerk Anger (kill all enemies starting with nearest). Unarmed apply and parry Lethal, and can hit dematerialized. 1/action use of Lunging Phantom or Shrouded Claw as non-charm.
| Form-Type, Obvious
|
Unnatural Many-Step Stride
| 5m+1W
| MA
| Sim(4/-2)
| Scene
| Stand/move on strands of Fate (walk on air). Reflexively spend 1m to dematerialize between actions. Witnesses without this Charm must succeed at Valor on every action or lose the action.
| Combo-OK, Emotion, Obvious, Prayer Strip
|
Sign | Rank | Cost | Effect
|
Corpse | 1 | 1e | Ignore the effects of one successful social attack
|
3e+1p | Remove all the target's dots of Willpower beyond his Conviction
|
3e+3p | Consider a soul for Terrestrial Exaltation; must be conducted shortly after death
|
Crow | 1 | 1e | Eat a corpse's eye, see its last scene, know if it left a ghost
|
1e+1p | Steal from plain sight, Dex+Lar vs. Per+Awa
|
3e+3p | Shapeshift to corvid, equipment elsewhere, 3x move, Str/Sta of 1, 0L/1B soak
|
Haywain | 1 | 1e | Analyze a business as corrupt/honest, determining whether a misdeed will be scrutinized
|
1e+5p | Request aid from a Celestial Censor
|
1e/week | Hide in a bureaucratic job, 7 free hours per week, opposed Wit+Bur to find
|
Key | 1 | 1e | Make sleep, food, and water unnecessary when preparing for a Lore or Bureaucracy roll
|
(1e+1p)/week | Lower the diffculty by 1 when dealing with characters whose Temperance is less than the user's Intelligence
|
1e+3p | Arrange for a Calibration Gate to be at the current location
|
Sorcerer | 1 | 1e | Reflexively block any attack that lowers permanent Essence or causes him to lose memory or access to spels, Charms, Combos, or Abilities (except for pattern bite of the weakening effect of his Greater Sign)
|
1e/scene | Gain +3 dice to all rolls with un-Exalted when playing the role of an Exalt
|
1e+ | Spend n Endurance to add n bonus dice when performing an astrology roll with multiple Sidereals involved
|
Rising Smoke | 1 | 1e | Add Essence to any Cha roll with a god, judge, or magistrate
|
1e | Send a note to another Siderial
|
3e+1p/3p | Adorjan (Ex130) scours target for 3 actions, or 13 actions and 1p for a demon
|
Sword | 1 | 1e+1p | After seeing a Martial Arts charm the user can learn in without a tutor (provided he meets the other prerequisites) up to a year and a day later
|
1e | Apply full DV to any incoming attack, provided no Charm, Virtue, Willpower, etc. are then used to raise the DV further
|
3e+1p | Slay a mortal instantly or within five days. Cause an Exalted to be irrevocably slain when reduced to Incapacitated or below. The effects lasts indefinitely for Terrestrial Exalted but only for a year and a day for Celestial Exalted.
|