Mercy's Razor

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Description

Reza Al'Niri aka Mercy's Razor aka Mercy

Siderial Exalted, Chosen of Saturn (Endings Caste)

(History/Description TBD.)

Motivation: Cure creation of corruption, from outside or within, by removing those who embody that corruption.

Intimacies: Destiny, My Circle, Nameless Crow

Partial Intimacies:

  • 2/4: Band together with my fellow man to serve the good of all
  • 1/4 Solars should rule creation with the participation of other Exalted
  • 1/4: Friendly relations with Xibalba

Languages: Flametongue, High Realm, Rivertongue, Old Realm

Basic Statistics

Attributes

Strength3 Charisma3 Perception2
Dexterity5 Manipulation3 Intelligence3
Stamina3 Appearance3 Wits4

Abilities

Journeys Serenity Battles Secrets Endings
Resistance 3 Craft [Fate] 1 Archery 3 Investigation 2 Awareness 2
Ride 0 Dodge 3 Athletics 1 Larceny 1 Bureaucracy 4
Sail 0 Linguistics 3 Melee 2 Lore 3 Integrity 2
Survival 0 Performance 3 Presence 1 Occult 2 Martial Arts 5
Thrown 0 Socialize 1 War 0 Stealth 5 Medicine 4
Specialties
Martial Arts Unarmored 3
Bureaucracy Spirits 1

Essence, Willpower, and Virtues

Essence and Willpower
Permanent Essence4
Personal Essence15
Peripheral Essence42 (35 uncommitted)
Permanent Willpower7
Virtues
Compassion3
Conviction4
Temperance2
Valor2

Backgrounds

Acquaintances1Arun "Daddy" Gawli, a leader of the Varang mafia (free: Mercy in the Face of Pestilence)
Artifact2Starmetal Hearthstone Bracers (Ex2 381)
4Resplendant Satchel of Healing (WotLA 69)
Backing2Bureau of Endings
0Independant (no Faction)
2Convention on Fire
3Convention on Plague
1Convention on Deathlords
Celestial Manse3Siderial Hearthstone: Guardian Gem (OC 105), Manse Powers: Well Favored Aspect, Divine Observatory, others TBD
Salary2Resources 3 in Heaven, 4 in Creation
Sifu3Character and Styles TBD
Whispers1See Abyssals (free: from staring into Oblivion too long)

Equipment

  • Starmetal Hearthstone Bracers (+1 Acc/Def, +3 Dodge)
  • Perfect Short Sword (+2 Acc, +1 Dmg/Rate): Speed 4, Acc +4, Dmg +4L, Def +1, Rate 3
  • Exceptional Seven Section Staff (+1 Acc/Def/Rate): Speed 5, Acc -1, Dmg +7B, Def +4, Rate 3
  • Exceptional Longbow (+1 Acc/Rate, +50 Range): Speed 6, Acc +2, Rate 4, Range 250)
    • Broadhead Arrow: +2L
    • Fowling Arrow: +2B
    • Frog Crotch Arrow: +4L, but double L soak of armor
    • Target Arrow: +0L Piercing
  • Exceptional Medical Kit (+1 Medecine): Acupuncture needles, bandages, basic remedies, etc.

Charms

Charm Cost Ability Type Duration Effects Keywords
Anima Effect 10m@1-10, 5m@11-15, 1m@16+ Endings Refl Scene For me and allies within 10xEss yards, +1 lvl damage in Step 10. Not for attacks with otherwise inflict no damage. Obvious, Not-Charm
Someone Else's Destiny 4m Resistance Refl Inst Push the effects of one drug or poison onto the loom. Pops automatically onto the next person I hit for 1d of L or A. Or pops onto me if charm is used again. None
Optimistic Security Practice 5m Resistance Sim (5/-1) Scene +Ess to B/L/A Soak. Opponents with Ess lower than my Compatsssion must spend 1 WP every time they take an action intended to damage or disable me. No armor. None
3rd Performance Excellency 3m Performance Ref (3/4) Inst Re-roll or +Abil/2 to DV. Can't mix with 1st or 2nd. Combo-OK
Heart Brightening Presentation Style 2m Performance Perm Inst Use any Bur/Per/Pre/Soc Excellency on any of those abilities, for an extra 2m. None
Impeding the Flow 3m Melee Ref (2) Inst Parry reduces blockable, physical attack to 0s. Visible to those who can see dematerialized. Combo-OK
Auspicious Prospects for Endings 1m Investigation Sim (6/-1) Inst Suggests when a person, thing, or idea's time has come. Can automatically ask for an Endings-relevant task. Or a successful Int+Inv gets a sense of whether a given task is favorable for Endings. Combo-Basic
Soft Presence Practice 2m Stealth Sup 1 Action Motes count 1/2 for anima. Combos do not automtically flare. Combo-OK
Walking Outside of Fate 5m+1W Stealth Sim (6/-1) Indef Those with Essence <= mine cannot perceive me. Per+Awa to realize something is nearby. -2s to affect it. Untrackable without supernatural tracking. Drops when anima reaches 11+. Fate keyword because Fate charms don't affect me. Fate
2nd Bureaucracy Excellency 2m/s Bureaucracy Ref(1/2) Inst Buy max of Essence successes. Combo-OK
Fateful Buraucracy Excellency 1m/t (or 4m+1W) Buraucracy Ref (1/2) Inst Reduce target by 1 per mote, to a min of 4. Or for 5m+1W, all dice are successes. None
Icy Hand 1m Bureaucracy Sim (6/-1) 5 Days Cha+Bur vs. DMDV compels target to perform duties honestly and to the best of his abilities. Unnatural Mental Influence. Resist for 1W/Scene, max 5 to break, or unbreakable if a scene passes without WP. Combo-OK, Compulsion, Fate, Touch
Terminal Sanction 8m+1W Bureaucracy Sim (6/-1) Scene Force a present God/Elemental/Demon to materialize before me for a scene. Additionally, Cha+Bur vs. spirit's Essence gives extra effects (binding, permakill). +Ess successes vs. Demons. Combo-Basic, Maiden, Servitude, Virtue (Temperance)
Underling Invisibility Practice 4m Bureaucracy Sim (6/-1) Indefinite I'm unnoticed by person who feels better than me (or who I seem to be). Can notice signs of passage only after I leave. Others pointing doesn't help. At most, target has a vague sence of anxiety and futility. Does not work against Siderials. Illusion
Paralyzed Mandarin Infliction 5m Bureaucracy Sim (6/-1) Indefinite Paralyze a bureaucracy, with ennui or frenetic activity. Wits+Bur +Ess auto-successes vs. leader's DMDV plus Magnitude/2. Leader can resist with 3 Loyalty. Combo-OK, Compulsion
Secrets of Future Strife - MA Ref (1) Perm Double Join Battle pool. None
Flight of Mercury 1m/act MA Ref (1) Max MA Actions Reduce MA attack speed by 1 (min 3). Combo-OK
Blade of the Battle Maiden 2m/d+2WP MA Ref (1/2) Scene MA attacks do Lethal, and can parry lethal/ranged. For each 2m spent, +1d to MA attack and parry pools. Max of Dex+MA dice. Visible as scarlet aura. Obvious
Joy in Adversity Stance 5m MA Ref (5) Scene When an attack fails to overcome my DV, roll Ess, gain 2m/Success. Must be real risk of harm. Combo-OK
Violet Bier of Sorrows Form 6m MA Sim (6/-1) Scene Minimum damage equals MA if > Ess. Attack which does damage also drains 1 Virtue dot (my choice) to min of 1 (or min for Great Curse). Regain 1/day. Form-type
Death Parrying Stroke 2m/HL MA Ref (8) Inst Last-minute parry, trailing purple Essence. Buy off damage successes (after roll) at 2m each. Combo-OK, Obvious
Horrific Wreath 2m+1WP MA Supplemental Inst Violet energy surrounds weapon. CoD suffer Agg from my MA attack. Combo-OK
Crimson Palm Counterstrike 5m MA Ref (2) Inst Roll Dex + MA, vs. attack roll after PDV. Extra successes apply as counterattack. Combo-OK, Counterattack (-1 DV)
Unobstructed Blow 5m MA Sup Inst Attack is unblockable, and ignores armor (Soak + Hardness). Combo-OK
Life-Severing Blow 2m/HL MA Ref (8) Inst 2nd Damage Excellency. Combo-OK
Metal Storm 3m/attack MA ExA Inst Each 3m gains an extra MA attack against the same target at full die pool. No flurries. Combo-OK
Conclusion-Pursuing Approach 10m+1W+1L MA Sim(6/-2) Scene For each MA attack which deals damage, regain 1WP. Tripple opponen's wound penalties as they relate to me. Extra effects with prayer strip attached to weapon. The weapon cannot be destroyed. Hits with that weapon drain 1WP. If no WP (or outside Fate) drain 10m instead. If <10m, all unsoaked damage dice become levels. Combo-OK, Fate, Obvious, Prayer Strip
2nd Medicine Excellency 2m/s Medicine Ref(1/2) Inst Buy max of Essence successes. Combo-OK
Terminate Illness 10m Medicine Simple (6/-1) Instant Roll Int+Med+Ess to treat a normal illness. None
Deferred Wounds 5m+1W Medicine Simple (6/-1) Wits+Med Hours Defer 1 HL, plus poisons and environmental damage, until duration ends. Combo-OK, Fate, Obvious, Touch
Peaceable Conclusion 2m Medicine Simple (6/-1) Inst Willing target dies, and reincarnates. Cannot return as ghost or zombie. Touch
Smooth Transition 2m Medicine Simple (4/-1) Inst Peaceable Conclusion extended to anyone (unconscious or willing) and (Incapacitated or Dying). Body buries it self if on earth or stone. Works on zombies. If applied to the corpse of a ghost or hungry ghost, roll Cha+Medicine vs. Essence of the Necromancer to banish to the Underworld until the next night. Touch, Combo-OK
Invocation of the Storm-Following Silence 5m+1W Medicine Simple (4/-1) Inst Violet glow to Ess x 10 yards radius. Smooth Transition applied to all valid targets in area. Single Cha+Medicine roll for all targets. Obvious, Compulsion, Virtue (Valor)

Colleges

Sign Rank Cost Effect
Corpse11eIgnore the effects of one successful social attack
3e+1pRemove all the target's dots of Willpower beyond his Conviction
3e+3pConsider a soul for Terrestrial Exaltation; must be conducted shortly after death
Crow11eEat a corpse's eye, see its last scene, know if it left a ghost
1e+1pSteal from plain sight, Dex+Lar vs. Per+Awa
3e+3pShapeshift to corvid, equipment elsewhere, 3x move, Str/Sta of 1, 0L/1B soak
Haywain11eAnalyze a business as corrupt/honest, determining whether a misdeed will be scrutinized
1e+5pRequest aid from a Celestial Censor
1e/weekHide in a bureaucratic job, 7 free hours per week, opposed Wit+Bur to find
Key11eMake sleep, food, and water unnecessary when preparing for a Lore or Bureaucracy roll
(1e+1p)/weekLower the diffculty by 1 when dealing with characters whose Temperance is less than the user's Intelligence
1e+3pArrange for a Calibration Gate to be at the current location
Sorcerer11eReflexively block any attack that lowers permanent Essence or causes him to lose memory or access to spels, Charms, Combos, or Abilities (except for pattern bite of the weakening effect of his Greater Sign)
1e/sceneGain +3 dice to all rolls with un-Exalted when playing the role of an Exalt
1e+Spend n Endurance to add n bonus dice when performing an astrology roll with multiple Sidereals involved
Rising Smoke11eAdd Essence to any Cha roll with a god, judge, or magistrate
1eSend a note to another Siderial
3e+1p/3pAdorjan (Ex130) scours target for 3 actions, or 13 actions and 1p for a demon
Sword11e+1pAfter seeing a Martial Arts charm the user can learn in without a tutor (provided he meets the other prerequisites) up to a year and a day later
1eApply full DV to any incoming attack, provided no Charm, Virtue, Willpower, etc. are then used to raise the DV further
3e+1pSlay a mortal instantly or within five days. Cause an Exalted to be irrevocably slain when reduced to Incapacitated or below. The effects lasts indefinitely for Terrestrial Exalted but only for a year and a day for Celestial Exalted.

Active Destinies

Current Paradox: 0

Assumed Mechanics

Prayer Dice
6 Charisma + Performance
3 Extended Prayer (9 hours)
4 Co-Signatories (1 per caste assumed)
0 Counter-Signatory (none assumed)
+1 Well Favored Aspect (Manse)
14 Total Prayer Dice
Prayer Extra Successes
14 Auspicious Success
-6 Difficulty for an Initiate
+PQ Petition Quality
(Wits + Linguistics: min 2s, +1 for 5s, +2 for 10s)
+1 Divine Observatory (Manse)
+1 Willpower (Optional)
10+PQ Total Prayer Successes
Effect Dice
4 Essence + College
3+PM Prayer Succeses /4 (rounded up)
(Petition Quality Modifier probably irrelevant.)
FP 1 day Fate Planning (Int + Craft (Fate) /4 rounded up)
CH Computed Horoscope (Int + Occult /4 rounded up)
0 Ritual Behavior (none assumed)
0 Helpers (none assumed)
+1 Well Favored Aspect (Manse)
8+PM+FP+CH Total Effect Dice
Effect Successes
S Raw Successes
+1 Divine Observatory (Manse)
+1 Willpower
S+2 Total Effect Points

Total cost: 1 day, 9 hours, 6 motes, 2+ Willpower

Resplendent Destinies

Arano Tonara: An apprentice physician.
Sign Petition Prayer Fate Plan Horoscope Effect Duration Endurance Used
Corpse 4 10 4 6 6 1 Season (RY 779) 3 1


Gem Prophet: A high-placed Chosen of Saturn, with a trustworthy demeanor, and a reputation as a loyal ally, but a dangerous enemy.
Sign Petition Prayer Fate Plan Horoscope Effect Duration Endurance Used
Sorcerer 3 13 12 6 12 20 Years (ends RY 798) 6 0


Wan: A polio victim, destitute and forced to beg for his keep.
Sign Petition Prayer Fate Plan Horoscope Effect Duration Endurance Used
Sword 4 10 2 1 11 1 Season (RY 779) 8 0

Experience

Base stats before XP: Mercy Creation Sheet

Earned XP: 320 (see Experience log)

Available XP: 22

Date XP Cost Purchase
Creation 18 Essence 2 -> 3
Creation 10 Fateful Bureaucracy Excellency
Creation 10 Walking Outside Fate
Creation 10 Terminal Sanction
4/9/2008 10 Joy in Adversity Stance
4/9/2008 10 Violet Bier of Sorrows Form
4/9/2008 1 Archery 1 -> 2
4/9/2008 3 Archery 2 -> 3
4/9/2008 8 Appearance 2 -> 3
4/17/2008 3 Presence 1
4/17/2008 3 Athletics 1
4/17/2008 10 Underling Invisibility Practice
4/17/2008 10 Deferred Wounds
4/17/2008 3 Valor 1 -> 2
5/22/2008 3 Larceny 1
5/22/2008 3 Temperance 1 -> 2
5/22/2008 8 Manipulation 2 -> 3
5/22/2008 10 Paralyzed Mandarin Infliction
5/22/2008 10 Crimson Palm Counterstrike
5/22/2008 10 Death Parrying Stroke
5/22/2008 10 Life Severing Blow
7/2/2008 15 Artifact 4: Resplendent Satchel of Healing (WotLA 69) (pending approval)
7/2/2008 9 Backing: Convention on Plague 0 -> 1 -> 2 -> 3 (pending approval)
7/2/2008 Free Acquaintance: Arun "Daddy" Gawli, a leader of the Varang mafia (Mercy in the Face of Pestilence)
7/2/2008 10 Optimistic Security Practice
7/2/2008 10 Horrific Wreath
9/4/2008 10 Peaceable Conclusion
9/4/2008 10 Smooth Transition
9/4/2008 10 2nd Medicine Excellency
9/4/2008 10 Invocation of the Storm-Following Silence
9/4/2008 Free Whispers 1 (Abyssal Background)
1/1/2009 10 Unobstructed Blow
1/1/2009 10 Metal Storm
1/1/2009 27 Essence 4
1/1/2009 10 Conclusion-Pursuing Approach
1/1/2009 0 Background Swap: Acquaintance -> Backing: Convention on Deathlords
Total Spent 298

Future Wish List

Stats

  • (8XP/2mo) Perception 2 -> 3

Charms

  • More Defense:
    • Dodge: Absence -> Duck Fate -> Avoidance Kata
    • Performance: Perfection in Life -> Defense of Shining Joy
    • Melee: Serenity in Blood (Melee 4)
  • Martial Arts:
    • Start Siderial MA: Citrine Poxes of Contagion
    • Next Celestial Style: Wood Dragon? Compassion? Ebon Shadow?
  • Spirits:
    • Occult: Mark of Exaltation
    • Martial Arts: Pasiap's Humility -> Moment of Daana'd
  • Archery: Generalized Ammunition Technique, 3rd Excellency
  • Lore: Methodology of Secrets
  • Awareness: Wise Choice
  • Integrity: 3rd Excellency
  • Medicine: Fateful Excellency

Artifacts

  • 4 Perfected Kata Bracers (OC)
  • Weapons: Daiklave, Serpent Sting Staff

Other

  • Trade 1-2 dots of Sifu for something which will be relevant in the timeframe of this game.

Background and Plot Development

Pre-Game History

Needs proper write-up. Notes:

  • Family and upbringing
    • Father: cripple
    • Mother's illness and death
  • Criminal ties
    • "Mercy" Killing
    • Reputation for flexible morals
    • Modern reputation as anonymous assassin
  • Interaction with Division and Convention

Backgrounds

Need proper description of:

  • Sifu: Description and Styles
  • Manse: Description and Powers

Side Plots

Solo mission with the Convention of Plague: Mercy in the Face of Pestilence

TODO: Develop the Violet Blossom Society of assassins.

Favors

I owe Dragon Star a Moderate Favor, for healing several Circle members after they assassinated Gamella in RY 763.

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